📄 formplayerpicker.designer.cs
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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this sample source code is subject to the terms of the Microsoft
// license agreement under which you licensed this sample source code. If
// you did not accept the terms of the license agreement, you are not
// authorized to use this sample source code. For the terms of the license,
// please see the license agreement between you and Microsoft or, if applicable,
// see the LICENSE.RTF on your install media or the root of your tools installation.
// THE SAMPLE SOURCE CODE IS PROVIDED "AS IS", WITH NO WARRANTIES OR INDEMNITIES.
//
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to use
// this source code. For a copy of the EULA, please see the LICENSE.RTF on your
// install media.
namespace SpaceWar2D
{
partial class FormPlayerPicker
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
private System.Windows.Forms.MainMenu mainMenu1;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.mainMenu1 = new System.Windows.Forms.MainMenu();
this.menuConnect = new System.Windows.Forms.MenuItem();
this.comboBoxPlayers = new System.Windows.Forms.ComboBox();
this.label1 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// mainMenu1
//
this.mainMenu1.MenuItems.Add(this.menuConnect);
//
// menuConnect
//
this.menuConnect.Text = "Connect";
this.menuConnect.Click += new System.EventHandler(this.menuConnect_Click);
//
// comboBoxPlayers
//
this.comboBoxPlayers.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.comboBoxPlayers.Location = new System.Drawing.Point(4, 48);
this.comboBoxPlayers.Name = "comboBoxPlayers";
this.comboBoxPlayers.Size = new System.Drawing.Size(232, 22);
this.comboBoxPlayers.TabIndex = 0;
//
// label1
//
this.label1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.label1.Location = new System.Drawing.Point(4, 4);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(232, 34);
this.label1.Text = "Choose the player you want to play against:";
//
// FormPlayerPicker
//
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
this.ClientSize = new System.Drawing.Size(240, 268);
this.Controls.Add(this.label1);
this.Controls.Add(this.comboBoxPlayers);
this.Menu = this.mainMenu1;
this.Name = "FormPlayerPicker";
this.Text = "Choose opponent";
this.Load += new System.EventHandler(this.FormPlayerPicker_Load);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.MenuItem menuConnect;
private System.Windows.Forms.ComboBox comboBoxPlayers;
private System.Windows.Forms.Label label1;
}
}
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