📄 form1.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace myapp
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
//Timer timer1=new Timer() ;
// Timer timer2=new Timer() ;
//timer1.Enabled=true;
// timer1.Interval=20;
//timer2.Enabled = true;
//timer2.Interval = 20;
//int randomnum1,randomnum2;
// Random rand=new Random() ;
// randomnum1 = rand.Next(20, 30);
// randomnum2 = rand.Next(20,30);
// timer1.Interval = randomnum1;
// timer2.Interval = randomnum2;
//////int[] array = new int[100];
//////int randomnum;
//////Random rand = new Random();
//////for (int ii = 0; ii < 100; ii++)
//////{
////// randomnum = rand.Next(1, 4);
////// array[ii] = randomnum;
//////}
//////for (int jj = 0; jj < 100; jj++)
//////{
////// // switch (array[jj])
////// // {
////// // case 1: timer1.Enabled = false;
////// // timer2.Enabled = true; timer2.Interval = 100;
////// // break;
////// // case 2: timer2.Enabled = false;
////// // timer1.Enabled = true; timer1.Interval = 100;
////// // break;
////// // case 3: timer1.Enabled = true; timer2.Enabled = true;
////// // timer1.Interval = 200; timer2.Interval = 200;
////// // break;
////// // }
////// if (array[jj] == 1)
////// {
////// timer1.Enabled = false;
////// timer2.Enabled = true; timer2.Interval = 100;
////// }
////// else if (array[jj] == 2)
////// {
////// timer2.Enabled = false;
////// timer1.Enabled = true; timer1.Interval = 100;
////// }
////// else if(array [jj]==3)
////// {
////// timer1.Enabled = true; timer2.Enabled = true;
////// timer1.Interval = 200; timer2.Interval = 200;
////// }
//////}
//PictureBox.Image = System.Drawing.Image.FromFile("F:\\C#\\programexamples\\myapp\\lx1.JPEC");
//PictureBox.Image = System.Drawing.Image.FromFile("F:\\C#\\programexamples\\myapp\\lx2.JPEC");
//pictureBox1 .Invalidate ();
}
static int i = 0;
static int j = 0;
private void timer1_Tick(object sender, EventArgs e)
{
// int randomnum1;
// Random rand = new Random();
// randomnum1 = rand.Next(20, 30);
// randomnum2 = rand.Next(20, 30);
// timer1.Interval = randomnum1;
// timer2.Interval = randomnum2;
i++;
pictureBox1.Left = (i % (panel1.Width - 70));
}
private void pictureBox1_Click(object sender, EventArgs e)
{
}
private void timer2_Tick(object sender, EventArgs e)
{
j++;
pictureBox2.Left = (j % (panel2.Width - 70));
}
private void button1_Click(object sender, EventArgs e)
{
if (button1.Text == "开始")
{
timer1.Enabled = true;
button1.Text = "暂停";
if (button2.Text == "开始")
{
//timer1.Interval = 20;
//timer2.Interval = 20;
timer3.Enabled = false;
timer2.Enabled = false;
timer1.Interval = 10;
}
else
{
timer2.Enabled = false;
timer1.Enabled = false;
timer3.Enabled = true;
//timer1.Interval = 20;
//timer2.Interval = 20;
}
}
else
{
timer1.Enabled = false;
button1.Text = "开始";
if (button2.Text == "开始")
{
timer2.Enabled = false;
timer3.Enabled = false;
//timer2.Interval = 10;
}
else
{
timer2.Enabled = true;
timer3.Enabled = false;
timer2.Interval = 10;
}
}
}
private void button2_Click(object sender, EventArgs e)
{
if (button2.Text == "开始")
{
timer2.Enabled = true;
button2.Text = "暂停";
if (button1.Text == "开始")
{
//timer1.Interval = 20;
//timer2.Interval = 20;
timer1.Enabled = false;
timer3.Enabled = false;
timer2.Interval = 10;
}
else
{
timer2.Enabled = false;
timer1.Enabled = false;
timer3.Enabled = true;
//timer1.Interval = 20;
//timer2.Interval = 20;
}
}
else
{
timer2.Enabled = false;
button2.Text = "开始";
if (button1.Text == "开始")
{
timer1.Enabled = false;
timer3.Enabled = false;
// timer1.Interval = 10;
}
else
{
//timer1.Enabled = false;
//timer2.Enabled = false;
timer3.Enabled = false;
timer1.Enabled = true;
timer1.Interval = 10;
}
}
}
private void timer3_Tick(object sender, EventArgs e)
{
//timer1.Enabled = false;
//timer2.Enabled = false;
timer3.Interval = 1000;
int randomnum;
Random rand=new Random() ;
randomnum = rand.Next(1,3);
switch (randomnum)
{
case 1: timer1.Enabled = false;
timer2.Enabled = true; timer2.Interval = 20;
break;
case 2: timer2.Enabled = false;
timer1.Enabled = true; timer1.Interval = 20;
break;
//case 3: timer1.Enabled = true; timer2.Enabled = true;
// timer1.Interval = 200; timer2.Interval = 200;
// break;
}
}
}
}
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