📄 渔人过河.cpp
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#include<stdio.h>
struct Situation {
int farmer;
int wolf;
int sheep;
int cabbage;
};
struct Situation conditions [20];
char* action[50];
//-------------------------------------------------------------------------//
void init() // 这里应该就是初始化,说明初始状态,四者都是在南岸
{
conditions[0].farmer = 0;
conditions[0].wolf = 0;
conditions[0].sheep = 0;
conditions[0].cabbage= 0;
}
//-------------------------------------------------------------------------//
void takeWolfOver(int i)
{
action[i] = "把狼带过河.";
conditions[i+1].wolf=1;
conditions[i+1].sheep=conditions[i].sheep;
conditions[i+1].cabbage=conditions[i].cabbage;
}
void takeWolfBack(int i)
{
action[i] = "把狼带回来.";
conditions[i+1].wolf=0;
conditions[i+1].sheep=conditions[i].sheep;
conditions[i+1].cabbage=conditions[i].cabbage;
}
void takeSheepOver(int i)
{
action[i] = "把羊带过河.";
conditions[i+1].wolf=conditions[i].wolf;
conditions[i+1].sheep=1;
conditions[i+1].cabbage=conditions[i].cabbage;
}
void takeSheepBack(int i)
{
action[i] = "把羊带回来.";
conditions[i+1].wolf=conditions[i].wolf;
conditions[i+1].sheep=0;
conditions[i+1].cabbage=conditions[i].cabbage;
}
void takeCabbageOver(int i)
{
action[i] = "把菜带过去.";
conditions[i+1].wolf=conditions[i].wolf;
conditions[i+1].sheep=conditions[i].sheep;
conditions[i+1].cabbage=1;
}
void takeCabbageBack(int i)
{
action[i] = "把菜带回来.";
conditions[i+1].wolf=conditions[i].wolf;
conditions[i+1].sheep=conditions[i].sheep;
conditions[i+1].cabbage=0;
}
void getOverBarely(int i)
{
action[i] = "空手过河.";
conditions[i+1].wolf=conditions[i].wolf;
conditions[i+1].sheep=conditions[i].sheep;
conditions[i+1].cabbage=conditions[i].cabbage;
}
void getBackBarely(int i)
{
action[i] = "空手返回.";
conditions[i+1].wolf=conditions[i].wolf;
conditions[i+1].sheep=conditions[i].sheep;
conditions[i+1].cabbage=conditions[i].cabbage;
}
//------------------------------------------------------------------------------------//
void showPath(int i)
{
int c;
printf("\n\n结果是:\n");
for(c=0; c<i; c++)
{
//cout<<c+1<<action[c]<<endl; //这里的action[]肯定把路径给存下来了。
printf("%d:%s\n",c,action[c]);
}
printf("狼,羊,白菜都到了对岸!");
}
//-------------------------------------------------------------------------------------//
void doStep(int i)
{
int c;
int j;
if( conditions[i].farmer==1&&
conditions[i].wolf==1&&
conditions[i].sheep==1&&
conditions[i].cabbage==1 )
{
//OK,所有的东东都安全过河了!
showPath(i);
return;
}
//check for lose.
if(
(conditions[i].farmer!=conditions[i].wolf && conditions[i].wolf==conditions[i].sheep)
||
(conditions[i].farmer!=conditions[i].sheep && conditions[i].sheep==conditions[i].cabbage)
)
{
//有问题,狼会吃掉羊,或羊会吃掉菜的!
return; //这样也会结束
}
for (c=0; c<i; c++)
{
if (conditions[c].farmer==conditions[i].farmer&&
conditions[c].wolf==conditions[i].wolf&&
conditions[c].sheep==conditions[i].sheep&&
conditions[c].cabbage==conditions[i].cabbage)
{
//已经过河了,或是全部又返回.
return; //就是控制结束用的。
}
}
j=i+1;
if(conditions[i].farmer==0)
{
conditions[j].farmer=1;
getOverBarely(i);
doStep(j);
if(conditions[i].wolf==0)
{
takeWolfOver(i);
doStep(j);
}
if(conditions[i].sheep==0)
{
takeSheepOver(i);
doStep(j);
}
if(conditions[i].cabbage==0)
{
takeCabbageOver(i);
doStep(j);
}
}
else
{
conditions[j].farmer=0;
getBackBarely(i);
doStep(j);
if(conditions[i].wolf==1)
{
takeWolfBack(i);
doStep(j);
}
if(conditions[i].sheep==1)
{
takeSheepBack(i);
doStep(j);
}
if(conditions[i].cabbage==1)
{
takeCabbageBack(i);
doStep(j);
}
}
}
//-------------------------------------------------------------------------------//
void main()
{
init();
doStep(0);
printf("\n");
}
//------------------------------------------------------------------------------//
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