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📄 particle.as

📁 用于flash/flex的 as3的 2D图形图像图表的动态生成
💻 AS
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package flare.physics
{
	/**
	 * Represents a Particle in a physics simulation. A particle is a 
	 * point-mass (or point-charge) subject to physical forces.
	 */
	public class Particle
	{
		/** The mass (or charge) of the particle. */
		public var mass:Number;
		/** The number of springs (degree) attached to this particle. */
		public var degree:Number;
		/** The x position of the particle. */
		public var x:Number;
		/** The y position of the particle. */
		public var y:Number;
		/** The x velocity of the particle. */
		public var vx:Number;
		/** A temporary x velocity variable. */
		public var _vx:Number;
		/** The y velocity of the particle. */
		public var vy:Number;
		/** A temporary y velocity variable. */
		public var _vy:Number;
		/** The x force exerted on the particle. */
		public var fx:Number;
		/** The y force exerted on the particle. */
		public var fy:Number;
		/** The age of the particle in simulation ticks. */
		public var age:Number;
		/** Flag indicating if the particule should have a fixed position. */
		public var fixed:Boolean;
		/** Flag indicating that the particle is scheduled for removal. */
		public var die:Boolean;
		/** Tag property for storing an arbitrary value. */
		public var tag:uint;
		
		/**
		 * Creates a new Particle with given parameters.
		 * @param mass the mass (or charge) of the particle
		 * @param x the x position of the particle
		 * @param y the y position of the particle
		 * @param vx the x velocity of the particle
		 * @param vy the y velocity of the particle
		 * @param fixed flag indicating if the particle should have a 
		 *  fixed position
		 */
		public function Particle(mass:Number=1, x:Number=0, y:Number=0,
								 vx:Number=0, vy:Number=0, fixed:Boolean=false)
		{
			init(mass, x, y, vx, vy, fixed);
		}
		
		/**
		 * Initializes an existing particle instance.
		 * @param mass the mass (or charge) of the particle
		 * @param x the x position of the particle
		 * @param y the y position of the particle
		 * @param vx the x velocity of the particle
		 * @param vy the y velocity of the particle
		 * @param fixed flag indicating if the particle should have a 
		 *  fixed position
		 */
		public function init(mass:Number=1, x:Number=0, y:Number=0,
			vx:Number=0, vy:Number=0, fixed:Boolean=false):void
		{
			this.mass = mass;
			this.degree = 0;
			this.x = x;
			this.y = y;
			this.vx = this._vx = vx;
			this.vy = this._vy = vy;
			this.fx = 0;
			this.fy = 0;
			this.age = 0;
			this.fixed = fixed;
			this.die = false;
			this.tag = 0;
		}
		
		/**
		 * "Kills" this particle, scheduling it for removal in the next
		 * simulation cycle.
		 */
		public function kill():void {
			this.die = true;
		}
		
	} // end of class Particle
}

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