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📄 api.cpp

📁 Last Update: Jan 22 2009 可靠UDP传输, 一套高效的基于windows平台的C++ 开发库
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/*****************************************************************************Copyright (c) 2001 - 2009, The Board of Trustees of the University of Illinois.All rights reserved.Redistribution and use in source and binary forms, with or withoutmodification, are permitted provided that the following conditions aremet:* Redistributions of source code must retain the above  copyright notice, this list of conditions and the  following disclaimer.* Redistributions in binary form must reproduce the  above copyright notice, this list of conditions  and the following disclaimer in the documentation  and/or other materials provided with the distribution.* Neither the name of the University of Illinois  nor the names of its contributors may be used to  endorse or promote products derived from this  software without specific prior written permission.THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "ASIS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULARPURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER ORCONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, ORPROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OFLIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDINGNEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THISSOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.*****************************************************************************//*****************************************************************************written by   Yunhong Gu, last updated 01/22/2009*****************************************************************************/#ifdef WIN32   #include <winsock2.h>   #include <ws2tcpip.h>   #include <wspiapi.h>#else   #include <unistd.h>#endif#include <cstring>#include "api.h"#include "core.h"using namespace std;CUDTSocket::CUDTSocket():m_pSelfAddr(NULL),m_pPeerAddr(NULL),m_pUDT(NULL),m_pQueuedSockets(NULL),m_pAcceptSockets(NULL){   #ifndef WIN32      pthread_mutex_init(&m_AcceptLock, NULL);      pthread_cond_init(&m_AcceptCond, NULL);   #else      m_AcceptLock = CreateMutex(NULL, false, NULL);      m_AcceptCond = CreateEvent(NULL, false, false, NULL);   #endif}CUDTSocket::~CUDTSocket(){   if (AF_INET == m_iIPversion)   {      delete (sockaddr_in*)m_pSelfAddr;      delete (sockaddr_in*)m_pPeerAddr;   }   else   {      delete (sockaddr_in6*)m_pSelfAddr;      delete (sockaddr_in6*)m_pPeerAddr;   }   delete m_pUDT;   delete m_pQueuedSockets;   delete m_pAcceptSockets;   #ifndef WIN32      pthread_mutex_destroy(&m_AcceptLock);      pthread_cond_destroy(&m_AcceptCond);   #else      CloseHandle(m_AcceptLock);      CloseHandle(m_AcceptCond);   #endif}////////////////////////////////////////////////////////////////////////////////CUDTUnited::CUDTUnited(){   srand((unsigned int)CTimer::getTime());   m_SocketID = 1 + (int)((1 << 30) * (rand()/(RAND_MAX + 1.0)));   #ifndef WIN32      pthread_mutex_init(&m_ControlLock, NULL);      pthread_mutex_init(&m_IDLock, NULL);      pthread_mutex_init(&m_InitLock, NULL);   #else      m_ControlLock = CreateMutex(NULL, false, NULL);      m_IDLock = CreateMutex(NULL, false, NULL);      m_InitLock = CreateMutex(NULL, false, NULL);   #endif   #ifndef WIN32      pthread_key_create(&m_TLSError, TLSDestroy);   #else      m_TLSError = TlsAlloc();      m_TLSLock = CreateMutex(NULL, false, NULL);   #endif   // Global initialization code   #ifdef WIN32      WORD wVersionRequested;      WSADATA wsaData;      wVersionRequested = MAKEWORD(2, 2);      if (0 != WSAStartup(wVersionRequested, &wsaData))         throw CUDTException(1, 0,  WSAGetLastError());   #endif   m_vMultiplexer.clear();   m_pController = new CControl;   m_bGCStatus = false;}CUDTUnited::~CUDTUnited(){   #ifndef WIN32      pthread_mutex_destroy(&m_ControlLock);      pthread_mutex_destroy(&m_IDLock);      pthread_mutex_destroy(&m_InitLock);   #else      CloseHandle(m_ControlLock);      CloseHandle(m_IDLock);      CloseHandle(m_InitLock);   #endif   #ifndef WIN32      pthread_key_delete(m_TLSError);   #else      TlsFree(m_TLSError);      CloseHandle(m_TLSLock);   #endif   m_vMultiplexer.clear();   delete m_pController;   // Global destruction code   #ifdef WIN32      WSACleanup();   #endif}int CUDTUnited::startup(){   CGuard gcinit(m_InitLock);   if (m_bGCStatus)      return true;   m_bClosing = false;   #ifndef WIN32      pthread_mutex_init(&m_GCStopLock, NULL);      pthread_cond_init(&m_GCStopCond, NULL);      pthread_create(&m_GCThread, NULL, garbageCollect, this);   #else      m_GCStopLock = CreateMutex(NULL, false, NULL);      m_GCStopCond = CreateEvent(NULL, false, false, NULL);      DWORD ThreadID;      m_GCThread = CreateThread(NULL, 0, garbageCollect, this, NULL, &ThreadID);   #endif   m_bGCStatus = true;   return 0;}int CUDTUnited::cleanup(){   CGuard gcinit(m_InitLock);   if (!m_bGCStatus)      return 0;   m_bClosing = true;   #ifndef WIN32      pthread_cond_signal(&m_GCStopCond);      pthread_join(m_GCThread, NULL);      pthread_mutex_destroy(&m_GCStopLock);      pthread_cond_destroy(&m_GCStopCond);   #else      SetEvent(m_GCStopCond);      WaitForSingleObject(m_GCThread, INFINITE);      CloseHandle(m_GCThread);      CloseHandle(m_GCStopLock);      CloseHandle(m_GCStopCond);   #endif   m_bGCStatus = false;   return 0;}UDTSOCKET CUDTUnited::newSocket(const int& af, const int& type){   if ((type != SOCK_STREAM) && (type != SOCK_DGRAM))      throw CUDTException(5, 3, 0);   CUDTSocket* ns = NULL;   try   {      ns = new CUDTSocket;      ns->m_pUDT = new CUDT;      if (AF_INET == af)      {         ns->m_pSelfAddr = (sockaddr*)(new sockaddr_in);         ((sockaddr_in*)(ns->m_pSelfAddr))->sin_port = 0;      }      else      {         ns->m_pSelfAddr = (sockaddr*)(new sockaddr_in6);         ((sockaddr_in6*)(ns->m_pSelfAddr))->sin6_port = 0;      }   }   catch (...)   {      delete ns;      throw CUDTException(3, 2, 0);   }   CGuard::enterCS(m_IDLock);   ns->m_SocketID = -- m_SocketID;   CGuard::leaveCS(m_IDLock);   ns->m_Status = CUDTSocket::INIT;   ns->m_ListenSocket = 0;   ns->m_pUDT->m_SocketID = ns->m_SocketID;   ns->m_pUDT->m_iSockType = (SOCK_STREAM == type) ? UDT_STREAM : UDT_DGRAM;   ns->m_pUDT->m_iIPversion = ns->m_iIPversion = af;   ns->m_pUDT->m_pController = m_pController;   // protect the m_Sockets structure.   CGuard::enterCS(m_ControlLock);   try   {      m_Sockets[ns->m_SocketID] = ns;   }   catch (...)   {      //failure and rollback      delete ns;      ns = NULL;   }   CGuard::leaveCS(m_ControlLock);   if (NULL == ns)      throw CUDTException(3, 2, 0);   return ns->m_SocketID;}int CUDTUnited::newConnection(const UDTSOCKET listen, const sockaddr* peer, CHandShake* hs){   CUDTSocket* ns = NULL;   CUDTSocket* ls = locate(listen);   // if this connection has already been processed   if (NULL != (ns = locate(listen, peer, hs->m_iID, hs->m_iISN)))   {      if (ns->m_pUDT->m_bBroken)      {         // last connection from the "peer" address has been broken         ns->m_Status = CUDTSocket::CLOSED;         ns->m_TimeStamp = CTimer::getTime();         CGuard::enterCS(ls->m_AcceptLock);         ls->m_pQueuedSockets->erase(ns->m_SocketID);         ls->m_pAcceptSockets->erase(ns->m_SocketID);         CGuard::leaveCS(ls->m_AcceptLock);      }      else      {         // connection already exist, this is a repeated connection request         // respond with existing HS information         hs->m_iISN = ns->m_pUDT->m_iISN;         hs->m_iMSS = ns->m_pUDT->m_iMSS;         hs->m_iFlightFlagSize = ns->m_pUDT->m_iFlightFlagSize;         hs->m_iReqType = -1;         hs->m_iID = ns->m_SocketID;         return 0;         //except for this situation a new connection should be started      }   }   // exceeding backlog, refuse the connection request   if (ls->m_pQueuedSockets->size() >= ls->m_uiBackLog)      return -1;   try   {      ns = new CUDTSocket;      ns->m_pUDT = new CUDT(*(ls->m_pUDT));      if (AF_INET == ls->m_iIPversion)      {         ns->m_pSelfAddr = (sockaddr*)(new sockaddr_in);         ((sockaddr_in*)(ns->m_pSelfAddr))->sin_port = 0;         ns->m_pPeerAddr = (sockaddr*)(new sockaddr_in);         memcpy(ns->m_pPeerAddr, peer, sizeof(sockaddr_in));      }      else      {         ns->m_pSelfAddr = (sockaddr*)(new sockaddr_in6);         ((sockaddr_in6*)(ns->m_pSelfAddr))->sin6_port = 0;         ns->m_pPeerAddr = (sockaddr*)(new sockaddr_in6);         memcpy(ns->m_pPeerAddr, peer, sizeof(sockaddr_in6));      }   }   catch (...)   {      delete ns;      return -1;   }   CGuard::enterCS(m_IDLock);   ns->m_SocketID = -- m_SocketID;   CGuard::leaveCS(m_IDLock);   ns->m_ListenSocket = listen;   ns->m_iIPversion = ls->m_iIPversion;   ns->m_pUDT->m_SocketID = ns->m_SocketID;   ns->m_PeerID = hs->m_iID;   ns->m_iISN = hs->m_iISN;   int error = 0;   try   {      // bind to the same addr of listening socket      ns->m_pUDT->open();      updateMux(ns->m_pUDT, ls);      ns->m_pUDT->connect(peer, hs);   }   catch (...)   {      error = 1;      goto ERR_ROLLBACK;   }   ns->m_Status = CUDTSocket::CONNECTED;   // copy address information of local node   ns->m_pUDT->m_pSndQueue->m_pChannel->getSockAddr(ns->m_pSelfAddr);   // protect the m_Sockets structure.   CGuard::enterCS(m_ControlLock);   try   {      m_Sockets[ns->m_SocketID] = ns;   }   catch (...)   {      error = 2;   }   CGuard::leaveCS(m_ControlLock);   CGuard::enterCS(ls->m_AcceptLock);   try   {      ls->m_pQueuedSockets->insert(ns->m_SocketID);   }   catch (...)   {      error = 3;   }   CGuard::leaveCS(ls->m_AcceptLock);   CTimer::triggerEvent();   ERR_ROLLBACK:   if (error > 0)   {      ns->m_pUDT->close();      ns->m_Status = CUDTSocket::CLOSED;      ns->m_TimeStamp = CTimer::getTime();      return -1;   }   // wake up a waiting accept() call   #ifndef WIN32      pthread_cond_signal(&(ls->m_AcceptCond));   #else      SetEvent(ls->m_AcceptCond);   #endif   return 1;}CUDT* CUDTUnited::lookup(const UDTSOCKET u){   // protects the m_Sockets structure   CGuard cg(m_ControlLock);   map<UDTSOCKET, CUDTSocket*>::iterator i = m_Sockets.find(u);   if ((i == m_Sockets.end()) || (i->second->m_Status == CUDTSocket::CLOSED))      throw CUDTException(5, 4, 0);   return i->second->m_pUDT;}CUDTSocket::UDTSTATUS CUDTUnited::getStatus(const UDTSOCKET u){   // protects the m_Sockets structure   CGuard cg(m_ControlLock);   map<UDTSOCKET, CUDTSocket*>::iterator i = m_Sockets.find(u);   if (i == m_Sockets.end())      return CUDTSocket::INIT;   if (i->second->m_pUDT->m_bBroken)      return CUDTSocket::BROKEN;   return i->second->m_Status;   }int CUDTUnited::bind(const UDTSOCKET u, const sockaddr* name, const int& namelen){   CUDTSocket* s = locate(u);   if (NULL == s)      throw CUDTException(5, 4, 0);   // cannot bind a socket more than once   if (CUDTSocket::INIT != s->m_Status)      throw CUDTException(5, 0, 0);   // check the size of SOCKADDR structure   if (AF_INET == s->m_iIPversion)   {      if (namelen != sizeof(sockaddr_in))         throw CUDTException(5, 3, 0);   }   else   {      if (namelen != sizeof(sockaddr_in6))         throw CUDTException(5, 3, 0);   }   s->m_pUDT->open();   updateMux(s->m_pUDT, name);   s->m_Status = CUDTSocket::OPENED;   // copy address information of local node   s->m_pUDT->m_pSndQueue->m_pChannel->getSockAddr(s->m_pSelfAddr);   return 0;}int CUDTUnited::bind(UDTSOCKET u, UDPSOCKET udpsock){   CUDTSocket* s = locate(u);   if (NULL == s)      throw CUDTException(5, 4, 0);   // cannot bind a socket more than once   if (CUDTSocket::INIT != s->m_Status)      throw CUDTException(5, 0, 0);   sockaddr_in name4;   sockaddr_in6 name6;   sockaddr* name;   socklen_t namelen;   if (AF_INET == s->m_iIPversion)   {      namelen = sizeof(sockaddr_in);      name = (sockaddr*)&name4;   }   else   {      namelen = sizeof(sockaddr_in6);      name = (sockaddr*)&name6;   }   if (-1 == ::getsockname(udpsock, name, &namelen))      throw CUDTException(5, 3);   s->m_pUDT->open();   updateMux(s->m_pUDT, name, &udpsock);   s->m_Status = CUDTSocket::OPENED;   // copy address information of local node   s->m_pUDT->m_pSndQueue->m_pChannel->getSockAddr(s->m_pSelfAddr);   return 0;}int CUDTUnited::listen(const UDTSOCKET u, const int& backlog){   CUDTSocket* s = locate(u);   if (NULL == s)      throw CUDTException(5, 4, 0);   // do nothing if the socket is already listening   if (CUDTSocket::LISTENING == s->m_Status)      return 0;   // a socket can listen only if is in OPENED status   if (CUDTSocket::OPENED != s->m_Status)      throw CUDTException(5, 5, 0);   // listen is not supported in rendezvous connection setup   if (s->m_pUDT->m_bRendezvous)      throw CUDTException(5, 7, 0);   if (backlog <= 0)      throw CUDTException(5, 3, 0);   s->m_uiBackLog = backlog;   try   {      s->m_pQueuedSockets = new set<UDTSOCKET>;      s->m_pAcceptSockets = new set<UDTSOCKET>;   }   catch (...)   {      delete s->m_pQueuedSockets;      throw CUDTException(3, 2, 0);   }   s->m_pUDT->listen();   s->m_Status = CUDTSocket::LISTENING;   return 0;}UDTSOCKET CUDTUnited::accept(const UDTSOCKET listen, sockaddr* addr, int* addrlen){   if ((NULL != addr) && (NULL == addrlen))      throw CUDTException(5, 3, 0);   CUDTSocket* ls = locate(listen);   if (ls == NULL)      throw CUDTException(5, 4, 0);   // the "listen" socket must be in LISTENING status   if (CUDTSocket::LISTENING != ls->m_Status)      throw CUDTException(5, 6, 0);   // no "accept" in rendezvous connection setup   if (ls->m_pUDT->m_bRendezvous)      throw CUDTException(5, 7, 0);   UDTSOCKET u = CUDT::INVALID_SOCK;   bool accepted = false;   // !!only one conection can be set up each time!!   #ifndef WIN32      while (!accepted)      {         pthread_mutex_lock(&(ls->m_AcceptLock));         if (ls->m_pQueuedSockets->size() > 0)         {            u = *(ls->m_pQueuedSockets->begin());            ls->m_pAcceptSockets->insert(ls->m_pAcceptSockets->end(), u);            ls->m_pQueuedSockets->erase(ls->m_pQueuedSockets->begin());            accepted = true;         }         else if (!ls->m_pUDT->m_bSynRecving)            accepted = true;         else if (CUDTSocket::LISTENING == ls->m_Status)            pthread_cond_wait(&(ls->m_AcceptCond), &(ls->m_AcceptLock));         if (CUDTSocket::LISTENING != ls->m_Status)            accepted = true;         pthread_mutex_unlock(&(ls->m_AcceptLock));      }   #else      while (!accepted)      {         WaitForSingleObject(ls->m_AcceptLock, INFINITE);

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