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package flare.vis.data
{
import flare.display.DirtySprite;
import flare.util.Colors;
import flare.vis.data.render.IRenderer;
import flare.vis.data.render.ShapeRenderer;
/**
* Base class for display objects that represent visualized data.
* DataSprites support a number of visual properties beyond those provided
* by normal sprites. These include properties for colors, shape, size,
* setting the position in polar coordinates (<code>angle</code> and
* <code>radius</code>), and others.
*
* <p>The actual appearance of DataSprite instances are determined using
* pluggable renderers that draw graphical content for the sprite. These
* renderers can be changed at runtime to dynamically control appearances.
* Furthermore, since these are sprites, they can contain arbitrary display
* objects as children on the display list, including entire nested
* visualizations.</p>
*
* <p>DataSprites provides two additional properties worth noting. First,
* the <code>data</code> property references an object containing backing
* data to be visualized. This data object is typically the data record
* (or tuple) this DataSprite visually represents, and its values are often
* used to determined visual encodings. Second, the <code>props</code>
* objects is a dynamic object provided for attaching arbitrary properties
* to a DataSprite instance. For example, some layout algorithms require
* additional parameters on a per-item basis and store these values in the
* <code>props</code> property.</p>
*/
public class DataSprite extends DirtySprite
{
// -- Properties ------------------------------------------------------
/** The renderer for drawing this DataSprite. */
protected var _renderer:IRenderer = ShapeRenderer.instance;
/** Object storing backing data values. */
protected var _data:Object = {};
/** Object for attaching additional properties to this sprite. */
protected var _prop:Object = {};
/** Fixed flag to prevent this sprite from being re-positioned. */
protected var _fixed:int = 0;
/** The fill color for this data sprite. This value is specified as an
* unsigned integer representing an ARGB color. Notice that this
* includes the alpha channel in the color value. */
protected var _fillColor:uint = 0xffcccccc;
/** The line color for this data sprite. This value is specified as an
* unsigned integer representing an ARGB color. Notice that this
* includes the alpha channel in the color value. */
protected var _lineColor:uint = 0xff000000;
/** The line width for this data sprite. */
protected var _lineWidth:Number = 0;
/** Optional array of x,y values for specifying arbitrary shapes. */
protected var _points:Array;
/** Code indicating the shape value of this data sprite. */
protected var _shape:String = "circle";
/** The size value of this data sprite (1 by default). */
protected var _size:Number = 1;
/** Auxiliary property often used as a width parameter. */
protected var _w:Number = 0;
/** Auxiliary property often used as a height parameter. */
protected var _h:Number = 0;
/** Auxiliary property often used as a shape parameter. */
protected var _u:Number = 0;
/** Auxiliary property often used as a shape parameter. */
protected var _v:Number = 0;
// -- General Properties -------------------------------
/** The renderer for drawing this DataSprite. */
public function get renderer():IRenderer { return _renderer; }
public function set renderer(r:IRenderer):void { _renderer = r; dirty(); }
/** Object storing backing data values. */
public function get data():Object { return _data; }
public function set data(d:Object):void { _data = d; }
/** Object for attaching additional properties to this sprite. */
public function get props():Object { return _prop; }
public function set props(p:Object):void { _prop = p; _prop.self = this; }
// -- Interaction Properties ---------------------------
/** Fixed flag to prevent this sprite from being re-positioned. */
public function get fixed():Boolean { return _fixed > 0; }
/**
* Increments the fixed counter. If the fixed counter is greater than
* zero, the data sprite should be fixed. A counter is used so that if
* different components both adjust the fixed settings, they won't
* overwrite each other.
* @param num the amount to increment the counter by (default 1)
*/
public function fix(num:uint=1):void { _fixed += num; }
/**
* Decrements the fixed counter. If the fixed counter is greater than
* zero, the data sprite should be fixed. A counter is used so that if
* different components both adjust the fixed settings, they won't
* overwrite each other. This method does not allow the fixed counter
* to go below zero.
* @param num the amount to decrement the counter by (default 1)
*/
public function unfix(num:uint=1):void { _fixed = Math.max(0, _fixed-num); }
// -- Visual Properties --------------------------------
/** Auxiliary property often used as a shape parameter. */
public function get u():Number { return _u; }
public function set u(u:Number):void { _u = u; dirty(); }
/** Auxiliary property often used as a shape parameter. */
public function get v():Number { return _v; }
public function set v(v:Number):void { _v = v; dirty(); }
/** Auxiliary property often used as a width parameter. */
public function get w():Number { return _w; }
public function set w(v:Number):void { _w = v; dirty(); }
/** Auxiliary property often used as a height parameter. */
public function get h():Number { return _h; }
public function set h(v:Number):void { _h = v; dirty(); }
/** The fill color for this data sprite. This value is specified as an
* unsigned integer representing an ARGB color. Notice that this
* includes the alpha channel in the color value. */
public function get fillColor():uint { return _fillColor; }
public function set fillColor(c:uint):void { _fillColor = c; dirty(); }
/** The alpha channel (a value between 0 and 1) for the fill color. */
public function get fillAlpha():Number { return Colors.a(_fillColor) / 255; }
public function set fillAlpha(a:Number):void {
_fillColor = Colors.setAlpha(_fillColor, uint(255*a)%256);
dirty();
}
/** The hue component of the fill color in HSV color space. */
public function get fillHue():Number { return Colors.hue(_fillColor); }
public function set fillHue(h:Number):void {
_fillColor = Colors.hsv(h, Colors.saturation(_fillColor),
Colors.value(_fillColor), Colors.a(_fillColor));
dirty();
}
/** The saturation component of the fill color in HSV color space. */
public function get fillSaturation():Number { return Colors.saturation(_fillColor); }
public function set fillSaturation(s:Number):void {
_fillColor = Colors.hsv(Colors.hue(_fillColor), s,
Colors.value(_fillColor), Colors.a(_fillColor));
dirty();
}
/** The value (brightness) component of the fill color in HSV color space. */
public function get fillValue():Number { return Colors.value(_fillColor); }
public function set fillValue(v:Number):void {
_fillColor = Colors.hsv(Colors.hue(_fillColor),
Colors.saturation(_fillColor), v, Colors.a(_fillColor));
dirty();
}
/** The line color for this data sprite. This value is specified as an
* unsigned integer representing an ARGB color. Notice that this
* includes the alpha channel in the color value. */
public function get lineColor():uint { return _lineColor; }
public function set lineColor(c:uint):void { _lineColor = c; dirty(); }
/** The alpha channel (a value between 0 and 1) for the line color. */
public function get lineAlpha():Number { return Colors.a(_lineColor) / 255; }
public function set lineAlpha(a:Number):void {
_lineColor = Colors.setAlpha(_lineColor, uint(255*a)%256);
dirty();
}
/** The hue component of the line color in HSV color space. */
public function get lineHue():Number { return Colors.hue(_lineColor); }
public function set lineHue(h:Number):void {
_lineColor = Colors.hsv(h, Colors.saturation(_lineColor),
Colors.value(_lineColor), Colors.a(_lineColor));
dirty();
}
/** The saturation component of the line color in HSV color space. */
public function get lineSaturation():Number { return Colors.saturation(_lineColor); }
public function set lineSaturation(s:Number):void {
_lineColor = Colors.hsv(Colors.hue(_lineColor), s,
Colors.value(_lineColor), Colors.a(_lineColor));
dirty();
}
/** The value (brightness) component of the line color in HSV color space. */
public function get lineValue():Number { return Colors.value(_lineColor); }
public function set lineValue(v:Number):void {
_lineColor = Colors.hsv(Colors.hue(_lineColor),
Colors.saturation(_lineColor), v, Colors.a(_lineColor));
dirty();
}
/** The line width for this data sprite. */
public function get lineWidth():Number { return _lineWidth; }
public function set lineWidth(w:Number):void { _lineWidth = w; dirty(); }
/** The size value of this data sprite (1 by default). */
public function get size():Number { return _size; }
public function set size(s:Number):void { _size = s; dirty(); }
/** Name of the shape value of this data sprite.
* @see flare.vis.util.Shapes */
public function get shape():String { return _shape; }
public function set shape(s:String):void { _shape = s; dirty(); }
/** Optional array of x,y values for specifying arbitrary shapes. */
public function get points():Array { return _points; }
public function set points(p:Array):void { _points = p; dirty(); }
// -- Methods ---------------------------------------------------------
/**
* Creates a new DataSprite.
*/
public function DataSprite() {
super();
_prop.self = this;
}
/** @inheritDoc */
public override function render() : void
{
if (_renderer != null) {
_renderer.render(this);
} else {
this.graphics.clear();
}
}
} // end of class DataSprite
}
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