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📄 resources.designer.cs

📁 使用蓝牙技术开发的小游戏(在Windows Mobile 6 下开发)
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//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
//
// Use of this sample source code is subject to the terms of the Microsoft
// license agreement under which you licensed this sample source code. If
// you did not accept the terms of the license agreement, you are not
// authorized to use this sample source code. For the terms of the license,
// please see the license agreement between you and Microsoft or, if applicable,
// see the LICENSE.RTF on your install media or the root of your tools installation.
// THE SAMPLE SOURCE CODE IS PROVIDED "AS IS", WITH NO WARRANTIES OR INDEMNITIES.
//
//------------------------------------------------------------------------------
// <autogenerated>
//     This code was generated by a tool.
//     Runtime Version:2.0.50215.23
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------

//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to use
// this source code. For a copy of the EULA, please see the LICENSE.RTF on your
// install media.


namespace SpaceWar2D.Properties
{


    /// <summary>
    ///    A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the Strongly Typed Resource Builder
    // class via a tool like ResGen or Visual Studio.NET.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    class Resources
    {

        private static System.Resources.ResourceManager _resMgr;

        private static System.Globalization.CultureInfo _resCulture;

        /*FamANDAssem*/
        internal Resources()
        {
        }

        /// <summary>
        ///    Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
        public static System.Resources.ResourceManager ResourceManager
        {
            get
            {
                if ((_resMgr == null))
                {
                    System.Resources.ResourceManager temp = new System.Resources.ResourceManager("SpaceWar2D.Properties.Resources", typeof(Resources).Assembly);
                    _resMgr = temp;
                }
                return _resMgr;
            }
        }

        /// <summary>
        ///    Overrides the current thread's CurrentUICulture property for all
        ///    resource lookups using this strongly typed resource class.
        /// </summary>
        [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
        public static System.Globalization.CultureInfo Culture
        {
            get
            {
                return _resCulture;
            }
            set
            {
                _resCulture = value;
            }
        }
    }
}

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