📄 particle.as
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package flare.physics
{
/**
* Represents a Particle in a physics simulation. A particle is a
* point-mass (or point-charge) subject to physical forces.
*/
public class Particle
{
/** The mass (or charge) of the particle. */
public var mass:Number;
/** The number of springs (degree) attached to this particle. */
public var degree:Number;
/** The x position of the particle. */
public var x:Number;
/** The y position of the particle. */
public var y:Number;
/** The x velocity of the particle. */
public var vx:Number;
/** A temporary x velocity variable. */
public var _vx:Number;
/** The y velocity of the particle. */
public var vy:Number;
/** A temporary y velocity variable. */
public var _vy:Number;
/** The x force exerted on the particle. */
public var fx:Number;
/** The y force exerted on the particle. */
public var fy:Number;
/** The age of the particle in simulation ticks. */
public var age:Number;
/** Flag indicating if the particule should have a fixed position. */
public var fixed:Boolean;
/** Flag indicating that the particle is scheduled for removal. */
public var die:Boolean;
/** Tag property for storing an arbitrary value. */
public var tag:uint;
/**
* Creates a new Particle with given parameters.
* @param mass the mass (or charge) of the particle
* @param x the x position of the particle
* @param y the y position of the particle
* @param vx the x velocity of the particle
* @param vy the y velocity of the particle
* @param fixed flag indicating if the particle should have a
* fixed position
*/
public function Particle(mass:Number=1, x:Number=0, y:Number=0,
vx:Number=0, vy:Number=0, fixed:Boolean=false)
{
init(mass, x, y, vx, vy, fixed);
}
/**
* Initializes an existing particle instance.
* @param mass the mass (or charge) of the particle
* @param x the x position of the particle
* @param y the y position of the particle
* @param vx the x velocity of the particle
* @param vy the y velocity of the particle
* @param fixed flag indicating if the particle should have a
* fixed position
*/
public function init(mass:Number=1, x:Number=0, y:Number=0,
vx:Number=0, vy:Number=0, fixed:Boolean=false):void
{
this.mass = mass;
this.degree = 0;
this.x = x;
this.y = y;
this.vx = this._vx = vx;
this.vy = this._vy = vy;
this.fx = 0;
this.fy = 0;
this.age = 0;
this.fixed = fixed;
this.die = false;
this.tag = 0;
}
/**
* "Kills" this particle, scheduling it for removal in the next
* simulation cycle.
*/
public function kill():void {
this.die = true;
}
} // end of class Particle
}
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