📄 200847628cfa001c187a96d076d31f00
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package com.sans.ninemen.test;
import java.applet.Applet;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import javax.swing.JButton;
import com.sans.ninemen.core.MM;
import com.sans.ninemen.core.Utility;
//the start of an applet - HelloWorld will be the executable class
//Extends applet means that you will build the code on the standard Applet class
public class GameManager extends Applet implements MouseListener
{
public static boolean gameStatus=true;
public static int posArray;
public static String initialPosition="xxxxxxxxxxxxxxxxxxxxxxx";
public static int moveNo =1;
public static int offset=10;
JButton playButton = new JButton();
boolean mouseEntered;
int xpos;
int ypos;
//The method that will be automatically called when the applet is started
public void init()
{
// It is required but does not need anything.
addMouseListener(this);
}
public void mouseClicked (MouseEvent me) {
// Save the coordinates of the click lke this.
xpos = me.getX();
ypos = me.getY();
if(me.getButton()==me.BUTTON1);
// Check if the click was inside the rectangle area.
/*if (xpos > rect1xco && xpos < rect1xco+rect1width && ypos >rect1yco && ypos < rect1yco+rect1height)
rect1Clicked = true;
// if it was not then rect1Clicked is false;
else
rect1Clicked = false;*/
//show the results of the click
repaint();
}
// This is called when the mous has been pressed
public void mousePressed (MouseEvent me) {}
// When it has been released
// not that a click also calls these Mouse-Pressed and Released.
// since they are empty nothing hapens here.
public void mouseReleased (MouseEvent me) {}
// This is executed when the mouse enters the applet. it will only
// be executed again when the mouse has left and then re-entered.
public void mouseEntered (MouseEvent me) {
// Will draw the "inside applet message"
mouseEntered = true;
repaint();
}
// When the Mouse leaves the applet.
public void mouseExited (MouseEvent me) {
// will draw the "outside applet message"
mouseEntered = false;
repaint();
}
public void actionPerformed(ActionEvent e) {
e.getActionCommand();
}
//This method gets called when the applet is terminated
//That's when the user goes to another page or exits the browser.
public void stop()
{
// required but no actions neede here now.
}
//The standard method that you have to use to paint things on screen
//This overrides the empty Applet method, you can't called it "display" for example.
public void paint(Graphics g)
{
//method to draw text on screen
// String first, then x and y coordinate.
//g.drawString("Nine Men Morris",20,20);
System.out.println("i am here="+moveNo);
g.drawRect(0+offset, 0+offset, 500, 500);
g.drawRect(50+offset, 50+offset, 400, 400);
g.drawRect(100+offset, 100+offset, 300, 300);
g.drawLine(0+offset,0+offset, 100+offset, 100+offset);
g.drawLine(0+offset,500+offset, 100+offset, 400+offset);
g.drawLine(500+offset,0+offset, 400+offset, 100+offset);
g.drawLine(500+offset,500+offset, 400+offset, 400+offset);
g.drawLine(250+offset, 0+offset, 250+offset, 100+offset);
g.drawLine(0+offset, 250+offset, 100+offset, 250+offset);
g.drawLine(250+offset, 500+offset, 250+offset, 450+offset);
g.drawLine(500+offset, 250+offset, 400+offset, 250+offset);
String tempString = initialPosition.toLowerCase();
drawCoins(g,tempString);
if (gameStatus==false) {
System.exit(0);
}
String finalPosition;
if(moveNo <=18) {
if(moveNo%2==1) {
finalPosition= new MM().getMaxMove(initialPosition,4,0);
} else {
finalPosition= new MM().getMaxMove(Utility.reverseColors(initialPosition),4,0);
finalPosition = Utility.reverseColors(finalPosition);
}
} else {
if(moveNo%2==1) {
finalPosition = new MM().getMaxMove(initialPosition,4,1);
} else {
finalPosition= new MM().getMaxMove(Utility.reverseColors(initialPosition),4,1);
finalPosition = Utility.reverseColors(finalPosition);
}
int x= Utility.countChar(finalPosition,'W');
int y= Utility.countChar(finalPosition,'B');
if(x<=2) {
g.drawString("Black Won", 5, 3);
gameStatus=false;
//break;
} else if(y <= 2) {
g.drawString("White Won", 5, 3);
gameStatus=false;
//break;
}
}
moveNo++;
initialPosition = finalPosition;
/*repaint();
update(g);
try {
Thread.sleep(2);
}catch(Exception e) {System.out.println("interrupted");
}*/
}
public static void drawCoins(Graphics g,String initialPosition) {
int width=30;
int height=30;
for(int i=0;i<23;i++) {
int x,y;
x=getCood(i,1)+offset;
y=getCood(i,2)+offset;
switch(initialPosition.charAt(i)) {
case 'x':break;
case 'w':
g.drawOval(x-width/2, y-width/2, width, height);
//g.drawRect(x-width/2, y-width/2, width, height);
break;
case 'b':
g.fillOval(x-width/2, y-width/2, width, height);
break;
}
}
}
public static int getCood(int pos,int mode) {
int x,y;
x=y=0;
switch(pos) {
case 0:
x=0;y=500;
break;
case 1:
x=250;y=500;
break;
case 2:
x=500;y=500;
break;
case 3:
x=50;y=450;
break;
case 4:
x=250;y=450;
break;
case 5:
x=450;y=450;
break;
case 6:
x=100;y=400;
break;
case 7:
x=400;y=400;
break;
case 8:
x=0;y=250;
break;
case 9:
x=50;y=250;
break;
case 10:
x=100;y=250;
break;
case 11:
x=400;y=250;
break;
case 12:
x=450;y=250;
break;
case 13:
x=500;y=250;
break;
case 14:
x=100;y=100;
break;
case 15:
x=250;y=100;
break;
case 16:
x=400;y=100;
break;
case 17:
x=50;y=50;
break;
case 18:
x=250;y=50;
break;
case 19:
x=450;y=50;
break;
case 20:
x=0;y=0;
break;
case 21:
x=250;y=0;
break;
case 22:
x=500;y=0;
break;
}
if(mode==1) return x;
return y;
}
}
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