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📄 pushboxappview.cpp

📁 推箱子的手机游戏源代码
💻 CPP
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/*
============================================================================
 Name        : pushBoxView.cpp
 Author      : 
 Version     :
 Copyright   : Your copyright notice
 Description : Application view
============================================================================
*/

// INCLUDE FILES
#include <coemain.h>
#include "pushBoxAppView.h"
#include <fbs.h>
#include <s32file.h>
#include "f32file.h"
#include <aknutils.h>
#include <pushBox.mbg>
#include "pushBox.hrh"
#include <e32cmn.h>

// ============================ MEMBER FUNCTIONS ===============================

// -----------------------------------------------------------------------------
// CpushBoxAppView::NewL()
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CpushBoxAppView* CpushBoxAppView::NewL( const TRect& aRect )
    {
    CpushBoxAppView* self = CpushBoxAppView::NewLC( aRect );
    CleanupStack::Pop( self );
    return self;
    }

// -----------------------------------------------------------------------------
// CpushBoxAppView::NewLC()
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CpushBoxAppView* CpushBoxAppView::NewLC( const TRect& aRect )
    {
    CpushBoxAppView* self = new ( ELeave ) CpushBoxAppView;
    CleanupStack::PushL( self );
    self->ConstructL( aRect );
    return self;
    }

// -----------------------------------------------------------------------------
// CpushBoxAppView::ConstructL()
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void CpushBoxAppView::ConstructL( const TRect& aRect )
    {
    // Create a window for this application view
    CreateWindowL();

	//加载位图

	TFileName file(KMbmFileName);
	User::LeaveIfError (CompleteWithAppPath (file));
	User::LeaveIfError(iImage->Load(file,EMbmPushboxMouse));

    // Set the windows size
    SetRect( aRect );

    // Activate the window, which makes it ready to be drawn
    ActivateL();
    }

// -----------------------------------------------------------------------------
// CpushBoxAppView::CpushBoxAppView()
// C++ default constructor can NOT contain any code, that might leave.
// -----------------------------------------------------------------------------
//
CpushBoxAppView::CpushBoxAppView()
    {
    // No implementation required
    }


// -----------------------------------------------------------------------------
// CpushBoxAppView::~CpushBoxAppView()
// Destructor.
// -----------------------------------------------------------------------------
//
CpushBoxAppView::~CpushBoxAppView()
    {
    // No implementation required
    }


// -----------------------------------------------------------------------------
// CpushBoxAppView::Draw()
// Draws the display.
// -----------------------------------------------------------------------------
//
void CpushBoxAppView::Draw( const TRect& /*aRect*/ ) const
    {
    // Get the standard graphics context
    CWindowGc& gc = SystemGc();

    // Gets the control's extent
    TRect drawRect( Rect());

    // Clears the screen
    gc.Clear( drawRect );
    
  	}

// -----------------------------------------------------------------------------
// CpushBoxAppView::SizeChanged()
// Called by framework when the view size is changed.
// -----------------------------------------------------------------------------
//
void CpushBoxAppView::SizeChanged()
    {  
    DrawNow();
    }
// End of File

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