stackedwndctrl.h

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#if !defined(AFX_STACKEDWNDCTRL_H__EC3ACBA9_0E35_419A_9657_C01BEFBE3DBE__INCLUDED_)
#define AFX_STACKEDWNDCTRL_H__EC3ACBA9_0E35_419A_9657_C01BEFBE3DBE__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// StackedWndCtrl.h : header file
//
#include <afxtempl.h>
/////////////////////////////////////////////////////////////////////////////
// CStackedWndCtrl window

class CStackedWndCtrl : public CStatic
{
// Construction
public:
	CStackedWndCtrl();

// Attributes
public:
    int AddContentPane(CWnd* pwndContent );
	void ShowContentPane(int index);
	void HideContentPane(int index);
// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CStackedWndCtrl)
	protected:
	virtual void PreSubclassWindow();
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CStackedWndCtrl();

	// Generated message map functions
protected:
	typedef struct
        {
        CWnd* m_pwndRubric;
        CWnd* m_pwndContent;
        BOOL m_bOpen;
        } TDS_PANE, *PTDS_PANE; CArray<PTDS_PANE, PTDS_PANE> m_arrPanes;
	//{{AFX_MSG(CStackedWndCtrl)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STACKEDWNDCTRL_H__EC3ACBA9_0E35_419A_9657_C01BEFBE3DBE__INCLUDED_)

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