📄 hexstrtobyte.h
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#if !defined(AFX_HEXSTRTOBYTE_H__50582190_D0EB_4EC0_B6EB_3450AA1AD805__INCLUDED_)
#define AFX_HEXSTRTOBYTE_H__50582190_D0EB_4EC0_B6EB_3450AA1AD805__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// HexStrToByte.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CHexStrToByte window
class CHexStrToByte : public CEdit
{
// Construction
public:
CHexStrToByte();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CHexStrToByte)
//}}AFX_VIRTUAL
// Implementation
public:
int SetHexStrToByte(CString hex,BYTE * out);
BOOL IsHex(char hex);
int SingleHexStrToInt(char hex);
int HexStrToDeci(CString hex);
virtual ~CHexStrToByte();
// Generated message map functions
protected:
//{{AFX_MSG(CHexStrToByte)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_HEXSTRTOBYTE_H__50582190_D0EB_4EC0_B6EB_3450AA1AD805__INCLUDED_)
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