📄 stackedwndctrl.h
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#if !defined(AFX_STACKEDWNDCTRL_H__EC3ACBA9_0E35_419A_9657_C01BEFBE3DBE__INCLUDED_)
#define AFX_STACKEDWNDCTRL_H__EC3ACBA9_0E35_419A_9657_C01BEFBE3DBE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// StackedWndCtrl.h : header file
//
#include <afxtempl.h>
/////////////////////////////////////////////////////////////////////////////
// CStackedWndCtrl window
class CStackedWndCtrl : public CStatic
{
// Construction
public:
CStackedWndCtrl();
// Attributes
public:
int AddContentPane(CWnd* pwndContent );
void ShowContentPane(int index);
void HideContentPane(int index);
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CStackedWndCtrl)
protected:
virtual void PreSubclassWindow();
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CStackedWndCtrl();
// Generated message map functions
protected:
typedef struct
{
CWnd* m_pwndRubric;
CWnd* m_pwndContent;
BOOL m_bOpen;
} TDS_PANE, *PTDS_PANE; CArray<PTDS_PANE, PTDS_PANE> m_arrPanes;
//{{AFX_MSG(CStackedWndCtrl)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STACKEDWNDCTRL_H__EC3ACBA9_0E35_419A_9657_C01BEFBE3DBE__INCLUDED_)
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