📄 mousetrap2test.py
字号:
#: c04:mousetrap2:MouseTrap2Test.py
# A better mousetrap using tables
import string, sys
sys.path += ['../statemachine', '../mouse']
from State import State
from StateMachine import StateMachine
from MouseAction import MouseAction
class StateT(State):
def __init__(self):
self.transitions = None
def next(self, input):
if self.transitions.has_key(input):
return self.transitions[input]
else:
raise "Input not supported for current state"
class Waiting(StateT):
def run(self):
print "Waiting: Broadcasting cheese smell"
def next(self, input):
# Lazy initialization:
if not self.transitions:
self.transitions = {
MouseAction.appears : MouseTrap.luring
}
return StateT.next(self, input)
class Luring(StateT):
def run(self):
print "Luring: Presenting Cheese, door open"
def next(self, input):
# Lazy initialization:
if not self.transitions:
self.transitions = {
MouseAction.enters : MouseTrap.trapping,
MouseAction.runsAway : MouseTrap.waiting
}
return StateT.next(self, input)
class Trapping(StateT):
def run(self):
print "Trapping: Closing door"
def next(self, input):
# Lazy initialization:
if not self.transitions:
self.transitions = {
MouseAction.escapes : MouseTrap.waiting,
MouseAction.trapped : MouseTrap.holding
}
return StateT.next(self, input)
class Holding(StateT):
def run(self):
print "Holding: Mouse caught"
def next(self, input):
# Lazy initialization:
if not self.transitions:
self.transitions = {
MouseAction.removed : MouseTrap.waiting
}
return StateT.next(self, input)
class MouseTrap(StateMachine):
def __init__(self):
# Initial state
StateMachine.__init__(self, MouseTrap.waiting)
# Static variable initialization:
MouseTrap.waiting = Waiting()
MouseTrap.luring = Luring()
MouseTrap.trapping = Trapping()
MouseTrap.holding = Holding()
moves = map(string.strip,
open("../mouse/MouseMoves.txt").readlines())
mouseMoves = map(MouseAction, moves)
MouseTrap().runAll(mouseMoves)
#<hr>
output = '''
Waiting: Broadcasting cheese smell
mouse appears
Luring: Presenting Cheese, door open
mouse runs away
Waiting: Broadcasting cheese smell
mouse appears
Luring: Presenting Cheese, door open
mouse enters trap
Trapping: Closing door
mouse escapes
Waiting: Broadcasting cheese smell
mouse appears
Luring: Presenting Cheese, door open
mouse enters trap
Trapping: Closing door
mouse trapped
Holding: Mouse caught
mouse removed
Waiting: Broadcasting cheese smell
mouse appears
Luring: Presenting Cheese, door open
mouse runs away
Waiting: Broadcasting cheese smell
mouse appears
Luring: Presenting Cheese, door open
mouse enters trap
Trapping: Closing door
mouse trapped
Holding: Mouse caught
mouse removed
Waiting: Broadcasting cheese smell
'''
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -