📄 propertydlg.h
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#if !defined(AFX_PROPERTYDLG_H__9CACB5A2_876F_4AEE_B1D2_E6A1A1004A75__INCLUDED_)
#define AFX_PROPERTYDLG_H__9CACB5A2_876F_4AEE_B1D2_E6A1A1004A75__INCLUDED_
#include "EncodeDlg.h"
#include "RateControlDlg.h"
#include "MotionDlg.h"
#include "EncodeDlg.h"
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// PropertyDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CPropertyDlg
class CPropertyDlg : public CPropertySheet
{
DECLARE_DYNAMIC(CPropertyDlg)
// Construction
public:
CPropertyDlg(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
CPropertyDlg(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
// Attributes
public:
CRateControlDlg m_page1;
CMotionDlg m_page2;
CEncodeDlg encodeDlg;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPropertyDlg)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CPropertyDlg();
// Generated message map functions
protected:
//{{AFX_MSG(CPropertyDlg)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PROPERTYDLG_H__9CACB5A2_876F_4AEE_B1D2_E6A1A1004A75__INCLUDED_)
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