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📄 vbutil.mak

📁 The code for this article was written for version 1.0 of the Active Template Library (ATL). The cu
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib OleTypeAD.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"c:\win95\vbutil32.dll"
# SUBTRACT BASE LINK32 /map /nodefaultlib
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib OleTypeD.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"c:\windows\vbutil32.dll"
# SUBTRACT LINK32 /map /nodefaultlib
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
 advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib OleTypeD.lib /nologo\
 /subsystem:windows /dll /incremental:yes /pdb:"$(OUTDIR)/vbutil32.pdb" /debug\
 /machine:I386 /def:".\vbutil.def" /out:"c:\windows\vbutil32.dll"\
 /implib:"$(OUTDIR)/vbutil32.lib" 
DEF_FILE= \
	".\vbutil.def"
LINK32_OBJS= \
	"$(INTDIR)\Test.obj" \
	"$(INTDIR)\TOOLS.obj" \
	"$(INTDIR)\VBUTIL.obj" \
	"$(INTDIR)\VBUTIL.res" \
	"$(INTDIR)\WIN32.obj"

"..\..\windows\vbutil32.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ENDIF 

.c{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.c{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

################################################################################
# Begin Target

# Name "VBUTIL - Win32 Unicode Debug"
# Name "VBUTIL - Win32 ANSI Release"
# Name "VBUTIL - Win32 Unicode Release"
# Name "VBUTIL - Win32 ANSI Debug"

!IF  "$(CFG)" == "VBUTIL - Win32 Unicode Debug"

!ELSEIF  "$(CFG)" == "VBUTIL - Win32 ANSI Release"

!ELSEIF  "$(CFG)" == "VBUTIL - Win32 Unicode Release"

!ELSEIF  "$(CFG)" == "VBUTIL - Win32 ANSI Debug"

!ENDIF 

################################################################################
# Begin Source File

SOURCE=.\VBUTIL.RC

!IF  "$(CFG)" == "VBUTIL - Win32 Unicode Debug"


"$(INTDIR)\VBUTIL.res" : $(SOURCE) "$(INTDIR)"
   $(RSC) /l 0x409 /fo"$(INTDIR)/VBUTIL.res" /i "Unicode Debug" /d "_DEBUG" /d\
 "WIN32" $(SOURCE)


!ELSEIF  "$(CFG)" == "VBUTIL - Win32 ANSI Release"


"$(INTDIR)\VBUTIL.res" : $(SOURCE) "$(INTDIR)"
   $(RSC) /l 0x409 /fo"$(INTDIR)/VBUTIL.res" /i "ANSI Release" /d "NDEBUG" /d\
 "WIN32" $(SOURCE)


!ELSEIF  "$(CFG)" == "VBUTIL - Win32 Unicode Release"


"$(INTDIR)\VBUTIL.res" : $(SOURCE) "$(INTDIR)"
   $(RSC) /l 0x409 /fo"$(INTDIR)/VBUTIL.res" /i "Unicode Release" /d "NDEBUG"\
 /d "WIN32" $(SOURCE)


!ELSEIF  "$(CFG)" == "VBUTIL - Win32 ANSI Debug"


"$(INTDIR)\VBUTIL.res" : $(SOURCE) "$(INTDIR)"
   $(RSC) /l 0x409 /fo"$(INTDIR)/VBUTIL.res" /i "ANSI Debug" /d "_DEBUG" /d\
 "WIN32" $(SOURCE)


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\VBUTIL.ODL
DEP_MTL_VBUTI=\
	{$(INCLUDE)}"\OLETYPE.ODL"\
	{$(INCLUDE)}"\wintype.odl"\
	

!IF  "$(CFG)" == "VBUTIL - Win32 Unicode Debug"

# ADD BASE MTL /tlb "c:\win95\VBUTIL32.tlb"
# SUBTRACT BASE MTL /D "WIN32"
# ADD MTL /tlb "c:\windows\VBUTIL32.tlb"
# SUBTRACT MTL /D "WIN32"

"..\..\windows\VBUTIL32.tlb" : $(SOURCE) $(DEP_MTL_VBUTI) "$(OUTDIR)"
   $(MTL) /nologo /D "_DEBUG" /tlb "c:\windows\VBUTIL32.tlb" /win32 $(SOURCE)


!ELSEIF  "$(CFG)" == "VBUTIL - Win32 ANSI Release"

# ADD BASE MTL /tlb "c:\win95\VBUTIL32.tlb"
# SUBTRACT BASE MTL /D "WIN32"
# ADD MTL /tlb "c:\windows\VBUTIL32.tlb"
# SUBTRACT MTL /D "WIN32"

"..\..\windows\VBUTIL32.tlb" : $(SOURCE) $(DEP_MTL_VBUTI) "$(OUTDIR)"
   $(MTL) /nologo /D "NDEBUG" /tlb "c:\windows\VBUTIL32.tlb" /win32 $(SOURCE)


!ELSEIF  "$(CFG)" == "VBUTIL - Win32 Unicode Release"

# ADD BASE MTL /tlb "c:\win95\VBUTIL32.tlb"
# SUBTRACT BASE MTL /D "WIN32"
# ADD MTL /tlb "c:\windows\VBUTIL32.tlb"
# SUBTRACT MTL /D "WIN32"

"..\..\windows\VBUTIL32.tlb" : $(SOURCE) $(DEP_MTL_VBUTI) "$(OUTDIR)"
   $(MTL) /nologo /D "NDEBUG" /tlb "c:\windows\VBUTIL32.tlb" /win32 $(SOURCE)


!ELSEIF  "$(CFG)" == "VBUTIL - Win32 ANSI Debug"

# ADD BASE MTL /tlb "c:\win95\VBUTIL32.tlb"
# SUBTRACT BASE MTL /D "WIN32"
# ADD MTL /tlb "c:\windows\VBUTIL32.tlb"
# SUBTRACT MTL /D "WIN32"

"..\..\windows\VBUTIL32.tlb" : $(SOURCE) $(DEP_MTL_VBUTI) "$(OUTDIR)"
   $(MTL) /nologo /D "_DEBUG" /tlb "c:\windows\VBUTIL32.tlb" /win32 $(SOURCE)


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\TOOLS.cpp
DEP_CPP_TOOLS=\
	"..\..\MSDEV\INCLUDE\BString.H"\
	"..\..\MSDEV\INCLUDE\SafeArray.H"\
	".\TOOLS.H"\
	".\VBUTIL.H"\
	{$(INCLUDE)}"\OleType.H"\
	

!IF  "$(CFG)" == "VBUTIL - Win32 Unicode Debug"


"$(INTDIR)\TOOLS.obj" : $(SOURCE) $(DEP_CPP_TOOLS) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "VBUTIL - Win32 ANSI Release"


"$(INTDIR)\TOOLS.obj" : $(SOURCE) $(DEP_CPP_TOOLS) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "VBUTIL - Win32 Unicode Release"


"$(INTDIR)\TOOLS.obj" : $(SOURCE) $(DEP_CPP_TOOLS) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "VBUTIL - Win32 ANSI Debug"


"$(INTDIR)\TOOLS.obj" : $(SOURCE) $(DEP_CPP_TOOLS) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\WIN32.cpp
DEP_CPP_WIN32=\
	"..\..\MSDEV\INCLUDE\BString.H"\
	"..\..\MSDEV\INCLUDE\SafeArray.H"\
	".\VBUTIL.H"\
	".\WIN32.H"\
	{$(INCLUDE)}"\OleType.H"\
	

!IF  "$(CFG)" == "VBUTIL - Win32 Unicode Debug"


"$(INTDIR)\WIN32.obj" : $(SOURCE) $(DEP_CPP_WIN32) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "VBUTIL - Win32 ANSI Release"


"$(INTDIR)\WIN32.obj" : $(SOURCE) $(DEP_CPP_WIN32) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "VBUTIL - Win32 Unicode Release"


"$(INTDIR)\WIN32.obj" : $(SOURCE) $(DEP_CPP_WIN32) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "VBUTIL - Win32 ANSI Debug"


"$(INTDIR)\WIN32.obj" : $(SOURCE) $(DEP_CPP_WIN32) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\VBUTIL.cpp
DEP_CPP_VBUTIL=\
	"..\..\MSDEV\INCLUDE\BString.H"\
	"..\..\MSDEV\INCLUDE\SafeArray.H"\
	".\VBUTIL.H"\
	{$(INCLUDE)}"\OleType.H"\
	

!IF  "$(CFG)" == "VBUTIL - Win32 Unicode Debug"


"$(INTDIR)\VBUTIL.obj" : $(SOURCE) $(DEP_CPP_VBUTIL) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "VBUTIL - Win32 ANSI Release"


"$(INTDIR)\VBUTIL.obj" : $(SOURCE) $(DEP_CPP_VBUTIL) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "VBUTIL - Win32 Unicode Release"


"$(INTDIR)\VBUTIL.obj" : $(SOURCE) $(DEP_CPP_VBUTIL) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "VBUTIL - Win32 ANSI Debug"


"$(INTDIR)\VBUTIL.obj" : $(SOURCE) $(DEP_CPP_VBUTIL) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\vbutil.def

!IF  "$(CFG)" == "VBUTIL - Win32 Unicode Debug"

!ELSEIF  "$(CFG)" == "VBUTIL - Win32 ANSI Release"

!ELSEIF  "$(CFG)" == "VBUTIL - Win32 Unicode Release"

!ELSEIF  "$(CFG)" == "VBUTIL - Win32 ANSI Debug"

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\Test.Cpp
DEP_CPP_TEST_=\
	"..\..\MSDEV\INCLUDE\BString.H"\
	"..\..\MSDEV\INCLUDE\SafeArray.H"\
	".\TEST.H"\
	".\VBUTIL.H"\
	{$(INCLUDE)}"\OleType.H"\
	

!IF  "$(CFG)" == "VBUTIL - Win32 Unicode Debug"


"$(INTDIR)\Test.obj" : $(SOURCE) $(DEP_CPP_TEST_) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "VBUTIL - Win32 ANSI Release"


"$(INTDIR)\Test.obj" : $(SOURCE) $(DEP_CPP_TEST_) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "VBUTIL - Win32 Unicode Release"


"$(INTDIR)\Test.obj" : $(SOURCE) $(DEP_CPP_TEST_) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "VBUTIL - Win32 ANSI Debug"


"$(INTDIR)\Test.obj" : $(SOURCE) $(DEP_CPP_TEST_) "$(INTDIR)"


!ENDIF 

# End Source File
# End Target
# End Project
################################################################################

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