rfc2030.txt

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Network Working Group                                           D. MillsRequest for Comments: 2030                        University of DelawareObsoletes: 1769                                             October 1996Category: Informational             Simple Network Time Protocol (SNTP) Version 4                         for IPv4, IPv6 and OSIStatus of this Memo   This memo provides information for the Internet community.  This memo   does not specify an Internet standard of any kind.  Distribution of   this memo is unlimited.Abstract   This memorandum describes the Simple Network Time Protocol (SNTP)   Version 4, which is an adaptation of the Network Time Protocol (NTP)   used to synchronize computer clocks in the Internet. SNTP can be used   when the ultimate performance of the full NTP implementation   described in RFC-1305 is not needed or justified. When operating with   current and previous NTP and SNTP versions, SNTP Version 4 involves   no changes to the NTP specification or known implementations, but   rather a clarification of certain design features of NTP which allow   operation in a simple, stateless remote-procedure call (RPC) mode   with accuracy and reliability expectations similar to the UDP/TIME   protocol described in RFC-868.   The only significant protocol change in SNTP Version 4 over previous   versions of NTP and SNTP is a modified header interpretation to   accommodate Internet Protocol Version 6 (IPv6) [DEE96] and OSI   [COL94] addressing. However, SNTP Version 4 includes certain optional   extensions to the basic Version 3 model, including an anycast mode   and an authentication scheme designed specifically for multicast and   anycast modes. While the anycast mode extension is described in this   document, the authentication scheme extension will be described in   another document to be published later. Until such time that a   definitive specification is published, these extensions should be   considered provisional.   This memorandum obsoletes RFC-1769, which describes SNTP Version 3.   Its purpose is to correct certain inconsistencies in the previous   document and to clarify header formats and protocol operations for   current NTP Version 3 (IPv4) and proposed NTP Version 4 (IPv6 and   OSI), which are also used for SNTP. A working knowledge of the NTP   Version 3 specification RFC-1305 is not required for an   implementation of SNTP.Mills                        Informational                      [Page 1]RFC 2030             SNTPv4 for IPv4, IPv6 and OSI          October 19961. Introduction   The Network Time Protocol (NTP) Version 3 specified in RFC-1305   [MIL92] is widely used to synchronize computer clocks in the global   Internet. It provides comprehensive mechanisms to access national   time and frequency dissemination services, organize the time-   synchronization subnet and adjust the local clock in each   participating subnet peer. In most places of the Internet of today,   NTP provides accuracies of 1-50 ms, depending on the characteristics   of the synchronization source and network paths.   RFC-1305 specifies the NTP Version 3 protocol machine in terms of   events, states, transition functions and actions and, in addition,   engineered algorithms to improve the timekeeping quality and mitigate   among several synchronization sources, some of which may be faulty.   To achieve accuracies in the low milliseconds over paths spanning   major portions of the Internet of today, these intricate algorithms,   or their functional equivalents, are necessary. However, in many   cases accuracies in the order of significant fractions of a second   are acceptable. In such cases, simpler protocols such as the Time   Protocol [POS83], have been used for this purpose. These protocols   usually involve an RPC exchange where the client requests the time of   day and the server returns it in seconds past some known reference   epoch.   NTP is designed for use by clients and servers with a wide range of   capabilities and over a wide range of network delays and jitter   characteristics. Most users of the Internet NTP synchronization   subnet of today use a software package including the full suite of   NTP options and algorithms, which are relatively complex, real-time   applications (see http://www.eecis.udel.edu/~ntp). While the software   has been ported to a wide variety of hardware platforms ranging from   personal computers to supercomputers, its sheer size and complexity   is not appropriate for many applications. Accordingly, it is useful   to explore alternative access strategies using simpler software   appropriate for less stringent accuracy expectations.   This document describes the Simple Network Time Protocol (SNTP)   Version 4, which is a simplified access strategy for servers and   clients using NTP Version 3 as now specified and deployed in the   Internet, as well as NTP Version 4 now under development. The access   paradigm is identical to the UDP/TIME Protocol and, in fact, it   should be easily possible to adapt a UDP/TIME client implementation,   say for a personal computer, to operate using SNTP. Moreover, SNTP is   also designed to operate in a dedicated server configuration   including an integrated radio clock. With careful design and control   of the various latencies in the system, which is practical in a   dedicated design, it is possible to deliver time accurate to theMills                        Informational                      [Page 2]RFC 2030             SNTPv4 for IPv4, IPv6 and OSI          October 1996   order of microseconds.   SNTP Version 4 is designed to coexist with existing NTP and SNTP   Version 3 clients and servers, as well as proposed Version 4 clients   and servers. When operating with current and previous versions of NTP   and SNTP, SNTP Version 4 requires no changes to the protocol or   implementations now running or likely to be implemented specifically   for NTP ir SNTP Version 4. To a NTP or SNTP server, NTP and SNTP   clients are undistinguishable; to a NTP or SNTP client, NTP and SNTP   servers are undistinguishable. Like NTP servers operating in non-   symmetric modes, SNTP servers are stateless and can support large   numbers of clients; however, unlike most NTP clients, SNTP clients   normally operate with only a single server. NTP and SNTP Version 3   servers can operate in unicast and multicast modes. In addition, SNTP   Version 4 clients and servers can implement extensions to operate in   anycast mode.   It is strongly recommended that SNTP be used only at the extremities   of the synchronization subnet. SNTP clients should operate only at   the leaves (highest stratum) of the subnet and in configurations   where no NTP or SNTP client is dependent on another SNTP client for   synchronization. SNTP servers should operate only at the root   (stratum 1) of the subnet and then only in configurations where no   other source of synchronization other than a reliable radio or modem   time service is available. The full degree of reliability ordinarily   expected of primary servers is possible only using the redundant   sources, diverse subnet paths and crafted algorithms of a full NTP   implementation. This extends to the primary source of synchronization   itself in the form of multiple radio or modem sources and backup   paths to other primary servers should all sources fail or the   majority deliver incorrect time. Therefore, the use of SNTP rather   than NTP in primary servers should be carefully considered.   An important provision in this document is the reinterpretation of   certain NTP Versino 4 header fields which provide for IPv6 and OSI   addressing and optional anycast extensions designed specifically for   multicast service. These additions are in conjunction with the   proposed NTP Version 4 specification, which will appear as a separate   document. The only difference between the current NTP Version 3 and   proposed NTP Version 4 header formats is the interpretation of the   four-octet Reference Identifier field, which is used primarily to   detect and avoid synchronization loops. In Version 3 and Version 4   primary (stratum-1) servers, this field contains the four-character   ASCII reference identifier defined later in this document. In Version   3 secondary servers and clients, it contains the 32-bit IPv4 address   of the synchronization source. In Version 4 secondary servers and   clients, it contains the low order 32 bits of the last transmit   timestamp received from the synchronization source.Mills                        Informational                      [Page 3]RFC 2030             SNTPv4 for IPv4, IPv6 and OSI          October 1996   In the case of OSI, the Connectionless Transport Service (CLTS) is   used [ISO86]. Each SNTP packet is transmitted as tht TS-Userdata   parameter of a T-UNITDATA Request primitive. Alternately, the header   can be encapsulated in a TPDU which itself is transported using UDP   [DOB91]. It is not advised that NTP be operated at the upper layers   of the OSI stack, such as might be inferred from [FUR94], as this   could seriously degrade accuracy. With the header formats defined in   this document, it is in principle possible to interwork between   servers and clients of one protocol family and another, although the   practical difficulties may make this inadvisable.      In the following, indented paragraphs such as this one contain      information not required by the formal protocol specification, but      considered good practice in protocol implementations.2. Operating Modes and Addressing   SNTP Version 4 can operate in either unicast (point to point),   multicast (point to multipoint) or anycast (multipoint to point)   modes. A unicast client sends a request to a designated server at its   unicast address and expects a reply from which it can determine the   time and, optionally, the roundtrip delay and local clock offset   relative to the server. A multicast server periodically sends a   unsolicited message to a designated IPv4 or IPv6 local broadcast   address or multicast group address and ordinarily expects no requests   from clients. A multicast client listens on this address and   ordinarily sends no requests. An anycast client sends a request to a   designated IPv4 or IPv6 local broadcast address or multicast group   address. One or more anycast servers reply with their individual   unicast addresses. The client binds to the first one received, then   continues operation in unicast mode.      Multicast servers should respond to client unicast requests, as      well as send unsolicited multicast messages. Multicast clients may      send unicast requests in order to determine the network      propagation delay between the server and client and then continue      operation in multicast mode.   In unicast mode, the client and server end-system addresses are   assigned following the usual IPv4, IPv6 or OSI conventions. In   multicast mode, the server uses a designated local broadcast address   or multicast group address. An IP local broadcast address has scope   limited to a single IP subnet, since routers do not propagate IP   broadcast datagrams. On the other hand, an IP multicast group address   has scope extending to potentially the entire Internet. The scoping,   routing and group membership procedures are determined by   considerations beyond the scope of this document. For IPv4, the IANA   has assigned the multicast group address 224.0.1.1 for NTP, which isMills                        Informational                      [Page 4]RFC 2030             SNTPv4 for IPv4, IPv6 and OSI          October 1996   used both by multicast servers and anycast clients. NTP multicast   addresses for IPv6 and OSI have yet to be determined.   Multicast clients listen on the designated local broadcast address or   multicast group address. In the case of local broadcast addresses, no   further provisions are necessary. In the case of IP multicast   addresses, the multicast client and anycast server must implement the   Internet Group Management Protocol (IGMP) [DEE89], in order that the   local router joins the multicast group and relays messages to the   IPv4 or IPv6 multicast group addresses assigned by the IANA. Other   than the IP addressing conventions and IGMP, there is no difference   in server or client operations with either the local broadcast   address or multicast group address.      It is important to adjust the time-to-live (TTL) field in the IP      header of multicast messages to a reasonable value, in order to      limit the network resources used by this (and any other) multicast      service. Only multicast clients in scope will receive multicast      server messages. Only cooperating anycast servers in scope will      reply to a client request. The engineering principles which      determine the proper value to be used are beyond the scope of this      document.

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