📄 uicolor-opengl.m
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/* OC3D * * Copyright (C) 2008 Boris Stock * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; version 3 or (it is your choice) any later * version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA. * */#import "UIColor-OpenGL.h"@implementation UIColor(OpenGL)- (void)setOpenGLClearColor{ CGColorRef color = self.CGColor; int numComponents = CGColorGetNumberOfComponents(color); if (numComponents == 2) { const CGFloat *components = CGColorGetComponents(color); CGFloat all = components[0]; CGFloat alpha = components[1]; glClearColor(all,all, all, alpha); } else { const CGFloat *components = CGColorGetComponents(color); CGFloat red = components[0]; CGFloat green = components[1]; CGFloat blue = components[2]; CGFloat alpha = components[3]; glClearColor(red,green, blue, alpha); }}- (void)setOpenGLColor{ CGColorRef color = self.CGColor; int numComponents = CGColorGetNumberOfComponents(color); if (numComponents == 2) { const CGFloat *components = CGColorGetComponents(color); CGFloat all = components[0]; CGFloat alpha = components[1]; glColor4f(all,all, all, alpha); } else { const CGFloat *components = CGColorGetComponents(color); CGFloat red = components[0]; CGFloat green = components[1]; CGFloat blue = components[2]; CGFloat alpha = components[3]; glColor4f(red,green, blue, alpha); }}@end
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