📄 baidlg.cpp
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// BaiDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Chess.h"
#include "BaseDef.h"
#include "CoolButton.h"
#include "Thinker.h"
#include "ChessDlg.h"
#include "BaiDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CBaiDlg dialog
CBaiDlg::CBaiDlg(CWnd* pParent /*=NULL*/)
: CDialog(CBaiDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CBaiDlg)
m_nGoSide = -1;
//}}AFX_DATA_INIT
}
void CBaiDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CBaiDlg)
DDX_Control(pDX, IDC_BT_SAVE, m_btSave);
DDX_Control(pDX, IDC_BT_OPEN, m_btOpen);
DDX_Control(pDX, IDC_BT_NORMAL, m_btNormal);
DDX_Control(pDX, IDC_BT_CLEAR, m_btClear);
DDX_Control(pDX, IDCANCEL, m_btCancel);
DDX_Control(pDX, IDC_BAIOK, m_btOK);
DDX_Radio(pDX, IDC_RADIO_GOSIDE_RED, m_nGoSide);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CBaiDlg, CDialog)
//{{AFX_MSG_MAP(CBaiDlg)
ON_BN_CLICKED(IDC_BAIOK, OnBaiok)
ON_WM_PAINT()
ON_WM_RBUTTONDOWN()
ON_WM_MOUSEMOVE()
ON_BN_CLICKED(IDC_BT_CLEAR, OnBtClear)
ON_BN_CLICKED(IDC_BT_NORMAL, OnBtNormal)
ON_COMMAND(ID_BLACK_B, OnBlackB)
ON_COMMAND(ID_BLACK_J, OnBlackJ)
ON_COMMAND(ID_BLACK_K, OnBlackK)
ON_COMMAND(ID_BLACK_M, OnBlackM)
ON_COMMAND(ID_BLACK_P, OnBlackP)
ON_COMMAND(ID_BLACK_S, OnBlackS)
ON_COMMAND(ID_BLACK_X, OnBlackX)
ON_COMMAND(ID_RED_B, OnRedB)
ON_COMMAND(ID_RED_J, OnRedJ)
ON_COMMAND(ID_RED_K, OnRedK)
ON_COMMAND(ID_RED_M, OnRedM)
ON_COMMAND(ID_RED_P, OnRedP)
ON_COMMAND(ID_RED_S, OnRedS)
ON_COMMAND(ID_RED_X, OnRedX)
ON_COMMAND(ID_BAI_DELETE, OnBaiDelete)
ON_WM_LBUTTONDOWN()
ON_BN_CLICKED(IDC_BT_OPEN, OnBtOpen)
ON_BN_CLICKED(IDC_BT_SAVE, OnBtSave)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CBaiDlg message handlers
BOOL CBaiDlg::OnInitDialog()
{
CDialog::OnInitDialog();
m_pParent=(CChessDlg*)GetParent();
m_pdcBack=m_pParent->m_pdcBack;
m_pdcBoard=m_pParent->m_pdcBoard;
New(m_pParent->m_Face);
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CBaiDlg::OnBaiok()
{
// TODO: Add your control notification handler code here
UpdateData(TRUE);
CFace face;
if(GetFace(face))
{
face.side=m_nGoSide;
m_pParent->New(face);
OnOK();
}
}
void CBaiDlg::UpdateFace()
{
CRect rc(0,0,BWA*9,BWA*10);
m_pdcBack->BitBlt(rc.left,rc.top,rc.Width(),rc.Height(),m_pdcBoard,rc.left,rc.top,SRCCOPY);
for(int i=0;i<=8;i++)
for(int j=0;j<=9;j++)
if(m_IconMap[i+1][j+1]!=32)
m_pdcBack->DrawIcon(i*BWA+SW,j*BWA+SW,m_pParent->m_hIconMan[m_IconMap[i+1][j+1]]);
CClientDC dc(this);
dc.BitBlt(rc.left,rc.top,rc.Width(),rc.Height(),m_pdcBack,rc.left,rc.top,SRCCOPY);
}
void CBaiDlg::OnPaint()
{
CPaintDC dc(this);
UpdateFace();
}
void CBaiDlg::OnRButtonDown(UINT nFlags, CPoint point)
{
CPoint p=point;
if(FaceToPoint(p))
{
m_Point=p;
CMenu menu;
menu.LoadMenu(IDR_MENUBAI);
if(m_IconMap[p.x][p.y]==32) menu.EnableMenuItem(ID_BAI_DELETE,1);
else menu.EnableMenuItem(ID_BAI_DELETE,0);
ClientToScreen(&point);
menu.GetSubMenu(0)->TrackPopupMenu(TPM_LEFTALIGN | TPM_RIGHTBUTTON,
point.x, point.y, this);
}
CDialog::OnRButtonDown(nFlags, point);
}
void CBaiDlg::OnMouseMove(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
CDialog::OnMouseMove(nFlags, point);
}
BOOL CBaiDlg::FaceToPoint(CPoint &point)
{
if((point.x)%BWA<SW||(point.x)%BWA>BWA-SW)return FALSE;
if((point.y)%BWA<SW||(point.y)%BWA>BWA-SW)return FALSE;
CPoint p;
p.x=(point.x)/BWA+1;
p.y=(point.y)/BWA+1;
if(p.x<1||p.x>9||p.y<1||p.y>10)return FALSE;
point=p;
return TRUE;
}
void CBaiDlg::OnBtClear()
{
// TODO: Add your control notification handler code here
for(int i=0;i<10;i++)
for(int j=0;j<11;j++)m_IconMap[i][j]=32;
m_IconMap[5][1]=7;
m_IconMap[5][10]=0;
UpdateFace();
}
void CBaiDlg::OnBtNormal()
{
Reset();
UpdateFace();
}
void CBaiDlg::OnBlackB()
{
if(::IsNormal(BLACK_B,m_Point.x,m_Point.y))
{
m_IconMap[m_Point.x][m_Point.y]=BLACK_B;
UpdateFace();
}
}
void CBaiDlg::OnBlackJ()
{
m_IconMap[m_Point.x][m_Point.y]=BLACK_J;
UpdateFace();
}
void CBaiDlg::OnBlackK()
{
if(::IsNormal(BLACK_K,m_Point.x,m_Point.y))
{
m_IconMap[m_Point.x][m_Point.y]=BLACK_K;
UpdateFace();
}
}
void CBaiDlg::OnBlackM()
{
m_IconMap[m_Point.x][m_Point.y]=BLACK_M;
UpdateFace();
}
void CBaiDlg::OnBlackP()
{
m_IconMap[m_Point.x][m_Point.y]=BLACK_P;
UpdateFace();
}
void CBaiDlg::OnBlackS()
{
if(::IsNormal(BLACK_S,m_Point.x,m_Point.y))
{
m_IconMap[m_Point.x][m_Point.y]=BLACK_S;
UpdateFace();
}
}
void CBaiDlg::OnBlackX()
{
if(::IsNormal(BLACK_X,m_Point.x,m_Point.y))
{
m_IconMap[m_Point.x][m_Point.y]=BLACK_X;
UpdateFace();
}
}
void CBaiDlg::OnRedB()
{
if(::IsNormal(RED_B,m_Point.x,m_Point.y))
{
m_IconMap[m_Point.x][m_Point.y]=RED_B;
UpdateFace();
}
}
void CBaiDlg::OnRedJ()
{
m_IconMap[m_Point.x][m_Point.y]=RED_J;
UpdateFace();
}
void CBaiDlg::OnRedK()
{
if(::IsNormal(RED_K,m_Point.x,m_Point.y))
{
m_IconMap[m_Point.x][m_Point.y]=RED_K;
UpdateFace();
}
}
void CBaiDlg::OnRedM()
{
m_IconMap[m_Point.x][m_Point.y]=RED_M;
UpdateFace();
}
void CBaiDlg::OnRedP()
{
m_IconMap[m_Point.x][m_Point.y]=RED_P;
UpdateFace();
}
void CBaiDlg::OnRedS()
{
if(::IsNormal(RED_S,m_Point.x,m_Point.y))
{
m_IconMap[m_Point.x][m_Point.y]=RED_S;
UpdateFace();
}
}
void CBaiDlg::OnRedX()
{
if(::IsNormal(RED_X,m_Point.x,m_Point.y))
{
m_IconMap[m_Point.x][m_Point.y]=RED_X;
UpdateFace();
}
}
void CBaiDlg::OnBaiDelete()
{
m_IconMap[m_Point.x][m_Point.y]=32;
UpdateFace();
}
BOOL CBaiDlg::GetFace(CFace& face)
{
int i,j,count[14];
for(i=0;i<14;i++)count[i]=0;
for(i=1;i<=9;i++)
for(j=1;j<=10;j++)
if(m_IconMap[i][j]!=32)count[m_IconMap[i][j]]++;
const static char caption[15]="错误";
if(count[0]==0)
{
MessageBox("没有\"帅\"?",caption,MB_OK|MB_ICONINFORMATION);
return FALSE;
}
if(count[7]==0)
{
MessageBox("没有\"将\"?",caption,MB_OK|MB_ICONINFORMATION);
return FALSE;
}
if(count[0]>1)
{
MessageBox("\"帅\"太多.",caption,MB_OK|MB_ICONINFORMATION);
return FALSE;
}
if(count[1]>2)
{
MessageBox("\"仕\"太多.",caption,MB_OK|MB_ICONINFORMATION);
return FALSE;
}
if(count[2]>2)
{
MessageBox("\"相\"太多.",caption,MB_OK|MB_ICONINFORMATION);
return FALSE;
}
if(count[3]>2)
{
MessageBox("红\"马\"太多.",caption,MB_OK|MB_ICONINFORMATION);
return FALSE;
}
if(count[4]>2)
{
MessageBox("红\"车\"太多.",caption,MB_OK|MB_ICONINFORMATION);
return FALSE;
}
if(count[5]>2)
{
MessageBox("红\"炮\"太多.",caption,MB_OK|MB_ICONINFORMATION);
return FALSE;
}
if(count[6]>5)
{
MessageBox("\"兵\"太多.",caption,MB_OK|MB_ICONINFORMATION);
return FALSE;
}
if(count[7]>1)
{
MessageBox("\"将\"太多.",caption,MB_OK|MB_ICONINFORMATION);
return FALSE;
}
if(count[8]>2)
{
MessageBox("\"士\"太多.",caption,MB_OK|MB_ICONINFORMATION);
return FALSE;
}
if(count[9]>2)
{
MessageBox("\"象\"太多.",caption,MB_OK|MB_ICONINFORMATION);
return FALSE;
}
if(count[10]>2)
{
MessageBox("黑\"马\"太多.",caption,MB_OK|MB_ICONINFORMATION);
return FALSE;
}
if(count[11]>2)
{
MessageBox("黑\"车\"太多.",caption,MB_OK|MB_ICONINFORMATION);
return FALSE;
}
if(count[12]>2)
{
MessageBox("黑\"炮\"太多.",caption,MB_OK|MB_ICONINFORMATION);
return FALSE;
}
if(count[13]>5)
{
MessageBox("\"卒\"太多.",caption,MB_OK|MB_ICONINFORMATION);
return FALSE;
}
const static int manoff[14]={0,1,3,5,7,9,11,16,17,19,21,23,25,27};
for(i=0;i<14;i++)count[i]=0;
for(i=0;i<32;i++)face.man[i].x=0;
for(i=1;i<=9;i++)
for(j=1;j<=10;j++)
if(m_IconMap[i][j]!=32)
{
face.man[manoff[m_IconMap[i][j]]+count[m_IconMap[i][j]]].x=i;
face.man[manoff[m_IconMap[i][j]]+count[m_IconMap[i][j]]].y=j;
count[m_IconMap[i][j]]++;
}
return TRUE;
}
void CBaiDlg::Reset()
{
for(int i=0;i<10;i++)
for(int j=0;j<11;j++)m_IconMap[i][j]=32;
m_IconMap[1][10]=4;m_IconMap[1][1]=11;
m_IconMap[2][10]=3;m_IconMap[2][1]=10;
m_IconMap[3][10]=2;m_IconMap[3][1]=9;
m_IconMap[4][10]=1;m_IconMap[4][1]=8;
m_IconMap[5][10]=0;m_IconMap[5][1]=7;
m_IconMap[6][10]=1;m_IconMap[6][1]=8;
m_IconMap[7][10]=2;m_IconMap[7][1]=9;
m_IconMap[8][10]=3;m_IconMap[8][1]=10;
m_IconMap[9][10]=4;m_IconMap[9][1]=11;
m_IconMap[2][8]=5;m_IconMap[2][3]=12;
m_IconMap[8][8]=5;m_IconMap[8][3]=12;
m_IconMap[1][7]=6;m_IconMap[1][4]=13;
m_IconMap[3][7]=6;m_IconMap[3][4]=13;
m_IconMap[5][7]=6;m_IconMap[5][4]=13;
m_IconMap[7][7]=6;m_IconMap[7][4]=13;
m_IconMap[9][7]=6;m_IconMap[9][4]=13;
}
void CBaiDlg::OnLButtonDown(UINT nFlags, CPoint point)
{
OnRButtonDown(nFlags,point);
CDialog::OnLButtonDown(nFlags, point);
}
void CBaiDlg::OnBtOpen()
{
CFileDialog filedlg(TRUE,"ccr","",NULL,"棋谱|*.ccr||",this);
int respond=filedlg.DoModal();
if(respond==IDOK)
{
CFace face;
if(face.Open(filedlg.GetFileName()))
{
if(face.IsNormal())New(face);
else
{
CString str;
str.Format("\"%s\"\n不是正确的棋谱",filedlg.GetFileName());
MessageBox(str,"错误",MB_OK|MB_ICONERROR);
}
}
else
{
CString str;
str.Format("不能打开\"%s\"",filedlg.GetFileName());
MessageBox(str,"错误",MB_OK|MB_ICONERROR);
}
}
}
void CBaiDlg::OnBtSave()
{
UpdateData(TRUE);
CFace face;
if(GetFace(face))
{
face.side=m_nGoSide;
CFileDialog filedlg(FALSE,"ccr","未命名",OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,"棋谱|*.ccr||",this);
int respond=filedlg.DoModal();
if(respond==IDOK)face.Save(filedlg.GetFileName());
}
}
void CBaiDlg::New(const CFace &face)
{
for(int i=0;i<10;i++)
for(int j=0;j<11;j++)m_IconMap[i][j]=32;
for(i=0;i<32;i++)
if(face.man[i].x!=32)
{
m_IconMap[face.man[i].x][face.man[i].y]
=ManToIcon[i];
}
m_nGoSide=m_pParent->m_Face.side;
UpdateData(FALSE);
UpdateFace();
}
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