📄 cpshape.h
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/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */// For determinism, you can reset the shape id counter.void cpResetShapeIdCounter(void);// Enumeration of shape types.typedef enum cpShapeType{ CP_CIRCLE_SHAPE, CP_SEGMENT_SHAPE, CP_POLY_SHAPE, CP_NUM_SHAPES} cpShapeType;// Forward declarations required for defining the cpShape and cpShapeClass structs.struct cpShape;struct cpShapeClass;// Shape class. Holds function pointers and type data.typedef struct cpShapeClass { cpShapeType type; // Called by cpShapeCacheBB(). cpBB (*cacheData)(struct cpShape *shape, cpVect p, cpVect rot); // Called to by cpShapeDestroy(). void (*destroy)(struct cpShape *shape); // called by cpShapeQueryPointQuery(). int (*pointQuery)(struct cpShape *shape, cpVect p);} cpShapeClass;// Basic shape struct that the others inherit from.typedef struct cpShape{ // The "class" of a shape as defined above const cpShapeClass *klass; // cpBody that the shape is attached to. cpBody *body; // Cached BBox for the shape. cpBB bb; // *** Surface properties. // Coefficient of restitution. (elasticity) cpFloat e; // Coefficient of friction. cpFloat u; // Surface velocity used when solving for friction. cpVect surface_v; // *** User Definable Fields // User defined data pointer for the shape. void *data; // User defined collision type for the shape. unsigned int collision_type; // User defined collision group for the shape. unsigned int group; // User defined layer bitmask for the shape. unsigned int layers; // *** Internally Used Fields // Unique id used as the hash value. unsigned int id;} cpShape;// Low level shape initialization func.cpShape* cpShapeInit(cpShape *shape, const struct cpShapeClass *klass, cpBody *body);// Basic destructor functions. (allocation functions are not shared)void cpShapeDestroy(cpShape *shape);void cpShapeFree(cpShape *shape);// Cache the BBox of the shape.cpBB cpShapeCacheBB(cpShape *shape);// Test if a point lies within a shape.int cpShapePointQuery(cpShape *shape, cpVect p);// Test if a segment collides with a shape.// Returns [0-1] if the segment collides and -1 otherwise.// 0 would be a collision at point a, 1 would be a collision at point b.//cpFloat cpShapeSegmentQuery(cpShape *shape, cpVect a, cpVect b);// Circle shape structure.typedef struct cpCircleShape{ cpShape shape; // Center. (body space coordinates) cpVect c; // Radius. cpFloat r; // Transformed center. (world space coordinates) cpVect tc;} cpCircleShape;// Basic allocation functions for cpCircleShape.cpCircleShape *cpCircleShapeAlloc(void);cpCircleShape *cpCircleShapeInit(cpCircleShape *circle, cpBody *body, cpFloat radius, cpVect offset);cpShape *cpCircleShapeNew(cpBody *body, cpFloat radius, cpVect offset);// Segment shape structure.typedef struct cpSegmentShape{ cpShape shape; // Endpoints and normal of the segment. (body space coordinates) cpVect a, b, n; // Radius of the segment. (Thickness) cpFloat r; // Transformed endpoints and normal. (world space coordinates) cpVect ta, tb, tn;} cpSegmentShape;// Basic allocation functions for cpSegmentShape.cpSegmentShape* cpSegmentShapeAlloc(void);cpSegmentShape* cpSegmentShapeInit(cpSegmentShape *seg, cpBody *body, cpVect a, cpVect b, cpFloat radius);cpShape* cpSegmentShapeNew(cpBody *body, cpVect a, cpVect b, cpFloat radius);
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