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📄 cpshape.h

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/* Copyright (c) 2007 Scott Lembcke *  * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *  * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */// For determinism, you can reset the shape id counter.void cpResetShapeIdCounter(void);// Enumeration of shape types.typedef enum cpShapeType{	CP_CIRCLE_SHAPE,	CP_SEGMENT_SHAPE,	CP_POLY_SHAPE,	CP_NUM_SHAPES} cpShapeType;// Forward declarations required for defining the cpShape and cpShapeClass structs.struct cpShape;struct cpShapeClass;// Shape class. Holds function pointers and type data.typedef struct cpShapeClass {	cpShapeType type;		// Called by cpShapeCacheBB().	cpBB (*cacheData)(struct cpShape *shape, cpVect p, cpVect rot);	// Called to by cpShapeDestroy().	void (*destroy)(struct cpShape *shape);		// called by cpShapeQueryPointQuery().	int (*pointQuery)(struct cpShape *shape, cpVect p);} cpShapeClass;// Basic shape struct that the others inherit from.typedef struct cpShape{	// The "class" of a shape as defined above 	const cpShapeClass *klass;		// cpBody that the shape is attached to.	cpBody *body;	// Cached BBox for the shape.	cpBB bb;		// *** Surface properties.		// Coefficient of restitution. (elasticity)	cpFloat e;	// Coefficient of friction.	cpFloat u;	// Surface velocity used when solving for friction.	cpVect surface_v;	// *** User Definable Fields	// User defined data pointer for the shape.	void *data;		// User defined collision type for the shape.	unsigned int collision_type;	// User defined collision group for the shape.	unsigned int group;	// User defined layer bitmask for the shape.	unsigned int layers;		// *** Internally Used Fields		// Unique id used as the hash value.	unsigned int id;} cpShape;// Low level shape initialization func.cpShape* cpShapeInit(cpShape *shape, const struct cpShapeClass *klass, cpBody *body);// Basic destructor functions. (allocation functions are not shared)void cpShapeDestroy(cpShape *shape);void cpShapeFree(cpShape *shape);// Cache the BBox of the shape.cpBB cpShapeCacheBB(cpShape *shape);// Test if a point lies within a shape.int cpShapePointQuery(cpShape *shape, cpVect p);// Test if a segment collides with a shape.// Returns [0-1] if the segment collides and -1 otherwise.// 0 would be a collision at point a, 1 would be a collision at point b.//cpFloat cpShapeSegmentQuery(cpShape *shape, cpVect a, cpVect b);// Circle shape structure.typedef struct cpCircleShape{	cpShape shape;		// Center. (body space coordinates)	cpVect c;	// Radius.	cpFloat r;		// Transformed center. (world space coordinates)	cpVect tc;} cpCircleShape;// Basic allocation functions for cpCircleShape.cpCircleShape *cpCircleShapeAlloc(void);cpCircleShape *cpCircleShapeInit(cpCircleShape *circle, cpBody *body, cpFloat radius, cpVect offset);cpShape *cpCircleShapeNew(cpBody *body, cpFloat radius, cpVect offset);// Segment shape structure.typedef struct cpSegmentShape{	cpShape shape;		// Endpoints and normal of the segment. (body space coordinates)	cpVect a, b, n;	// Radius of the segment. (Thickness)	cpFloat r;	// Transformed endpoints and normal. (world space coordinates)	cpVect ta, tb, tn;} cpSegmentShape;// Basic allocation functions for cpSegmentShape.cpSegmentShape* cpSegmentShapeAlloc(void);cpSegmentShape* cpSegmentShapeInit(cpSegmentShape *seg, cpBody *body, cpVect a, cpVect b, cpFloat radius);cpShape* cpSegmentShapeNew(cpBody *body, cpVect a, cpVect b, cpFloat radius);

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