📄 class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper-members.html
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<tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#09">GetGamesAreaServerCompleted</a></td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a11">GetGamesAsync</a>(string helperUserId, string userPass)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a12">GetGamesAsync</a>(string helperUserId, string userPass, object userState)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a13">GetGamesByServiceType</a>(string helperUserId, string userPass, string publishTradingServiceType, out bool isLogin)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a14">GetGamesByServiceTypeAsync</a>(string helperUserId, string userPass, string publishTradingServiceType)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a15">GetGamesByServiceTypeAsync</a>(string helperUserId, string userPass, string publishTradingServiceType, object userState)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#06">GetGamesByServiceTypeCompleted</a></td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a7">GetGamesChange</a>(string helperUserId, string userPass, System.DateTime lastModified, out bool isLogin)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a8">GetGamesChangeAsync</a>(string helperUserId, string userPass, System.DateTime lastModified)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a9">GetGamesChangeAsync</a>(string helperUserId, string userPass, System.DateTime lastModified, object userState)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#04">GetGamesChangeCompleted</a></td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#05">GetGamesCompleted</a></td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a19">GetGameServers</a>(string helperUserId, string userPass, string gameAreaId, out bool isLogin)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a20">GetGameServersAsync</a>(string helperUserId, string userPass, string gameAreaId)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a21">GetGameServersAsync</a>(string helperUserId, string userPass, string gameAreaId, object userState)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#08">GetGameServersCompleted</a></td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a25">GetGamesRace</a>(bool onlyNotSuspent, out bool isLogin)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a26">GetGamesRaceAsync</a>(bool onlyNotSuspent)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a27">GetGamesRaceAsync</a>(bool onlyNotSuspent, object userState)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#010">GetGamesRaceCompleted</a></td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a1">HelloWorld</a>()</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a2">HelloWorldAsync</a>()</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a3">HelloWorldAsync</a>(object userState)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#02">HelloWorldCompleted</a></td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>Url</b> (defined in <a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a>)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td></td></tr> <tr bgcolor="#f0f0f0"><td><b>UseDefaultCredentials</b> (defined in <a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a>)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a0">WSGameForHelper</a>()</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr></table><hr size="1"><address style="align: right;"><small>Generated on Fri Apr 10 13:18:31 2009 for DoxygenProj by <a href="http://www.doxygen.org/index.html"><img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.2 </small></address></body></html>
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