📄 statmch.c
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/************************************************************************
* RSTP library - Rapid Spanning Tree (802.1t, 802.1w)
* Copyright (C) 2001-2003 Optical Access
* Author: Alex Rozin
*
* This file is part of RSTP library.
*
* RSTP library is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation; version 2.1
*
* RSTP library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
* General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with RSTP library; see the file COPYING. If not, write to the Free
* Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
**********************************************************************/
/* Generic (abstract) state machine : 17.13, 17.14 */
/************************************************************************************
此文件为各状态机跳转、进入状态的统一的函数集
************************************************************************************/
#include "base.h"
#include "statmch.h"
#if STP_DBG
# include "stpm.h"
#endif
extern int cl_serv_console_fd;
/************************************************************************************
函数名称:
输入参数:
输出参数:
功能描述: 创建状态机结构。给出状态机的EnterState函数和
CheckCondition函数
返回值:
备注 : 在宏STP_STATE_MACH_IN_LIST被调用,创建所有的状态机的结构
作者 :
日期 :
************************************************************************************/
STATE_MACH_T *
STP_state_mach_create (void (*concreteEnterState) (STATE_MACH_T*),/*函数参数1*/
Bool (*concreteCheckCondition) (STATE_MACH_T *), /*函数参数2*/
char *(*concreteGetStatName) (int), /*函数参数3*/
void *owner,
char *name)
{
STATE_MACH_T *this;
STP_MALLOC (this, STATE_MACH_T, "state machine");
this->State = BEGIN;
this->name = (char *) strdup (name);
this->changeState = False;
#if STP_DBG
this->debug = False;
this->ignoreHop2State = BEGIN;
#endif
this->concreteEnterState = concreteEnterState;
this->concreteCheckCondition = concreteCheckCondition;
this->concreteGetStatName = concreteGetStatName;
this->owner.owner = owner;
return this;
}
/************************************************************************************
函数名称:
输入参数:
输出参数:
功能描述: 删除状态机
返回值:
备注 :
作者 :
日期 :
************************************************************************************/
void STP_state_mach_delete (STATE_MACH_T * this)
{
free (this->name);
STP_FREE (this, "state machine");
}
/************************************************************************************
函数名称:
输入参数:
输出参数: STATE_MACH_T->changeState
功能描述: 调用具体的check_condition函数进行状态转移
返回值: 状态转移成功。True
未转移 False
备注 :
作者 :
日期 :
************************************************************************************/
Bool STP_check_condition (STATE_MACH_T * this)
{
Bool bret;
bret = (*(this->concreteCheckCondition)) (this);
if (bret)
{
this->changeState = True;
}
return bret;
}
/************************************************************************************
函数名称:
输入参数:
输出参数:
功能描述: 根据changeState的值,对状态机进行新的状态操作和状
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