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📄 60ae7db477fa001c187a96d076d31f00

📁 Svm based face detector code
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package com.sans.ninemen.test;

import java.applet.*;
//required to paint on screen
import java.awt.*;


//the start of an applet - HelloWorld will be the executable class
//Extends applet means that you will build the code on the standard Applet class
public class GameManager extends Applet 
{
	public static boolean gameStatus=true;
	public static int posArray;
	public static String initialPosition="xxxxxxxxxxxxxxxxxxxxxxx";
//The method that will be automatically called  when the applet is started
	public void init() 
	{
	// It is required but does not need anything.
	}


//This method gets called when the applet is terminated
//That's when the user goes to another page or exits the browser.
	public void stop() 
	{
	// required but no actions neede here now.
	}


//The standard method that you have to use to paint things on screen
//This overrides the empty Applet method, you can't called it "display" for example.
	
	public void paint(Graphics g) 
	{
	//method to draw text on screen
	// String first, then x and y coordinate.
		//g.drawString("Nine Men Morris",20,20);
		int offset=100;
		g.drawRect(0+offset, 0+offset, 500, 500);
		g.drawRect(50+offset, 50+offset, 400, 400);
		g.drawRect(100+offset, 100+offset, 300, 300);
		g.drawLine(0+offset,0+offset, 100+offset, 100+offset);
		g.drawLine(0+offset,500+offset, 100+offset, 400+offset);
		g.drawLine(500+offset,0+offset, 400+offset, 100+offset);
		g.drawLine(500+offset,500+offset, 400+offset, 400+offset);
		g.drawLine(250+offset, 0+offset, 250+offset, 100+offset);
		g.drawLine(0+offset, 250+offset, 100+offset, 250+offset);
		g.drawLine(250+offset, 500+offset, 250+offset, 450+offset);
		g.drawLine(500+offset, 250+offset, 400+offset, 250+offset);
		while(gameStatus==false) {
			
		}

	}

}

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