⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 snakeframe.h

📁 这是用VC编写的贪食蛇游戏
💻 H
字号:
#if !defined(AFX_SNAKEFRAME_H__18388470_8261_4C7A_B7AC_00F2526B7119__INCLUDED_)
#define AFX_SNAKEFRAME_H__18388470_8261_4C7A_B7AC_00F2526B7119__INCLUDED_
	// Added by ClassView
#include "snakeNode.h"	// Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// snakeFrame.h : header file
//
#define  ST_PRE  0
#define  ST_PLAY 1
/////////////////////////////////////////////////////////////////////////////
// snakeFrame frame
#define  UP      6
#define  DOWN    7
#define  LEFT    8
#define  RIGHT   9

class snakeFrame : public CFrameWnd
{
	DECLARE_DYNCREATE(snakeFrame)
protected:         // protected constructor used by dynamic creation

// Attributes
public:
   snakeFrame();  
// Operations
public:
	bool foodValid(Node fdNode);
	bool AddHead(int orient);
	void NewFood();
	void EatFood();

	void DrawSnake(CDC *pDC);
	void DeleteTail();
    void MoveTo(int st);
	
	void GameOver();
	void GameBegin();
	bool NodeValid(Node *skNode);
    friend class snakeFrame;
// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(snakeFrame)
	protected:
	//}}AFX_VIRTUAL

// Implementation
protected:
	virtual ~snakeFrame();

	// Generated message map functions
	//{{AFX_MSG(snakeFrame)
	afx_msg void OnPaint();
	afx_msg void OnTimer(UINT nIDEvent);
	afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
private:
	int m_gameState;
	int m_state;
	int m_nElapse;
	int m_nScore;
	Node *m_snakeTail;
	Node *m_snakeHead;
	Node m_foodNode;
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SNAKEFRAME_H__18388470_8261_4C7A_B7AC_00F2526B7119__INCLUDED_)

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -