📄 mysocket.h
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#if !defined(AFX_MYSOCKET_H__545BFBD8_9616_4002_B4BF_41FE0D068EE8__INCLUDED_)
#define AFX_MYSOCKET_H__545BFBD8_9616_4002_B4BF_41FE0D068EE8__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MySocket.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CMySocket command target
#include "Protocol.h"
#define WM_SEND WM_USER + 101
#define WM_RECEIVE WM_USER + 102
#define WM_SOCKETCLOSE WM_USER + 103
#define WM_CONNCET WM_USER + 104
class CMySocket : public CSocket
{
// Attributes
public:
// Operations
public:
CMySocket();
virtual ~CMySocket();
// Overrides
public:
void SendMsg(const NETMESSAGE &netMessage);
// 初始化
void Initialize(CWnd *_pWnd);
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMySocket)
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CMySocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
virtual void OnClose(int nErrorCode);
virtual void OnReceive(int nErrorCode);
virtual void OnConnect(int nErrorCode);
private:
CWnd *m_pWnd;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MYSOCKET_H__545BFBD8_9616_4002_B4BF_41FE0D068EE8__INCLUDED_)
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