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📄 rps.mmp

📁 基于symbian UIQ 的一款古老的飞机游戏。对入门学习很有帮助。
💻 MMP
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// Copyright (c) Symbian Ltd 2008. All rights reserved.

TARGET			rps_0xA00055FF.exe
TARGETTYPE		exe
UID 0x100039CE 0xA00055FF


SOURCEPATH		..\src
SOURCE			rpsApplication.cpp
SOURCE			rpsAppView.cpp
SOURCE			rpsAppUi.cpp
SOURCE			rpsDocument.cpp
SOURCE			rpsGameEngine.cpp
SOURCE			rpsGameScreens.cpp
SOURCE			rpsMultiplayerScreens.cpp
SOURCE			rpsPlayTimer.cpp
SOURCE			roshambo.cpp
SOURCE  		BluetoothDeviceDiscoverer.cpp
SOURCE  		BluetoothConnector.cpp
SOURCE  		BluetoothServiceSearcher.cpp
SOURCE  		BluetoothSockConnector.cpp
SOURCE			BluetoothSocketWriterReader.cpp
SOURCE			BluetoothResponder.cpp
SOURCE			BluetoothServiceAdvertiser.cpp
SOURCE			BluetoothConnectorBase.cpp
SOURCE			BluetoothManager.cpp

SOURCEPATH		..\data

START RESOURCE	rps.rss
TARGET rps_0xA00055FF.rsc
TARGETPATH resource\apps
HEADER
END //RESOURCE

START RESOURCE	rps_reg.rss
TARGET rps_0xA00055FF_reg.rsc
TARGETPATH 	  \private\10003a3f\apps
END //RESOURCE


START BITMAP    rps_0xA00055FF.mbm
TARGETPATH      \resource\apps
HEADER
SOURCEPATH      ..\gfx
SOURCE          c16 pausemenu.bmp
SOURCE          c16 splashscreen.bmp
END


// This section has bitmaps for UIQ application icons.
// Specifies how to compile bitmap (.bmp) files into a Symbian OS 
// format multi-bitmap (.mbm) file. 
// Different sizes of source bitmap should be supplied. The OS selects the 
// most appropriate icon size for the UI's current zoom state. This avoids the 
// need for the icon to be dynamically scaled when it is drawn at a different size. 
// For each image, an image bitmap and a mask bitmap are needed. The mask 
// should be black for the parts of the image that should be visible, and white
// for the transparent areas.
// For more information about UID see "Defining application icons, captions 
// and properties" section in the SDK documentation. 
START BITMAP	RPSAppIcon_0xA00055FF.mbm
TARGETPATH		\resource\apps
HEADER
SOURCEPATH		..\gfx
// Source Color-depth Source-bitmap-list
// c denotes whether the bitmap is a colour bitmap and the digits represent the
// colour-depth of the bitmap and the bitmap mask respectively
SOURCE	c24		RPSUIQ_Small.bmp
SOURCE	8		RPSUIQ_Small_mask.bmp
SOURCE	c24		RPSUIQ_Large.bmp
SOURCE	8		RPSUIQ_Large_mask.bmp
SOURCE	c24		RPSUIQ_xLarge.bmp
SOURCE	8		RPSUIQ_xLarge_mask.bmp
END


USERINCLUDE	   ..\inc

SYSTEMINCLUDE	 \epoc32\include

LIBRARY euser.lib
LIBRARY apparc.lib
LIBRARY cone.lib
LIBRARY eikcore.lib 
LIBRARY eikcoctl.lib 
LIBRARY qikcore.lib
// New heap allocator, which is more effective in out of memory situations.
// You only need to include the libs in the mmp file to use the new heap allocator.
STATICLIBRARY qikalloc.lib
LIBRARY qikallocdll.lib

LIBRARY efsrv.lib 
LIBRARY estor.lib
LIBRARY esock.lib
LIBRARY bluetooth.lib 
LIBRARY btmanclient.lib
LIBRARY sdpagent.lib
LIBRARY sdpdatabase.lib 
LIBRARY charconv.lib
LIBRARY btextnotifiers.lib 
LIBRARY btdevice.lib
LIBRARY qbtsharedui.lib
LIBRARY fbscli.lib

LANG SC

VENDORID	  	  0
SECUREID		  0xA00055FF
CAPABILITY LocalServices UserEnvironment ReadUserData WriteUserData NetworkServices
// End of File

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