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📄 unit1.lfm

📁 It manages the behaviours of the users
💻 LFM
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object Form1: TForm1  Left = 285  Height = 193  Top = 94  Width = 544  HorzScrollBar.Page = 543  VertScrollBar.Page = 192  ActiveControl = CheckBox1  BorderStyle = bsDialog  Caption = 'Form1'  Font.Height = -11  Font.Name = 'MS Sans Serif'  OnCreate = FormCreate  object Label1: TLabel    Left = 448    Height = 46    Top = 88    Width = 104    Caption = 'Move your mouse'#13#10'over an object and'#13#10'it will start spinning'    Color = clNone    ParentColor = False  end  object Label2: TLabel    Left = 8    Height = 30    Top = 8    Width = 145    Alignment = taCenter    Caption = 'Cube has a small constant'#13#10'and linear damping'    Color = clNone    ParentColor = False  end  object Label3: TLabel    Left = 168    Height = 46    Width = 116    Alignment = taCenter    Caption = 'Dodecahedron has a'#13#10'small constant and'#13#10'quadratic damping'    Color = clNone    ParentColor = False  end  object Label4: TLabel    Left = 328    Height = 30    Top = 8    Width = 129    Alignment = taCenter    Caption = 'Octahedron has a'#13#10'only quadratic damping'    Color = clNone    ParentColor = False  end  object GLSceneViewer1: TGLSceneViewer    Left = 1    Height = 121    Top = 48    Width = 441    Camera = GLCamera1    FieldOfView = 62.3478775024414    OnMouseMove = GLSceneViewer1MouseMove  end  object CheckBox1: TCheckBox    Left = 448    Height = 24    Top = 144    Width = 96    Caption = 'Double Mass'    OnClick = CheckBox1Click    TabOrder = 0  end  object GLScene1: TGLScene    left = 480    top = 16    object GLLightSource1: TGLLightSource      ConstAttenuation = 1      Position.Coordinates = {        0000704100002041000020C10000803F      }      SpotCutOff = 180    end    object DummyCube1: TGLDummyCube      CubeSize = 1      object Cube: TGLCube        Material.FrontProperties.Diffuse.Color = {          F8FEFE3E0000803F000000000000803F        }        Material.Texture.MappingTCoordinates.Coordinates = {          000000000000803F0000000000000000        }        Position.Coordinates = {          0000000000000000000000400000803F        }      end      object Dodecahedron: TGLDodecahedron        Material.FrontProperties.Diffuse.Color = {          0000803F00000000000000000000803F        }        Material.Texture.MappingTCoordinates.Coordinates = {          000000000000803F0000000000000000        }      end      object Octahedron: TGLSphere        Material.FrontProperties.Diffuse.Color = {          ABAA2A3FABAA2A3F0000803F0000803F        }        Material.Texture.MappingTCoordinates.Coordinates = {          000000000000803F0000000000000000        }        Position.Coordinates = {          0000000000000000000000C00000803F        }        Radius = 0.5        Slices = 4        Stacks = 2      end    end    object GLCamera1: TGLCamera      DepthOfView = 100      FocalLength = 100      TargetObject = DummyCube1      Position.Coordinates = {        000020410000A040000000000000803F      }    end  end  object GLCadencer1: TGLCadencer    Scene = GLScene1    OnProgress = GLCadencer1Progress    left = 480    top = 48  endend

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