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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"><html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"><title>DoxygenProj: BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper Class Reference</title><link href="doxygen.css" rel="stylesheet" type="text/css"></head><body><!-- Generated by Doxygen 1.4.2 --><div class="qindex"><a class="qindex" href="index.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="annotated.html">Class&nbsp;List</a> | <a class="qindex" href="dirs.html">Directories</a> | <a class="qindex" href="functions.html">Class&nbsp;Members</a></div><div class="nav"><b>BaoKu</b>::<b>Helper</b>::<a class="el" href="namespace_bao_ku_1_1_helper_1_1_bussiness_rules.html">BussinessRules</a>::<b>WSGame</b>::<a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">WSGameForHelper</a></div><h1>BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper Class Reference</h1>&lt;remarks/&gt;  <a href="#_details">More...</a><p><a href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"><tr><td></td></tr><tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a0" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::WSGameForHelper"></a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a0">WSGameForHelper</a> ()</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">&lt;remarks/&gt; <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a1" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::HelloWorld"></a>string&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a1">HelloWorld</a> ()</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">&lt;remarks/&gt; <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a2" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::HelloWorldAsync"></a>void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a2">HelloWorldAsync</a> ()</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">&lt;remarks/&gt; <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a3" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::HelloWorldAsync"></a>void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a3">HelloWorldAsync</a> (object userState)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">&lt;remarks/&gt; <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a4" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGamesAll"></a>string&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a4">GetGamesAll</a> (bool onlyNotSuspent, out bool isLogin)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">&lt;remarks/&gt; <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a5" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGamesAllAsync"></a>void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a5">GetGamesAllAsync</a> (bool onlyNotSuspent)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">&lt;remarks/&gt; <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a6" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGamesAllAsync"></a>void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a6">GetGamesAllAsync</a> (bool onlyNotSuspent, object userState)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">&lt;remarks/&gt; <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a7" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGamesChange"></a>string&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a7">GetGamesChange</a> (string helperUserId, string userPass, System.DateTime lastModified, out bool isLogin)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">&lt;remarks/&gt; <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a8" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGamesChangeAsync"></a>void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a8">GetGamesChangeAsync</a> (string helperUserId, string userPass, System.DateTime lastModified)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">&lt;remarks/&gt; <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a9" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGamesChangeAsync"></a>void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a9">GetGamesChangeAsync</a> (string helperUserId, string userPass, System.DateTime lastModified, object userState)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">&lt;remarks/&gt; <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a10" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGames"></a>string&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a10">GetGames</a> (string helperUserId, string userPass, out bool isLogin)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">&lt;remarks/&gt; <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a11" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGamesAsync"></a>void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a11">GetGamesAsync</a> (string helperUserId, string userPass)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">&lt;remarks/&gt; <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a12" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGamesAsync"></a>void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a12">GetGamesAsync</a> (string helperUserId, string userPass, object userState)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">&lt;remarks/&gt; <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a13" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGamesByServiceType"></a>string&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a13">GetGamesByServiceType</a> (string helperUserId, string userPass, string publishTradingServiceType, out bool isLogin)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">&lt;remarks/&gt; <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a14" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGamesByServiceTypeAsync"></a>void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a14">GetGamesByServiceTypeAsync</a> (string helperUserId, string userPass, string publishTradingServiceType)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">&lt;remarks/&gt; <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a15" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGamesByServiceTypeAsync"></a>void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a15">GetGamesByServiceTypeAsync</a> (string helperUserId, string userPass, string publishTradingServiceType, object userState)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">&lt;remarks/&gt; <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a16" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGameAreas"></a>string&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a16">GetGameAreas</a> (string helperUserId, string userPass, string gameId, out bool isLogin)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">&lt;remarks/&gt; <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a17" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGameAreasAsync"></a>void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a17">GetGameAreasAsync</a> (string helperUserId, string userPass, string gameId)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">&lt;remarks/&gt; <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a18" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGameAreasAsync"></a>void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a18">GetGameAreasAsync</a> (string helperUserId, string userPass, string gameId, object userState)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">&lt;remarks/&gt; <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a19" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGameServers"></a>string&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a19">GetGameServers</a> (string helperUserId, string userPass, string gameAreaId, out bool isLogin)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">&lt;remarks/&gt; <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a20" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGameServersAsync"></a>void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a20">GetGameServersAsync</a> (string helperUserId, string userPass, string gameAreaId)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">&lt;remarks/&gt; <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a21" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGameServersAsync"></a>void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a21">GetGameServersAsync</a> (string helperUserId, string userPass, string gameAreaId, object userState)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">&lt;remarks/&gt; <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a22" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGamesAreaServer"></a>string&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a22">GetGamesAreaServer</a> (string helperUserId, string userPass, bool onlyNotSuspent, string gameId, out bool isLogin)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">&lt;remarks/&gt; <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a23" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGamesAreaServerAsync"></a>void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a23">GetGamesAreaServerAsync</a> (string helperUserId, string userPass, bool onlyNotSuspent, string gameId)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">&lt;remarks/&gt; <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a24" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGamesAreaServerAsync"></a>void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a24">GetGamesAreaServerAsync</a> (string helperUserId, string userPass, bool onlyNotSuspent, string gameId, object userState)</td></tr><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">&lt;remarks/&gt; <br></td></tr><tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a25" doxytag="BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper::GetGamesRace"></a>string&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a25">GetGamesRace</a> (bool onlyNotSuspent, out bool isLogin)</td></tr>

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