bottle.java1~
来自「龙与地下城游戏(小型)的设计与实现。主要是随机产生地牢」· JAVA1~ 代码 · 共 36 行
JAVA1~
36 行
package dungeonsanddragons.model;// <editor-fold defaultstate="collapsed" desc=" UML Marker "> // #[regen=yes,id=DCE.0496C5B4-0DE4-76DE-A3C7-3C79836C1126]// </editor-fold> public abstract class Bottle extends Thing { // <editor-fold defaultstate="collapsed" desc=" UML Marker "> // #[regen=yes,id=DCE.8D9B6798-0390-82E6-1BBF-5A41B6F8FED0] // </editor-fold> private int points; // <editor-fold defaultstate="collapsed" desc=" UML Marker "> // #[regen=yes,id=DCE.00C95263-61FB-678B-8902-3B40241BC79F] // </editor-fold> public Bottle () { } // <editor-fold defaultstate="collapsed" desc=" UML Marker "> // #[regen=yes,regenBody=yes,id=DCE.C2CBC958-0170-FFA7-53F4-5516EEAFD0E0] // </editor-fold> public int getPoints () { return points; } // <editor-fold defaultstate="collapsed" desc=" UML Marker "> // #[regen=yes,regenBody=yes,id=DCE.4D7E084D-7493-8F33-4525-1A86AB90C9B9] // </editor-fold> public void setPoints (int val) { this.points = val; }}
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