📄 gamemanager.java
字号:
if(GameManager.eventTimer > 828)
{
boss01.Initial("Kaida", 20, playerImg1, 20, 24);
boss01.SetNewWeapon(0);
boss01.SetLocation(25, 110);
} else
if(GameManager.eventTimer > 809)
{
boss01.SetDirection(3);
boss01.ChangeAction(2);
boss01.Run();
} else
if(GameManager.eventTimer > 799)
{
boss01.ChangeAction(3);
boss01.Run();
} else
if(GameManager.eventTimer > 789)
{
enemy[0].SetAction(6);
enemy[0].Run();
} else
if(GameManager.eventTimer > 779)
{
enemy[0].SetDestroy(true);
} else
if(GameManager.eventTimer > 778)
{
player.SetAction(0);
} else
if(GameManager.eventTimer > 770)
{
boss01.SetDirection(2);
boss01.Run();
} else
if(GameManager.eventTimer > 750)
{
String msg[] = {
"Who are you?", "Why are you doing here"
};
boss01.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 730)
{
String msg[] = {
"My name is Fay", "Something brought me here"
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 680)
{
String msg[] = {
"Something??", "I don't know what are you", "talking about", "But this place is", "not safe for you"
};
boss01.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 630)
{
String msg[] = {
"I want to get out of here", "as well but all of the doors", "are locked."
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 600)
{
String msg[] = {
"I knew it.", "There is something weird", "inside this house.", "Come with me"
};
boss01.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 580)
{
boss01.SetDirection(3);
boss01.ChangeAction(1);
boss01.Run();
} else
if(GameManager.eventTimer > 560)
{
boss01.SetDirection(0);
boss01.ChangeAction(1);
boss01.Run();
} else
if(GameManager.eventTimer > 557)
{
boss01.SetDirection(1);
boss01.Run();
} else
if(GameManager.eventTimer > 537)
{
player.SetDirection(3);
player.ChangeAction(1);
player.Run();
} else
if(GameManager.eventTimer > 527)
{
player.SetDirection(0);
player.ChangeAction(1);
player.Run();
} else
if(GameManager.eventTimer > 507)
{
String msg[] = {
"Wait for me here.", "I will be back soon"
};
boss01.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 487)
{
boss01.SetDirection(1);
boss01.ChangeAction(1);
boss01.Run();
} else
if(GameManager.eventTimer > 467)
{
player.SetDirection(1);
String msg[] = {
"Wait!", "...."
};
player.SetMessage(msg, 1);
boss01.SetDirection(2);
boss01.ChangeAction(1);
boss01.Run();
} else
if(GameManager.eventTimer > 446)
{
boss01.SetLocation(-100, -100);
} else
{
GameManager.eventTimer = 0;
map.RemoveEventId(GameManager.eventId);
}
} else
{
GameManager.eventTimer = 0;
map.RemoveEventId(GameManager.eventId);
}
break;
case 11: // '\013'
if(player.GetType() == 21)
{
if(GameManager.eventTimer > 999)
{
enemy[0].SetType(0);
} else
if(GameManager.eventTimer > 979)
{
String msg[] = {
"H..E..L..P"
};
enemy[0].SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 949)
{
String msg[] = {
"Who's that!?"
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 919)
{
String msg[] = {
"Releaseeee... Usssss..."
};
enemy[0].SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 889)
{
String msg[] = {
"The sound is from the well!?"
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 859)
{
String msg[] = {
"Spirits ... stoneeeee."
};
enemy[0].SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 829)
{
String msg[] = {
"Spirits stone...?", "Do I need to use it?"
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 799)
{
String msg[] = {
"H..E..L..P..."
};
enemy[0].SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 789)
{
player.ChangeAction(1);
player.Run();
} else
if(GameManager.eventTimer > 788)
{
player.RemoveItem(7);
} else
if(GameManager.eventTimer > 768)
{
String msg[] = {
"[Droping the Spirits Stone]"
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 766)
{
enemy[0].Initial("Dad", 6, 15, 123, 253);
enemy[0].SetHP(1);
} else
if(GameManager.eventTimer > 737)
{
String msg[] = {
"Sarahhh... Get out of here.."
};
enemy[0].SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 707)
{
String msg[] = {
"If it catches you...", ".....", "..We love you Sarah..."
};
enemy[0].SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 706)
{
enemy[0].SetDestroy(true);
} else
if(GameManager.eventTimer <= 696)
{
if(GameManager.eventTimer > 656)
{
String msg[] = {
"Sarah!! ...Who is Sarah!?", "It said 'Us'..", "There must be other spirits...", "somewhere...."
};
player.SetMessage(msg, 1);
} else
{
GameManager.eventTimer = 0;
map.RemoveEventId(GameManager.eventId);
}
}
} else
if(GameManager.eventTimer > 970)
{
String msg[] = {
"I feel something..."
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 960)
{
player.ChangeAction(1);
player.Run();
} else
if(GameManager.eventTimer > 959)
{
player.RemoveItem(7);
} else
if(GameManager.eventTimer > 929)
{
String msg[] = {
"[Droping the Spirits Stone]"
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 928)
{
enemy[0].Initial("Dad", 6, 15, 123, 253);
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