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📄 formplayerpicker.designer.cs

📁 使用蓝牙技术开发的小游戏(在Windows Mobile 6 下开发)
💻 CS
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//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
//
// Use of this sample source code is subject to the terms of the Microsoft
// license agreement under which you licensed this sample source code. If
// you did not accept the terms of the license agreement, you are not
// authorized to use this sample source code. For the terms of the license,
// please see the license agreement between you and Microsoft or, if applicable,
// see the LICENSE.RTF on your install media or the root of your tools installation.
// THE SAMPLE SOURCE CODE IS PROVIDED "AS IS", WITH NO WARRANTIES OR INDEMNITIES.
//
//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to use
// this source code. For a copy of the EULA, please see the LICENSE.RTF on your
// install media.

namespace SpaceWar2D
{
    partial class FormPlayerPicker
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;
        private System.Windows.Forms.MainMenu mainMenu1;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.mainMenu1 = new System.Windows.Forms.MainMenu();
            this.menuConnect = new System.Windows.Forms.MenuItem();
            this.comboBoxPlayers = new System.Windows.Forms.ComboBox();
            this.label1 = new System.Windows.Forms.Label();
            this.SuspendLayout();
            // 
            // mainMenu1
            // 
            this.mainMenu1.MenuItems.Add(this.menuConnect);
            // 
            // menuConnect
            // 
            this.menuConnect.Text = "Connect";
            this.menuConnect.Click += new System.EventHandler(this.menuConnect_Click);
            // 
            // comboBoxPlayers
            // 
            this.comboBoxPlayers.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
                        | System.Windows.Forms.AnchorStyles.Right)));
            this.comboBoxPlayers.Location = new System.Drawing.Point(4, 48);
            this.comboBoxPlayers.Name = "comboBoxPlayers";
            this.comboBoxPlayers.Size = new System.Drawing.Size(232, 22);
            this.comboBoxPlayers.TabIndex = 0;
            // 
            // label1
            // 
            this.label1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
                        | System.Windows.Forms.AnchorStyles.Right)));
            this.label1.Location = new System.Drawing.Point(4, 4);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(232, 34);
            this.label1.Text = "Choose the player you want to play against:";
            // 
            // FormPlayerPicker
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
            this.ClientSize = new System.Drawing.Size(240, 268);
            this.Controls.Add(this.label1);
            this.Controls.Add(this.comboBoxPlayers);
            this.Menu = this.mainMenu1;
            this.Name = "FormPlayerPicker";
            this.Text = "Choose opponent";
            this.Load += new System.EventHandler(this.FormPlayerPicker_Load);
            this.ResumeLayout(false);

        }

        #endregion

        private System.Windows.Forms.MenuItem menuConnect;
        private System.Windows.Forms.ComboBox comboBoxPlayers;
        private System.Windows.Forms.Label label1;
    }
}

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