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📄 unit1.lfm

📁 It manages the behaviours of the users
💻 LFM
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object Form1: TForm1  Left = 252  Height = 414  Top = 125  Width = 513  HorzScrollBar.Page = 512  VertScrollBar.Page = 413  ActiveControl = MoveBtn  Caption = 'Form1'  Constraints.MinHeight = 200  Constraints.MinWidth = 320  Font.Height = -11  Font.Name = 'MS Sans Serif'  OnCreate = FormCreate  object GLSceneViewer1: TGLSceneViewer    Left = 8    Height = 370    Top = 8    Width = 489    Camera = GLCamera1    Buffer.BackgroundColor = clAppWorkspace    Buffer.OnChange = nil    Buffer.OnStructuralChange = nil    FieldOfView = 149.751983642578    Anchors = [akTop, akLeft, akRight, akBottom]  end  object MoveBtn: TBitBtn    Left = 176    Height = 25    Top = 13    Width = 137    Anchors = [akLeft, akBottom]    Caption = 'Start Movement'    NumGlyphs = 0    OnClick = MoveBtnClick    TabOrder = 0  end  object GLScene1: TGLScene    left = 16    top = 16    object DummyCube1: TGLDummyCube      CubeSize = 2      VisibleAtRunTime = True      object Cube2: TGLCube        Material.FrontProperties.Diffuse.Color = {          8786063F8786063F0000803F0000803F        }        Material.FrontProperties.Emission.Color = {          0000000000000000A1A0203F0000803F        }        Material.Texture.MappingTCoordinates.Coordinates = {          000000000000803F0000000000000000        }        Position.Coordinates = {          0000404000000000000000000000803F        }      end    end    object GLLightSource1: TGLLightSource      ConstAttenuation = 1      Diffuse.Color = {        B8B7373FB8B7373FB8B7373F0000803F      }      Position.Coordinates = {        0000204100000000000020410000803F      }      SpotCutOff = 180    end    object Sphere1: TGLSphere      Material.Texture.MappingTCoordinates.Coordinates = {        000000000000803F0000000000000000      }      Position.Coordinates = {        0000004500002042008009450000803F      }      Scale.Coordinates = {        0000A0400000A0400000A04000000000      }      Radius = 0.5    end    object GLCamera1: TGLCamera      DepthOfView = 500      FocalLength = 50      TargetObject = DummyCube1      Position.Coordinates = {        00000000000000000000A0410000803F      }    end  end  object GLCadencer1: TGLCadencer    Scene = GLScene1    Enabled = False    TimeMultiplier = 2    Mode = cmapplicationidle    SleepLength = 10    OnProgress = GLCadencer1Progress    left = 56    top = 16  end  object Timer1: TTimer    OnTimer = Timer1Timer    left = 96    top = 16  endend

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