📄 vbutil.mak
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib OleTypeAD.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"c:\win95\vbutil32.dll"
# SUBTRACT BASE LINK32 /map /nodefaultlib
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib OleTypeD.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"c:\windows\vbutil32.dll"
# SUBTRACT LINK32 /map /nodefaultlib
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib OleTypeD.lib /nologo\
/subsystem:windows /dll /incremental:yes /pdb:"$(OUTDIR)/vbutil32.pdb" /debug\
/machine:I386 /def:".\vbutil.def" /out:"c:\windows\vbutil32.dll"\
/implib:"$(OUTDIR)/vbutil32.lib"
DEF_FILE= \
".\vbutil.def"
LINK32_OBJS= \
"$(INTDIR)\Test.obj" \
"$(INTDIR)\TOOLS.obj" \
"$(INTDIR)\VBUTIL.obj" \
"$(INTDIR)\VBUTIL.res" \
"$(INTDIR)\WIN32.obj"
"..\..\windows\vbutil32.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Target
# Name "VBUTIL - Win32 Unicode Debug"
# Name "VBUTIL - Win32 ANSI Release"
# Name "VBUTIL - Win32 Unicode Release"
# Name "VBUTIL - Win32 ANSI Debug"
!IF "$(CFG)" == "VBUTIL - Win32 Unicode Debug"
!ELSEIF "$(CFG)" == "VBUTIL - Win32 ANSI Release"
!ELSEIF "$(CFG)" == "VBUTIL - Win32 Unicode Release"
!ELSEIF "$(CFG)" == "VBUTIL - Win32 ANSI Debug"
!ENDIF
################################################################################
# Begin Source File
SOURCE=.\VBUTIL.RC
!IF "$(CFG)" == "VBUTIL - Win32 Unicode Debug"
"$(INTDIR)\VBUTIL.res" : $(SOURCE) "$(INTDIR)"
$(RSC) /l 0x409 /fo"$(INTDIR)/VBUTIL.res" /i "Unicode Debug" /d "_DEBUG" /d\
"WIN32" $(SOURCE)
!ELSEIF "$(CFG)" == "VBUTIL - Win32 ANSI Release"
"$(INTDIR)\VBUTIL.res" : $(SOURCE) "$(INTDIR)"
$(RSC) /l 0x409 /fo"$(INTDIR)/VBUTIL.res" /i "ANSI Release" /d "NDEBUG" /d\
"WIN32" $(SOURCE)
!ELSEIF "$(CFG)" == "VBUTIL - Win32 Unicode Release"
"$(INTDIR)\VBUTIL.res" : $(SOURCE) "$(INTDIR)"
$(RSC) /l 0x409 /fo"$(INTDIR)/VBUTIL.res" /i "Unicode Release" /d "NDEBUG"\
/d "WIN32" $(SOURCE)
!ELSEIF "$(CFG)" == "VBUTIL - Win32 ANSI Debug"
"$(INTDIR)\VBUTIL.res" : $(SOURCE) "$(INTDIR)"
$(RSC) /l 0x409 /fo"$(INTDIR)/VBUTIL.res" /i "ANSI Debug" /d "_DEBUG" /d\
"WIN32" $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\VBUTIL.ODL
DEP_MTL_VBUTI=\
{$(INCLUDE)}"\OLETYPE.ODL"\
{$(INCLUDE)}"\wintype.odl"\
!IF "$(CFG)" == "VBUTIL - Win32 Unicode Debug"
# ADD BASE MTL /tlb "c:\win95\VBUTIL32.tlb"
# SUBTRACT BASE MTL /D "WIN32"
# ADD MTL /tlb "c:\windows\VBUTIL32.tlb"
# SUBTRACT MTL /D "WIN32"
"..\..\windows\VBUTIL32.tlb" : $(SOURCE) $(DEP_MTL_VBUTI) "$(OUTDIR)"
$(MTL) /nologo /D "_DEBUG" /tlb "c:\windows\VBUTIL32.tlb" /win32 $(SOURCE)
!ELSEIF "$(CFG)" == "VBUTIL - Win32 ANSI Release"
# ADD BASE MTL /tlb "c:\win95\VBUTIL32.tlb"
# SUBTRACT BASE MTL /D "WIN32"
# ADD MTL /tlb "c:\windows\VBUTIL32.tlb"
# SUBTRACT MTL /D "WIN32"
"..\..\windows\VBUTIL32.tlb" : $(SOURCE) $(DEP_MTL_VBUTI) "$(OUTDIR)"
$(MTL) /nologo /D "NDEBUG" /tlb "c:\windows\VBUTIL32.tlb" /win32 $(SOURCE)
!ELSEIF "$(CFG)" == "VBUTIL - Win32 Unicode Release"
# ADD BASE MTL /tlb "c:\win95\VBUTIL32.tlb"
# SUBTRACT BASE MTL /D "WIN32"
# ADD MTL /tlb "c:\windows\VBUTIL32.tlb"
# SUBTRACT MTL /D "WIN32"
"..\..\windows\VBUTIL32.tlb" : $(SOURCE) $(DEP_MTL_VBUTI) "$(OUTDIR)"
$(MTL) /nologo /D "NDEBUG" /tlb "c:\windows\VBUTIL32.tlb" /win32 $(SOURCE)
!ELSEIF "$(CFG)" == "VBUTIL - Win32 ANSI Debug"
# ADD BASE MTL /tlb "c:\win95\VBUTIL32.tlb"
# SUBTRACT BASE MTL /D "WIN32"
# ADD MTL /tlb "c:\windows\VBUTIL32.tlb"
# SUBTRACT MTL /D "WIN32"
"..\..\windows\VBUTIL32.tlb" : $(SOURCE) $(DEP_MTL_VBUTI) "$(OUTDIR)"
$(MTL) /nologo /D "_DEBUG" /tlb "c:\windows\VBUTIL32.tlb" /win32 $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\TOOLS.cpp
DEP_CPP_TOOLS=\
"..\..\MSDEV\INCLUDE\BString.H"\
"..\..\MSDEV\INCLUDE\SafeArray.H"\
".\TOOLS.H"\
".\VBUTIL.H"\
{$(INCLUDE)}"\OleType.H"\
!IF "$(CFG)" == "VBUTIL - Win32 Unicode Debug"
"$(INTDIR)\TOOLS.obj" : $(SOURCE) $(DEP_CPP_TOOLS) "$(INTDIR)"
!ELSEIF "$(CFG)" == "VBUTIL - Win32 ANSI Release"
"$(INTDIR)\TOOLS.obj" : $(SOURCE) $(DEP_CPP_TOOLS) "$(INTDIR)"
!ELSEIF "$(CFG)" == "VBUTIL - Win32 Unicode Release"
"$(INTDIR)\TOOLS.obj" : $(SOURCE) $(DEP_CPP_TOOLS) "$(INTDIR)"
!ELSEIF "$(CFG)" == "VBUTIL - Win32 ANSI Debug"
"$(INTDIR)\TOOLS.obj" : $(SOURCE) $(DEP_CPP_TOOLS) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\WIN32.cpp
DEP_CPP_WIN32=\
"..\..\MSDEV\INCLUDE\BString.H"\
"..\..\MSDEV\INCLUDE\SafeArray.H"\
".\VBUTIL.H"\
".\WIN32.H"\
{$(INCLUDE)}"\OleType.H"\
!IF "$(CFG)" == "VBUTIL - Win32 Unicode Debug"
"$(INTDIR)\WIN32.obj" : $(SOURCE) $(DEP_CPP_WIN32) "$(INTDIR)"
!ELSEIF "$(CFG)" == "VBUTIL - Win32 ANSI Release"
"$(INTDIR)\WIN32.obj" : $(SOURCE) $(DEP_CPP_WIN32) "$(INTDIR)"
!ELSEIF "$(CFG)" == "VBUTIL - Win32 Unicode Release"
"$(INTDIR)\WIN32.obj" : $(SOURCE) $(DEP_CPP_WIN32) "$(INTDIR)"
!ELSEIF "$(CFG)" == "VBUTIL - Win32 ANSI Debug"
"$(INTDIR)\WIN32.obj" : $(SOURCE) $(DEP_CPP_WIN32) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\VBUTIL.cpp
DEP_CPP_VBUTIL=\
"..\..\MSDEV\INCLUDE\BString.H"\
"..\..\MSDEV\INCLUDE\SafeArray.H"\
".\VBUTIL.H"\
{$(INCLUDE)}"\OleType.H"\
!IF "$(CFG)" == "VBUTIL - Win32 Unicode Debug"
"$(INTDIR)\VBUTIL.obj" : $(SOURCE) $(DEP_CPP_VBUTIL) "$(INTDIR)"
!ELSEIF "$(CFG)" == "VBUTIL - Win32 ANSI Release"
"$(INTDIR)\VBUTIL.obj" : $(SOURCE) $(DEP_CPP_VBUTIL) "$(INTDIR)"
!ELSEIF "$(CFG)" == "VBUTIL - Win32 Unicode Release"
"$(INTDIR)\VBUTIL.obj" : $(SOURCE) $(DEP_CPP_VBUTIL) "$(INTDIR)"
!ELSEIF "$(CFG)" == "VBUTIL - Win32 ANSI Debug"
"$(INTDIR)\VBUTIL.obj" : $(SOURCE) $(DEP_CPP_VBUTIL) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\vbutil.def
!IF "$(CFG)" == "VBUTIL - Win32 Unicode Debug"
!ELSEIF "$(CFG)" == "VBUTIL - Win32 ANSI Release"
!ELSEIF "$(CFG)" == "VBUTIL - Win32 Unicode Release"
!ELSEIF "$(CFG)" == "VBUTIL - Win32 ANSI Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\Test.Cpp
DEP_CPP_TEST_=\
"..\..\MSDEV\INCLUDE\BString.H"\
"..\..\MSDEV\INCLUDE\SafeArray.H"\
".\TEST.H"\
".\VBUTIL.H"\
{$(INCLUDE)}"\OleType.H"\
!IF "$(CFG)" == "VBUTIL - Win32 Unicode Debug"
"$(INTDIR)\Test.obj" : $(SOURCE) $(DEP_CPP_TEST_) "$(INTDIR)"
!ELSEIF "$(CFG)" == "VBUTIL - Win32 ANSI Release"
"$(INTDIR)\Test.obj" : $(SOURCE) $(DEP_CPP_TEST_) "$(INTDIR)"
!ELSEIF "$(CFG)" == "VBUTIL - Win32 Unicode Release"
"$(INTDIR)\Test.obj" : $(SOURCE) $(DEP_CPP_TEST_) "$(INTDIR)"
!ELSEIF "$(CFG)" == "VBUTIL - Win32 ANSI Debug"
"$(INTDIR)\Test.obj" : $(SOURCE) $(DEP_CPP_TEST_) "$(INTDIR)"
!ENDIF
# End Source File
# End Target
# End Project
################################################################################
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