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📄 pm.c

📁 gumstiz u-boot loader in linux
💻 C
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/******************************************************************************                   SciTech OS Portability Manager Library**  ========================================================================**    The contents of this file are subject to the SciTech MGL Public*    License Version 1.0 (the "License"); you may not use this file*    except in compliance with the License. You may obtain a copy of*    the License at http://www.scitechsoft.com/mgl-license.txt**    Software distributed under the License is distributed on an*    "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or*    implied. See the License for the specific language governing*    rights and limitations under the License.**    The Original Code is Copyright (C) 1991-1998 SciTech Software, Inc.**    The Initial Developer of the Original Code is SciTech Software, Inc.*    All Rights Reserved.**  ========================================================================** Language:     ANSI C* Environment:  *** TODO: ADD YOUR OS ENVIRONMENT NAME HERE ***** Description:  Implementation for the OS Portability Manager Library, which*               contains functions to implement OS specific services in a*               generic, cross platform API. Porting the OS Portability*               Manager library is the first step to porting any SciTech*               products to a new platform.*****************************************************************************/#include "pmapi.h"#include "drvlib/os/os.h"#include <stdio.h>#include <stdlib.h>#include <string.h>/* TODO: Include any OS specific headers here! *//*--------------------------- Global variables ----------------------------*//* TODO: If you support access to the BIOS, the following VESABuf globals *//*       keep track of a single VESA transfer buffer. If you don't support *//*       access to the BIOS, remove these variables. */static uint VESABuf_len = 1024;     /* Length of the VESABuf buffer     */static void *VESABuf_ptr = NULL;    /* Near pointer to VESABuf          */static uint VESABuf_rseg;           /* Real mode segment of VESABuf     */static uint VESABuf_roff;           /* Real mode offset of VESABuf      */static void (PMAPIP fatalErrorCleanup)(void) = NULL;/*----------------------------- Implementation ----------------------------*//****************************************************************************REMARKS:Initialise the PM library.****************************************************************************/void PMAPI PM_init(void){    /* TODO: Do any initialisation in here. This includes getting IOPL */    /*       access for the process calling PM_init. This will get called */    /*       more than once. */    /* TODO: If you support the supplied MTRR register stuff (you need to */    /*       be at ring 0 for this!), you should initialise it in here. *//* MTRR_init(); */}/****************************************************************************REMARKS:Return the operating system type identifier.****************************************************************************/long PMAPI PM_getOSType(void){    /* TODO: Change this to return the define for your OS from drvlib/os.h */    return _OS_MYOS;}/****************************************************************************REMARKS:Return the runtime type identifier (always PM_386 for protected mode)****************************************************************************/int PMAPI PM_getModeType(void){ return PM_386; }/****************************************************************************REMARKS:Add a file directory separator to the end of the filename.****************************************************************************/void PMAPI PM_backslash(    char *s){    uint pos = strlen(s);    if (s[pos-1] != '/') {	s[pos] = '/';	s[pos+1] = '\0';	}}/****************************************************************************REMARKS:Add a user defined PM_fatalError cleanup function.****************************************************************************/void PMAPI PM_setFatalErrorCleanup(    void (PMAPIP cleanup)(void)){    fatalErrorCleanup = cleanup;}/****************************************************************************REMARKS:Report a fatal error condition and halt the program.****************************************************************************/void PMAPI PM_fatalError(    const char *msg){    /* TODO: If you are running in a GUI environment without a console, */    /*       this needs to be changed to bring up a fatal error message */    /*       box and terminate the program. */    if (fatalErrorCleanup)	fatalErrorCleanup();    fprintf(stderr,"%s\n", msg);    exit(1);}/****************************************************************************REMARKS:Exit handler to kill the VESA transfer buffer.****************************************************************************/static void ExitVBEBuf(void){    /* TODO: If you do not have BIOS access, remove this function. */    if (VESABuf_ptr)	PM_freeRealSeg(VESABuf_ptr);    VESABuf_ptr = 0;}/****************************************************************************REMARKS:Allocate the real mode VESA transfer buffer for communicating with the BIOS.****************************************************************************/void * PMAPI PM_getVESABuf(    uint *len,    uint *rseg,    uint *roff){    /* TODO: If you do not have BIOS access, simply delete the guts of */    /*       this function and return NULL. */    if (!VESABuf_ptr) {	/* Allocate a global buffer for communicating with the VESA VBE */	if ((VESABuf_ptr = PM_allocRealSeg(VESABuf_len, &VESABuf_rseg, &VESABuf_roff)) == NULL)	    return NULL;	atexit(ExitVBEBuf);	}    *len = VESABuf_len;    *rseg = VESABuf_rseg;    *roff = VESABuf_roff;    return VESABuf_ptr;}/****************************************************************************REMARKS:Check if a key has been pressed.****************************************************************************/int PMAPI PM_kbhit(void){    /* TODO: This function checks if a key is available to be read. This */    /*       should be implemented, but is mostly used by the test programs */    /*       these days. */    return true;}/****************************************************************************REMARKS:Wait for and return the next keypress.****************************************************************************/int PMAPI PM_getch(void){    /* TODO: This returns the ASCII code of the key pressed. This */    /*       should be implemented, but is mostly used by the test programs */    /*       these days. */    return 0xD;}/****************************************************************************REMARKS:Open a fullscreen console mode for output.****************************************************************************/int PMAPI PM_openConsole(void){    /* TODO: Opens up a fullscreen console for graphics output. If your */    /*       console does not have graphics/text modes, this can be left */    /*       empty. The main purpose of this is to disable console switching */    /*       when in graphics modes if you can switch away from fullscreen */    /*       consoles (if you want to allow switching, this can be done */    /*       elsewhere with a full save/restore state of the graphics mode). */    return 0;}/****************************************************************************REMARKS:Return the size of the state buffer used to save the console state.****************************************************************************/int PMAPI PM_getConsoleStateSize(void){    /* TODO: Returns the size of the console state buffer used to save the */    /*       state of the console before going into graphics mode. This is */    /*       used to restore the console back to normal when we are done. */    return 1;}/****************************************************************************REMARKS:Save the state of the console into the state buffer.****************************************************************************/void PMAPI PM_saveConsoleState(    void *stateBuf,    int console_id){    /* TODO: Saves the state of the console into the state buffer. This is */    /*       used to restore the console back to normal when we are done. */    /*       We will always restore 80x25 text mode after being in graphics */    /*       mode, so if restoring text mode is all you need to do this can */    /*       be left empty. */}/****************************************************************************REMARKS:Restore the state of the console from the state buffer.****************************************************************************/void PMAPI PM_restoreConsoleState(    const void *stateBuf,    int console_id){    /* TODO: Restore the state of the console from the state buffer. This is */    /*       used to restore the console back to normal when we are done. */    /*       We will always restore 80x25 text mode after being in graphics */    /*       mode, so if restoring text mode is all you need to do this can */    /*       be left empty. */}/****************************************************************************REMARKS:Close the console and return to non-fullscreen console mode.****************************************************************************/void PMAPI PM_closeConsole(    int console_id){    /* TODO: Close the console when we are done, going back to text mode. */}/****************************************************************************REMARKS:Set the location of the OS console cursor.****************************************************************************/void PM_setOSCursorLocation(    int x,    int y){    /* TODO: Set the OS console cursor location to the new value. This is */    /*       generally used for new OS ports (used mostly for DOS). */}/****************************************************************************REMARKS:Set the width of the OS console.****************************************************************************/void PM_setOSScreenWidth(    int width,    int height){    /* TODO: Set the OS console screen width. This is generally unused for */    /*       new OS ports. */}/****************************************************************************REMARKS:Set the real time clock handler (used for software stereo modes).****************************************************************************/ibool PMAPI PM_setRealTimeClockHandler(    PM_intHandler ih,    int frequency){    /* TODO: Install a real time clock interrupt handler. Normally this */    /*       will not be supported from most OS'es in user land, so an */    /*       alternative mechanism is needed to enable software stereo. */    /*       Hence leave this unimplemented unless you have a high priority */    /*       mechanism to call the 32-bit callback when the real time clock */    /*       interrupt fires. */    return false;}/****************************************************************************REMARKS:Set the real time clock frequency (for stereo modes).****************************************************************************/void PMAPI PM_setRealTimeClockFrequency(    int frequency){    /* TODO: Set the real time clock interrupt frequency. Used for stereo */    /*       LC shutter glasses when doing software stereo. Usually sets */    /*       the frequency to around 2048 Hz. */}/****************************************************************************REMARKS:Restore the original real time clock handler.****************************************************************************/void PMAPI PM_restoreRealTimeClockHandler(void){    /* TODO: Restores the real time clock handler. */}/****************************************************************************REMARKS:Return the current operating system path or working directory.****************************************************************************/char * PMAPI PM_getCurrentPath(    char *path,    int maxLen){    return getcwd(path,maxLen);

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