📄 auddspeakerchannel.h
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/* ----------------------------------------------------------------------------
* ATMEL Microcontroller Software Support
* ----------------------------------------------------------------------------
* Copyright (c) 2008, Atmel Corporation
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the disclaimer below.
*
* Atmel's name may not be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* DISCLAIMER: THIS SOFTWARE IS PROVIDED BY ATMEL "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT ARE
* DISCLAIMED. IN NO EVENT SHALL ATMEL BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* ----------------------------------------------------------------------------
*/
/**
\unit
!Purpose
Manipulation of the channels of an USB audio speaker device.
!Usage
-# Initialize a AUDDSpeakerChannel instance using
AUDDSpeakerChannel_Initialize.
-# Retrieves the current status of a channel with the
AUDDSpeakerChannel_IsMuted method.
-# Re-implement the AUDDSpeakerChannel_MuteChanged callback to get
notified when the status of a channel changes.
*/
#ifndef AUDDSPEAKERCHANNEL_H
#define AUDDSPEAKERCHANNEL_H
//------------------------------------------------------------------------------
// Types
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
/// Modelizes a channel of an USB audio speaker device.
//------------------------------------------------------------------------------
typedef struct {
/// Zero-based channel number in the audio function.
unsigned char number;
/// Indicates if the channel is currently muted.
unsigned char muted;
} AUDDSpeakerChannel;
//------------------------------------------------------------------------------
// Callbacks
//------------------------------------------------------------------------------
extern void AUDDSpeakerChannel_MuteChanged(AUDDSpeakerChannel *channel,
unsigned char muted);
//------------------------------------------------------------------------------
// Exported functions
//------------------------------------------------------------------------------
extern void AUDDSpeakerChannel_Initialize(AUDDSpeakerChannel *channel,
unsigned char number,
unsigned char muted);
extern unsigned char AUDDSpeakerChannel_GetNumber(
const AUDDSpeakerChannel *channel);
extern void AUDDSpeakerChannel_Mute(AUDDSpeakerChannel *channel);
extern void AUDDSpeakerChannel_Unmute(AUDDSpeakerChannel *channel);
extern unsigned char AUDDSpeakerChannel_IsMuted(
const AUDDSpeakerChannel *channel);
#endif //#ifndef AUDDSPEAKERCHANNEL_H
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