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📄 form1.cs

📁 一个非常简单的并发进程程序
💻 CS
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;

namespace myapp
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
            //Timer timer1=new Timer() ;
           // Timer timer2=new Timer() ;
            
            //timer1.Enabled=true;
            // timer1.Interval=20;
            //timer2.Enabled = true;
            //timer2.Interval = 20;
            //int   randomnum1,randomnum2;
            // Random rand=new Random() ;
            // randomnum1 = rand.Next(20, 30);
            // randomnum2 = rand.Next(20,30);
            // timer1.Interval = randomnum1;
            // timer2.Interval = randomnum2;
            //////int[] array = new int[100];
            //////int randomnum;
            //////Random rand = new Random();
            //////for (int ii = 0; ii < 100; ii++)
            //////{
            //////    randomnum = rand.Next(1, 4);
            //////    array[ii] = randomnum;
            //////}
            //////for (int jj = 0; jj < 100; jj++)
            //////{
            //////    // switch (array[jj])
            //////    // {
            //////    //     case 1: timer1.Enabled = false;
            //////    //         timer2.Enabled = true; timer2.Interval = 100;
            //////    //         break;
            //////    //     case 2: timer2.Enabled = false;
            //////    //         timer1.Enabled = true; timer1.Interval = 100;
            //////    //         break;
            //////    //     case 3: timer1.Enabled = true; timer2.Enabled = true;
            //////    //         timer1.Interval = 200; timer2.Interval = 200;
            //////    //         break;
            //////    // }
            //////    if (array[jj] == 1)
            //////    {
            //////        timer1.Enabled = false;
            //////        timer2.Enabled = true; timer2.Interval = 100;
            //////    }
            //////    else if (array[jj] == 2)
            //////    {
            //////        timer2.Enabled = false;
            //////        timer1.Enabled = true; timer1.Interval = 100;
            //////    }
            //////    else if(array [jj]==3)
            //////    {
            //////        timer1.Enabled = true; timer2.Enabled = true;
            //////        timer1.Interval = 200; timer2.Interval = 200;
            //////    }
            //////} 

            //PictureBox.Image = System.Drawing.Image.FromFile("F:\\C#\\programexamples\\myapp\\lx1.JPEC");
            //PictureBox.Image = System.Drawing.Image.FromFile("F:\\C#\\programexamples\\myapp\\lx2.JPEC");
            //pictureBox1 .Invalidate ();
        }

        static int i = 0;
        static int j = 0;

        private void timer1_Tick(object sender, EventArgs e)
        {
            // int randomnum1;
            // Random rand = new Random();
            // randomnum1 = rand.Next(20, 30);
            // randomnum2 = rand.Next(20, 30);
            // timer1.Interval = randomnum1;
            // timer2.Interval = randomnum2;
            i++;
            pictureBox1.Left = (i % (panel1.Width - 70));
        }

        private void pictureBox1_Click(object sender, EventArgs e)
        {

        }

        private void timer2_Tick(object sender, EventArgs e)
        {
            j++;
            pictureBox2.Left = (j % (panel2.Width - 70));
        }

        private void button1_Click(object sender, EventArgs e)
        {
            if (button1.Text == "开始")
            {
                timer1.Enabled = true;
                button1.Text = "暂停";
                if (button2.Text == "开始")
                {
                    //timer1.Interval = 20;
                    //timer2.Interval = 20;
                    timer3.Enabled = false;
                    timer2.Enabled = false;
                    timer1.Interval = 10;
                }
                else
                {
                    timer2.Enabled = false;
                    timer1.Enabled = false;
                    timer3.Enabled = true;


                    //timer1.Interval = 20;
                    //timer2.Interval = 20;
                }
            }
            else
            {
                timer1.Enabled = false;
                button1.Text = "开始";
                if (button2.Text == "开始")
                {
                    timer2.Enabled = false;
                    timer3.Enabled = false;
                    //timer2.Interval = 10;
                }
                else
                {
                    timer2.Enabled = true;
                    timer3.Enabled = false;
                    timer2.Interval = 10;
                }
            }

        }

        private void button2_Click(object sender, EventArgs e)
        {
            if (button2.Text == "开始")
            {
                timer2.Enabled = true;
                button2.Text = "暂停";
                if (button1.Text == "开始")
                {
                    //timer1.Interval = 20;
                    //timer2.Interval = 20;
                    timer1.Enabled = false;
                    timer3.Enabled = false;
                    timer2.Interval = 10;
                }
                else
                {
                    timer2.Enabled = false;
                    timer1.Enabled = false;
                    timer3.Enabled = true;
                    //timer1.Interval = 20;
                    //timer2.Interval = 20;
                }
            }
            else
            {
                timer2.Enabled = false;
                button2.Text = "开始";
                if (button1.Text == "开始")
                {
                    timer1.Enabled = false;
                    timer3.Enabled = false;

                    // timer1.Interval = 10;
                }
                else
                {
                    //timer1.Enabled = false;
                    //timer2.Enabled = false;
                    timer3.Enabled = false;
                    timer1.Enabled = true;
                    timer1.Interval = 10;
                }
            }
        }

        private void timer3_Tick(object sender, EventArgs e)
        {
            //timer1.Enabled = false;
            //timer2.Enabled = false;
            timer3.Interval = 1000;
            int randomnum;
             Random rand=new Random() ;
             randomnum = rand.Next(1,3);
            switch (randomnum)
            {
                case 1: timer1.Enabled = false;
                    timer2.Enabled = true; timer2.Interval = 20;
                    break;
                case 2: timer2.Enabled = false;
                    timer1.Enabled = true; timer1.Interval = 20;
                    break;
                //case 3: timer1.Enabled = true; timer2.Enabled = true;
                //    timer1.Interval = 200; timer2.Interval = 200;
                //    break;

            }


        }
    }
}

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