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📄 spacewarform.designer.cs

📁 使用蓝牙技术开发的小游戏(在Windows Mobile 6 下开发)
💻 CS
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//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
//
// Use of this sample source code is subject to the terms of the Microsoft
// license agreement under which you licensed this sample source code. If
// you did not accept the terms of the license agreement, you are not
// authorized to use this sample source code. For the terms of the license,
// please see the license agreement between you and Microsoft or, if applicable,
// see the LICENSE.RTF on your install media or the root of your tools installation.
// THE SAMPLE SOURCE CODE IS PROVIDED "AS IS", WITH NO WARRANTIES OR INDEMNITIES.
//
namespace SpaceWar2D
{
    partial class SpaceWarForm
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.mainMenu1 = new System.Windows.Forms.MainMenu();
            this.menuConnect = new System.Windows.Forms.MenuItem();
            this.menuExit = new System.Windows.Forms.MenuItem();
            this.SuspendLayout();
            // 
            // mainMenu1
            // 
            this.mainMenu1.MenuItems.Add(this.menuConnect);
            this.mainMenu1.MenuItems.Add(this.menuExit);
            // 
            // menuConnect
            // 
            this.menuConnect.Text = "Connect";
            this.menuConnect.Click += new System.EventHandler(this.menuConnect_Click);
            // 
            // menuExit
            // 
            this.menuExit.Text = "Exit";
            this.menuExit.Click += new System.EventHandler(this.menuExit_Click);
            // 
            // SpaceWarForm
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
            this.ClientSize = new System.Drawing.Size(176, 180);
            this.Menu = this.mainMenu1;
            this.Name = "SpaceWarForm";
            this.Text = "SpaceWar";
            this.Load += new System.EventHandler(this.SpaceWarForm_Load);
            this.Paint += new System.Windows.Forms.PaintEventHandler(this.SpaceWarForm_Paint);
            this.ResumeLayout(false);

        }

        #endregion

        private System.Windows.Forms.MainMenu mainMenu1;
        private System.Windows.Forms.MenuItem menuConnect;
        private System.Windows.Forms.MenuItem menuExit;
    }
}

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