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-@erase ".\gsm\Release\Gsm_dest.obj"
-@erase ".\gsm\Release\Short_te.obj"
-@erase ".\gsm\Release\Lpc.obj"
-@erase ".\gsm\Release\Rpe.obj"
-@erase ".\gsm\Release\Debug.obj"
-@erase ".\gsm\Release\Gsm_crea.obj"
-@erase ".\gsm\Release\Gsm_expl.obj"
-@erase ".\gsm\Release\Gsm_impl.obj"
-@erase ".\gsm\Release\Long_ter.obj"
-@erase ".\gsm\Release\Gsm_enco.obj"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /GX /O2 /I "gsm\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "gsm\inc" /D "WIN32" /D "NDEBUG" /D\
"_WINDOWS" /Fp"$(INTDIR)/gsm.pch" /YX /Fo"$(INTDIR)/" /c
CPP_OBJS=.\gsm\Release/
CPP_SBRS=
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/gsm.bsc"
BSC32_SBRS=
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
LIB32_FLAGS=/nologo /out:"$(OUTDIR)/gsm.lib"
LIB32_OBJS= \
".\gsm\Release\Add.obj" \
".\gsm\Release\Gsm_deco.obj" \
".\gsm\Release\Preproce.obj" \
".\gsm\Release\Table.obj" \
".\gsm\Release\Gsm_prin.obj" \
".\gsm\Release\Gsm_opti.obj" \
".\gsm\Release\Code.obj" \
".\gsm\Release\Decode.obj" \
".\gsm\Release\Gsm_dest.obj" \
".\gsm\Release\Short_te.obj" \
".\gsm\Release\Lpc.obj" \
".\gsm\Release\Rpe.obj" \
".\gsm\Release\Debug.obj" \
".\gsm\Release\Gsm_crea.obj" \
".\gsm\Release\Gsm_expl.obj" \
".\gsm\Release\Gsm_impl.obj" \
".\gsm\Release\Long_ter.obj" \
".\gsm\Release\Gsm_enco.obj"
"$(OUTDIR)\gsm.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "gsm - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "gsm\Debug"
# PROP BASE Intermediate_Dir "gsm\Debug"
# PROP BASE Target_Dir "gsm"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "gsm\Debug"
# PROP Intermediate_Dir "gsm\Debug"
# PROP Target_Dir "gsm"
OUTDIR=.\gsm\Debug
INTDIR=.\gsm\Debug
ALL : "$(OUTDIR)\gsm.lib"
CLEAN :
-@erase ".\gsm\Debug\gsm.lib"
-@erase ".\gsm\Debug\Gsm_crea.obj"
-@erase ".\gsm\Debug\Gsm_expl.obj"
-@erase ".\gsm\Debug\Gsm_impl.obj"
-@erase ".\gsm\Debug\Table.obj"
-@erase ".\gsm\Debug\Long_ter.obj"
-@erase ".\gsm\Debug\Gsm_enco.obj"
-@erase ".\gsm\Debug\Add.obj"
-@erase ".\gsm\Debug\Decode.obj"
-@erase ".\gsm\Debug\Gsm_deco.obj"
-@erase ".\gsm\Debug\Debug.obj"
-@erase ".\gsm\Debug\Preproce.obj"
-@erase ".\gsm\Debug\Gsm_prin.obj"
-@erase ".\gsm\Debug\Gsm_opti.obj"
-@erase ".\gsm\Debug\Lpc.obj"
-@erase ".\gsm\Debug\Code.obj"
-@erase ".\gsm\Debug\Rpe.obj"
-@erase ".\gsm\Debug\Gsm_dest.obj"
-@erase ".\gsm\Debug\Short_te.obj"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /GX /Z7 /Od /I "gsm\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /MLd /W3 /GX /Z7 /Od /I "gsm\inc" /D "WIN32" /D "_DEBUG" /D\
"_WINDOWS" /Fp"$(INTDIR)/gsm.pch" /YX /Fo"$(INTDIR)/" /c
CPP_OBJS=.\gsm\Debug/
CPP_SBRS=
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/gsm.bsc"
BSC32_SBRS=
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
LIB32_FLAGS=/nologo /out:"$(OUTDIR)/gsm.lib"
LIB32_OBJS= \
".\gsm\Debug\Gsm_crea.obj" \
".\gsm\Debug\Gsm_expl.obj" \
".\gsm\Debug\Gsm_impl.obj" \
".\gsm\Debug\Table.obj" \
".\gsm\Debug\Long_ter.obj" \
".\gsm\Debug\Gsm_enco.obj" \
".\gsm\Debug\Add.obj" \
".\gsm\Debug\Decode.obj" \
".\gsm\Debug\Gsm_deco.obj" \
".\gsm\Debug\Debug.obj" \
".\gsm\Debug\Preproce.obj" \
".\gsm\Debug\Gsm_prin.obj" \
".\gsm\Debug\Gsm_opti.obj" \
".\gsm\Debug\Lpc.obj" \
".\gsm\Debug\Code.obj" \
".\gsm\Debug\Rpe.obj" \
".\gsm\Debug\Gsm_dest.obj" \
".\gsm\Debug\Short_te.obj"
"$(OUTDIR)\gsm.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "idea - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "idea\Release"
# PROP BASE Intermediate_Dir "idea\Release"
# PROP BASE Target_Dir "idea"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "idea\Release"
# PROP Intermediate_Dir "idea\Release"
# PROP Target_Dir "idea"
OUTDIR=.\idea\Release
INTDIR=.\idea\Release
ALL : "$(OUTDIR)\idea.lib"
CLEAN :
-@erase ".\idea\Release\idea.lib"
-@erase ".\idea\Release\Idea.obj"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/idea.pch" /YX /Fo"$(INTDIR)/" /c
CPP_OBJS=.\idea\Release/
CPP_SBRS=
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/idea.bsc"
BSC32_SBRS=
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
LIB32_FLAGS=/nologo /out:"$(OUTDIR)/idea.lib"
LIB32_OBJS= \
".\idea\Release\Idea.obj"
"$(OUTDIR)\idea.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "idea - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "idea\Debug"
# PROP BASE Intermediate_Dir "idea\Debug"
# PROP BASE Target_Dir "idea"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "idea\Debug"
# PROP Intermediate_Dir "idea\Debug"
# PROP Target_Dir "idea"
OUTDIR=.\idea\Debug
INTDIR=.\idea\Debug
ALL : "$(OUTDIR)\idea.lib"
CLEAN :
-@erase ".\idea\Debug\idea.lib"
-@erase ".\idea\Debug\Idea.obj"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /MLd /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/idea.pch" /YX /Fo"$(INTDIR)/" /c
CPP_OBJS=.\idea\Debug/
CPP_SBRS=
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/idea.bsc"
BSC32_SBRS=
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
LIB32_FLAGS=/nologo /out:"$(OUTDIR)/idea.lib"
LIB32_OBJS= \
".\idea\Debug\Idea.obj"
"$(OUTDIR)\idea.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "lpc - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "lpc\Release"
# PROP BASE Intermediate_Dir "lpc\Release"
# PROP BASE Target_Dir "lpc"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "lpc\Release"
# PROP Intermediate_Dir "lpc\Release"
# PROP Target_Dir "lpc"
OUTDIR=.\lpc\Release
INTDIR=.\lpc\Release
ALL : "$(OUTDIR)\lpc.lib"
CLEAN :
-@erase ".\lpc\Release\lpc.lib"
-@erase ".\lpc\Release\Lpc.obj"
-@erase ".\lpc\Release\Random.obj"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/lpc.pch" /YX /Fo"$(INTDIR)/" /c
CPP_OBJS=.\lpc\Release/
CPP_SBRS=
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/lpc.bsc"
BSC32_SBRS=
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
LIB32_FLAGS=/nologo /out:"$(OUTDIR)/lpc.lib"
LIB32_OBJS= \
".\lpc\Release\Lpc.obj" \
".\lpc\Release\Random.obj"
"$(OUTDIR)\lpc.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "lpc - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "lpc\Debug"
# PROP BASE Intermediate_Dir "lpc\Debug"
# PROP BASE Target_Dir "lpc"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "lpc\Debug"
# PROP Intermediate_Dir "lpc\Debug"
# PROP Target_Dir "lpc"
OUTDIR=.\lpc\Debug
INTDIR=.\lpc\Debug
ALL : "$(OUTDIR)\lpc.lib"
CLEAN :
-@erase ".\lpc\Debug\lpc.lib"
-@erase ".\lpc\Debug\Random.obj"
-@erase ".\lpc\Debug\Lpc.obj"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /MLd /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/lpc.pch" /YX /Fo"$(INTDIR)/" /c
CPP_OBJS=.\lpc\Debug/
CPP_SBRS=
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/lpc.bsc"
BSC32_SBRS=
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
LIB32_FLAGS=/nologo /out:"$(OUTDIR)/lpc.lib"
LIB32_OBJS= \
".\lpc\Debug\Random.obj" \
".\lpc\Debug\Lpc.obj"
"$(OUTDIR)\lpc.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "libdes - Win32 Release"
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