📄 unit1.lfm
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object Form1: TForm1 Left = 285 Height = 193 Top = 94 Width = 544 HorzScrollBar.Page = 543 VertScrollBar.Page = 192 ActiveControl = CheckBox1 BorderStyle = bsDialog Caption = 'Form1' Font.Height = -11 Font.Name = 'MS Sans Serif' OnCreate = FormCreate object Label1: TLabel Left = 448 Height = 46 Top = 88 Width = 104 Caption = 'Move your mouse'#13#10'over an object and'#13#10'it will start spinning' Color = clNone ParentColor = False end object Label2: TLabel Left = 8 Height = 30 Top = 8 Width = 145 Alignment = taCenter Caption = 'Cube has a small constant'#13#10'and linear damping' Color = clNone ParentColor = False end object Label3: TLabel Left = 168 Height = 46 Width = 116 Alignment = taCenter Caption = 'Dodecahedron has a'#13#10'small constant and'#13#10'quadratic damping' Color = clNone ParentColor = False end object Label4: TLabel Left = 328 Height = 30 Top = 8 Width = 129 Alignment = taCenter Caption = 'Octahedron has a'#13#10'only quadratic damping' Color = clNone ParentColor = False end object GLSceneViewer1: TGLSceneViewer Left = 1 Height = 121 Top = 48 Width = 441 Camera = GLCamera1 FieldOfView = 62.3478775024414 OnMouseMove = GLSceneViewer1MouseMove end object CheckBox1: TCheckBox Left = 448 Height = 24 Top = 144 Width = 96 Caption = 'Double Mass' OnClick = CheckBox1Click TabOrder = 0 end object GLScene1: TGLScene left = 480 top = 16 object GLLightSource1: TGLLightSource ConstAttenuation = 1 Position.Coordinates = { 0000704100002041000020C10000803F } SpotCutOff = 180 end object DummyCube1: TGLDummyCube CubeSize = 1 object Cube: TGLCube Material.FrontProperties.Diffuse.Color = { F8FEFE3E0000803F000000000000803F } Material.Texture.MappingTCoordinates.Coordinates = { 000000000000803F0000000000000000 } Position.Coordinates = { 0000000000000000000000400000803F } end object Dodecahedron: TGLDodecahedron Material.FrontProperties.Diffuse.Color = { 0000803F00000000000000000000803F } Material.Texture.MappingTCoordinates.Coordinates = { 000000000000803F0000000000000000 } end object Octahedron: TGLSphere Material.FrontProperties.Diffuse.Color = { ABAA2A3FABAA2A3F0000803F0000803F } Material.Texture.MappingTCoordinates.Coordinates = { 000000000000803F0000000000000000 } Position.Coordinates = { 0000000000000000000000C00000803F } Radius = 0.5 Slices = 4 Stacks = 2 end end object GLCamera1: TGLCamera DepthOfView = 100 FocalLength = 100 TargetObject = DummyCube1 Position.Coordinates = { 000020410000A040000000000000803F } end end object GLCadencer1: TGLCadencer Scene = GLScene1 OnProgress = GLCadencer1Progress left = 480 top = 48 endend
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