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📄 tgalib.h

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//// TGA lib for cocos2d-iphone//// sources from: http://www.lighthouse3d.com/opengl/terrain/index.php3?tgasource////#ifndef TGA_LIB//#define TGA_LIBenum {	TGA_OK,	TGA_ERROR_FILE_OPEN,	TGA_ERROR_READING_FILE,	TGA_ERROR_INDEXED_COLOR,	TGA_ERROR_MEMORY,	TGA_ERROR_COMPRESSED_FILE,};/** TGA format */typedef struct sImageTGA {	int status;	unsigned char type, pixelDepth;		/** map width */	short int width;		/** map height */	short int height;		/** raw data */	unsigned char *imageData;	int flipped;} tImageTGA;// load the image header fields. We only keep those that matter!void tgaLoadHeader(FILE *file, tImageTGA *info);// loads the image pixels. You shouldn't call this function directlyvoid tgaLoadImageData(FILE *file, tImageTGA *info);// this is the function to call when we want to load an imagetImageTGA * tgaLoad(const char *filename);// converts RGB to greyscalevoid tgaRGBtogreyscale(tImageTGA *info);// releases the memory used for the imagevoid tgaDestroy(tImageTGA *info);//#endif // TGA_LIB

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