📄 class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html
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<tr><td class="mdescLeft"> </td><td class="mdescRight"><remarks/> <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a26" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGamesRaceAsync"></a>void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a26">GetGamesRaceAsync</a> (bool onlyNotSuspent)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight"><remarks/> <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a27" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGamesRaceAsync"></a>void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a27">GetGamesRaceAsync</a> (bool onlyNotSuspent, object userState)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight"><remarks/> <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a28" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGameRegInfo"></a>string </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a28">GetGameRegInfo</a> (bool onlyNotSuspent, out bool isLogin)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight"><remarks/> <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a29" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGameRegInfoAsync"></a>void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a29">GetGameRegInfoAsync</a> (bool onlyNotSuspent)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight"><remarks/> <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a30" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGameRegInfoAsync"></a>void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a30">GetGameRegInfoAsync</a> (bool onlyNotSuspent, object userState)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight"><remarks/> <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a31" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGameMatrixs"></a>string </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a31">GetGameMatrixs</a> (string helperUserId, string userPass, out bool isLogin)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight"><remarks/> <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a32" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGameMatrixsAsync"></a>void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a32">GetGameMatrixsAsync</a> (string helperUserId, string userPass)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight"><remarks/> <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a33" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGameMatrixsAsync"></a>void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a33">GetGameMatrixsAsync</a> (string helperUserId, string userPass, object userState)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight"><remarks/> <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a34" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetBizOfferTypes"></a>string </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a34">GetBizOfferTypes</a> (string helperUserId, string userPass, string publishTradingServiceType, out bool isLogin)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight"><remarks/> <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a35" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetBizOfferTypesAsync"></a>void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a35">GetBizOfferTypesAsync</a> (string helperUserId, string userPass, string publishTradingServiceType)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight"><remarks/> <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a36" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetBizOfferTypesAsync"></a>void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a36">GetBizOfferTypesAsync</a> (string helperUserId, string userPass, string publishTradingServiceType, object userState)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight"><remarks/> <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a37" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::CancelAsync"></a>new void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a37">CancelAsync</a> (object userState)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight"><remarks/> <br></td></tr><tr><td colspan="2"><br><h2>Properties</h2></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="00" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::Url"></a>new string </td><td class="memItemRight" valign="bottom"><b>Url</b></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="01" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::UseDefaultCredentials"></a>new bool </td><td class="memItemRight" valign="bottom"><b>UseDefaultCredentials</b></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="02" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::HelloWorldCompleted"></a>event HelloWorldCompletedEventHandler </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#02">HelloWorldCompleted</a></td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight"><remarks/> <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="03" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGamesAllCompleted"></a>event GetGamesAllCompletedEventHandler </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#03">GetGamesAllCompleted</a></td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight"><remarks/> <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="04" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGamesChangeCompleted"></a>event GetGamesChangeCompletedEventHandler </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#04">GetGamesChangeCompleted</a></td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight"><remarks/> <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="05" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGamesCompleted"></a>event GetGamesCompletedEventHandler </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#05">GetGamesCompleted</a></td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight"><remarks/> <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="06" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGamesByServiceTypeCompleted"></a>event GetGamesByServiceTypeCompletedEventHandler </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#06">GetGamesByServiceTypeCompleted</a></td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight"><remarks/> <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="07" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGameAreasCompleted"></a>event GetGameAreasCompletedEventHandler </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#07">GetGameAreasCompleted</a></td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight"><remarks/> <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="08" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGameServersCompleted"></a>event GetGameServersCompletedEventHandler </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#08">GetGameServersCompleted</a></td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight"><remarks/> <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="09" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGamesAreaServerCompleted"></a>event GetGamesAreaServerCompletedEventHandler </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#09">GetGamesAreaServerCompleted</a></td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight"><remarks/> <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="010" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGamesRaceCompleted"></a>event GetGamesRaceCompletedEventHandler </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#010">GetGamesRaceCompleted</a></td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight"><remarks/> <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="011" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGameRegInfoCompleted"></a>event GetGameRegInfoCompletedEventHandler </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#011">GetGameRegInfoCompleted</a></td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight"><remarks/> <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="012" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGameMatrixsCompleted"></a>event GetGameMatrixsCompletedEventHandler </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#012">GetGameMatrixsCompleted</a></td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight"><remarks/> <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="013" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetBizOfferTypesCompleted"></a>event GetBizOfferTypesCompletedEventHandler </td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#013">GetBizOfferTypesCompleted</a></td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight"><remarks/> <br></td></tr></table><hr><a name="_details"></a><h2>Detailed Description</h2><remarks/> <p><hr>The documentation for this class was generated from the following file:<ul><li>E:/partitione/5173helper/proj/BussinessRules/Web References/WSGame/Reference.cs</ul><hr size="1"><address style="align: right;"><small>Generated on Fri Apr 10 13:18:31 2009 for DoxygenProj by <a href="http://www.doxygen.org/index.html"><img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.2 </small></address></body></html>
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