📄 objectinterpolator.as
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package flare.animate.interpolate
{
/**
* Interpolator for arbitrary <code>Object</code> values. Simply swaps the
* initial value for the end value for interpolation fractions greater
* than or equal to 0.5.
*/
public class ObjectInterpolator extends Interpolator
{
private var _start:Object;
private var _end:Object;
/**
* Creates a new ObjectInterpolator.
* @param target the object whose property is being interpolated
* @param property the property to interpolate
* @param start the starting object value to interpolate from
* @param end the target object value to interpolate to
*/
public function ObjectInterpolator(target:Object, property:String,
start:Object, end:Object)
{
super(target, property, start, end);
}
/**
* Initializes this interpolator.
* @param start the starting value of the interpolation
* @param end the target value of the interpolation
*/
protected override function init(start:Object, end:Object) : void
{
_start = start;
_end = end;
}
/**
* Calculate and set an interpolated property value. This method sets
* the target object's property to the starting value if the
* interpolation fraction is less than 0.5 and to the ending value if
* the fraction is greather than or equal to 0.5.
* @param f the interpolation fraction (typically between 0 and 1)
*/
public override function interpolate(f:Number) : void
{
_prop.setValue(_target, f < 0.5 ? _start : _end);
}
} // end of class ObjectInterpolator
}
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