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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"><html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"><title>DoxygenProj: Member List</title><link href="doxygen.css" rel="stylesheet" type="text/css"></head><body><!-- Generated by Doxygen 1.4.2 --><div class="qindex"><a class="qindex" href="index.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="annotated.html">Class&nbsp;List</a> | <a class="qindex" href="dirs.html">Directories</a> | <a class="qindex" href="functions.html">Class&nbsp;Members</a></div><h1>BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper Member List</h1>This is the complete list of members for <a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a>, including all inherited members.<p><table>  <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a37">CancelAsync</a>(object userState)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr>  <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a34">GetBizOfferTypes</a>(string helperUserId, string userPass, string publishTradingServiceType, out bool isLogin)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr>  <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a35">GetBizOfferTypesAsync</a>(string helperUserId, string userPass, string publishTradingServiceType)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr>  <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a36">GetBizOfferTypesAsync</a>(string helperUserId, string userPass, string publishTradingServiceType, object userState)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr>  <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#013">GetBizOfferTypesCompleted</a></td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td></td></tr>  <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a16">GetGameAreas</a>(string helperUserId, string userPass, string gameId, out bool isLogin)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr>  <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a17">GetGameAreasAsync</a>(string helperUserId, string userPass, string gameId)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr>  <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a18">GetGameAreasAsync</a>(string helperUserId, string userPass, string gameId, object userState)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr>  <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#07">GetGameAreasCompleted</a></td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td></td></tr>  <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a31">GetGameMatrixs</a>(string helperUserId, string userPass, out bool isLogin)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr>  <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a32">GetGameMatrixsAsync</a>(string helperUserId, string userPass)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr>  <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a33">GetGameMatrixsAsync</a>(string helperUserId, string userPass, object userState)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr>  <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#012">GetGameMatrixsCompleted</a></td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td></td></tr>  <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a28">GetGameRegInfo</a>(bool onlyNotSuspent, out bool isLogin)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr>  <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a29">GetGameRegInfoAsync</a>(bool onlyNotSuspent)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr>  <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a30">GetGameRegInfoAsync</a>(bool onlyNotSuspent, object userState)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr>  <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#011">GetGameRegInfoCompleted</a></td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td></td></tr>  <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a10">GetGames</a>(string helperUserId, string userPass, out bool isLogin)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr>  <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a4">GetGamesAll</a>(bool onlyNotSuspent, out bool isLogin)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr>  <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a5">GetGamesAllAsync</a>(bool onlyNotSuspent)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr>  <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a6">GetGamesAllAsync</a>(bool onlyNotSuspent, object userState)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr>  <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#03">GetGamesAllCompleted</a></td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td></td></tr>  <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a22">GetGamesAreaServer</a>(string helperUserId, string userPass, bool onlyNotSuspent, string gameId, out bool isLogin)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr>  <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a23">GetGamesAreaServerAsync</a>(string helperUserId, string userPass, bool onlyNotSuspent, string gameId)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr>  <tr class="memlist"><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html#a24">GetGamesAreaServerAsync</a>(string helperUserId, string userPass, bool onlyNotSuspent, string gameId, object userState)</td><td><a class="el" href="class_bao_ku_1_1_helper_1_1_bussiness_rules_1_1_w_s_game_1_1_w_s_game_for_helper.html">BaoKu::Helper::BussinessRules::WSGame::WSGameForHelper</a></td><td><code> [inline]</code></td></tr>

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