📄 mainsocket.h
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#if !defined(AFX_MAINSOCKET_H__A3E365B3_2960_4C16_8258_D24FAF5CA875__INCLUDED_)
#define AFX_MAINSOCKET_H__A3E365B3_2960_4C16_8258_D24FAF5CA875__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MainSocket.h : header file
//
struct CHATDLGINFO {
// int nSocketID;
CString strUserName;
CString strChatMessage;
};
/////////////////////////////////////////////////////////////////////////////
// CMainSocket command target
class CMainSocket : public CSocket
{
// Attributes
public:
void *m_pMainDlg;
CObArray m_ChatInfo;
CObArray m_ChatDlgs;
CObArray m_ChatActions;
int m_image;
CString m_UserName;
// Operations
public:
CMainSocket();
virtual ~CMainSocket();
// Overrides
public:
void OnChatAction(CString strName,CString strClientName,CString strMessage);
//void CloseChatDlg(CChatDialog pChatDlg);
void ReceiveMessage(CString UserName,CString strMessage);
void SendMessage(CString UserName,CString strMessage);
void OpenChatDlg(CString UserName);
int GetImage();
void SetImage(int image);
CString GetUserName();
void SetUserName(CString sName);
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMainSocket)
public:
virtual void OnReceive(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CMainSocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MAINSOCKET_H__A3E365B3_2960_4C16_8258_D24FAF5CA875__INCLUDED_)
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