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📄 unit1.lfm

📁 It manages the behaviours of the users
💻 LFM
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object Form1: TForm1  Caption = 'GLScene Dynamic Collision Engine - Demonstration'  ClientHeight = 512  ClientWidth = 678  Font.Height = -11  Font.Name = 'MS Sans Serif'  KeyPreview = True  OnKeyDown = FormKeyDown  OnShow = FormShow  PixelsPerInch = 96  TextHeight = 13  HorzScrollBar.Page = 677  VertScrollBar.Page = 511  Left = 192  Height = 512  Top = 114  Width = 678  object GLSceneViewer1: TGLSceneViewer    Camera = GLCamera1    Buffer.FogEnvironment.FogStart = 50    Buffer.FogEnvironment.FogEnd = 250    Buffer.BackgroundColor = clBlack    Buffer.FogEnable = True    Buffer.OnChange = nil    Buffer.OnStructuralChange = nil    FieldOfView = 157.89707946777344    Align = alClient    OnMouseMove = GLSceneViewer1MouseMove    Height = 512    Width = 678  end  object GLScene1: TGLScene    left = 8    top = 8    object GLLightSource2: TGLLightSource      ConstAttenuation = 1      Position.Coordinates = {        00000000000048420000C8420000803F      }      SpotCutOff = 180    end    object Terrain: TGLTerrainRenderer      HeightDataSource = GLBitmapHDS1      TilesPerTexture = 1      Material.MaterialLibrary = GLMatlLib      BehavioursData = {        0201060C54474C4443455374617469630200060D474C4443454D616E61676572        310203020009090F0000A0410F00000000020008      }    end    object Ground: TGLPlane      Height = 1      Width = 1      XTiles = 50      YTiles = 50      Style = []      Material.FrontProperties.Diffuse.Color = {        D3D2D23EC7C6463FC7C6C63E0000803F      }      Material.MaterialLibrary = GLMatlLib      Direction.Coordinates = {        000000000000803F0000000000000000      }      Position.Coordinates = {        00000000000010C0000000000000803F      }      Scale.Coordinates = {        0000FA430000FA430000803F00000000      }      Up.Coordinates = {        00000000000000000000803F00000000      }      Visible = False      BehavioursData = {        0201060C54474C4443455374617469630200060D474C4443454D616E61676572        310201020009080F0000A0410F00000000020008      }    end    object Balls: TGLDummyCube      CubeSize = 1    end    object moMushroom: TGLFreeForm      NormalsOrientation = mnoInvert      Material.FrontProperties.Diffuse.Color = {        A9A8283F8B8A8A3E9190103E0000803F      }      Position.Coordinates = {        00000000000000000000A0C00000803F      }      BehavioursData = {        0201060C54474C4443455374617469630200060D474C4443454D616E61676572        310202020009090F0000803F0F00000000020008      }    end    object Mushrooms: TGLDummyCube      CubeSize = 1    end    object GLCube1: TGLCube      Material.FrontProperties.Diffuse.Color = {        B1B0B03D9998183F8180003D0000803F      }      Direction.Coordinates = {        00000000CAA8073FAE19593F00000000      }      PitchAngle = 32      Position.Coordinates = {        0000804000000000000020410000803F      }      Scale.Coordinates = {        0000A041000080400000204100000000      }      Up.Coordinates = {        00000000AE19593FCAA807BF00000000      }      BehavioursData = {        0201060C54474C4443455374617469630200060D474C4443454D616E61676572        310201020009090F0000F0410F00000000020008      }    end    object GLDirectOpenGL1: TGLDirectOpenGL      OnRender = GLDirectOpenGL1Render      Visible = False    end    object Player: TGLDummyCube      CubeSize = 1      Position.Coordinates = {        000000000000803F000000000000803F      }      BehavioursData = {        0201060D54474C44434544796E616D69630200060D474C4443454D616E616765        723102000909090F0000003F0F00000000020502000200090000803F0000A03F        0000803F00000000      }      object GLCamera1: TGLCamera        DepthOfView = 300        FocalLength = 50        TargetObject = Player        Position.Coordinates = {          0000000000000040000040C00000803F        }        object GLLightSource1: TGLLightSource          ConstAttenuation = 1          SpotCutOff = 180        end      end      object GLActor1: TGLActor        Interval = 100        Material.MaterialLibrary = GLMatlLib      end      object GLSphere1: TGLSphere        Radius = 1        Material.FrontProperties.Ambient.Color = {          0000803F9190903D000000000000803F        }        Material.FrontProperties.Diffuse.Color = {          BFBE3E3F00000000000000006DE77B3E        }        Material.FrontProperties.Emission.Color = {          0000000000000000A1A0203D0000803F        }        Material.BlendingMode = bmAdditive      end    end    object GLHUDText1: TGLHUDText      BitmapFont = GLWindowsBitmapFont1      Position.Coordinates = {        0000804000000000000000000000803F      }    end    object HelpShadow: TGLHUDText      BitmapFont = GLWindowsBitmapFont1      ModulateColor.Color = {        A19E9E3ECFBC3C3ECFBC3C3E0000803F      }      Position.Coordinates = {        000030410000F841000000000000803F      }    end    object Help: TGLHUDText      BitmapFont = GLWindowsBitmapFont1      Position.Coordinates = {        000020410000F041000000000000803F      }    end  end  object GLCadencer1: TGLCadencer    Scene = GLScene1    Enabled = False    OnProgress = GLCadencer1Progress    left = 8    top = 40  end  object GLDCEManager1: TGLDCEManager    Gravity = -30    WorldScale = 1    MovimentScale = 1    left = 8    top = 72  end  object GLBitmapHDS1: TGLBitmapHDS    left = 8    top = 104  end  object GLMatlLib: TGLMaterialLibrary    left = 8    top = 136  end  object GLWindowsBitmapFont1: TGLWindowsBitmapFont    Font.CharSet = ANSI_CHARSET    Font.Color = clWhite    Font.Height = -13    Font.Name = 'Impact'    left = 8    top = 168  end  object Timer1: TTimer    Interval = 500    OnTimer = Timer1Timer    left = 8    top = 200  endend

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