📄 qcdestyle.cpp
字号:
/****************************************************************************** $Id: qt/src/widgets/qcdestyle.cpp 2.3.12 edited 2005-10-27 $**** Implementation of CDE-like style class**** Created : 981231**** Copyright (C) 1998-2000 Trolltech AS. All rights reserved.**** This file is part of the widgets module of the Qt GUI Toolkit.**** This file may be distributed under the terms of the Q Public License** as defined by Trolltech AS of Norway and appearing in the file** LICENSE.QPL included in the packaging of this file.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition** licenses may use this file in accordance with the Qt Commercial License** Agreement provided with the Software.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for** information about Qt Commercial License Agreements.** See http://www.trolltech.com/qpl/ for QPL licensing information.** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include "qcdestyle.h"#ifndef QT_NO_STYLE_CDE#include "qapplication.h"#include "qpainter.h"#include "qdrawutil.h" // for now#include "qpixmap.h" // for now#include "qpalette.h" // for now#include "qwidget.h"#include "qlabel.h"#include "qimage.h"#include "qpushbutton.h"#include "qwidget.h"#include "qrangecontrol.h"#include "qscrollbar.h"#include <limits.h>// NOT REVISED/*! \class QCDEStyle qcdestyle.h \brief CDE Look and Feel \ingroup appearance This style provides a slightly improved Motif look similar to some versions of the Common Desktop Environment (CDE). The main difference are thinner frames and more modern radio buttons and check boxes. Together with a dark background and a bright text/foreground color, the style looks quite attractive (at least for Motif fans).*//*! Constructs a QCDEStyle If useHighlightCols is FALSE (the default value), then the style will polish the application's color palette to emulate the Motif way of highlighting, which is a simple inversion between the base and the text color.*/QCDEStyle::QCDEStyle( bool useHighlightCols ) : QMotifStyle( useHighlightCols ){}/*! Destructs the style.*/QCDEStyle::~QCDEStyle(){}/*!\reimp */int QCDEStyle::defaultFrameWidth() const{ return 1;}/*!\reimp */void QCDEStyle::drawArrow( QPainter *p, ArrowType type, bool down, int x, int y, int w, int h, const QColorGroup &g, bool enabled, const QBrush * /* fill */ ){ QPointArray bFill; // fill polygon QPointArray bTop; // top shadow. QPointArray bBot; // bottom shadow. QPointArray bLeft; // left shadow. QWMatrix matrix; // xform matrix bool vertical = type == UpArrow || type == DownArrow; bool horizontal = !vertical; int dim = w < h ? w : h; int colspec = 0x0000; // color specification array if ( dim < 2 ) // too small arrow return; // adjust size and center (to fix rotation below) if ( w > dim ) { x += (w-dim)/2; w = dim; } if ( h > dim ) { y += (h-dim)/2; h = dim; } if ( dim > 3 ) { bFill.resize( dim & 1 ? 3 : 4 ); bTop.resize( 2 ); bBot.resize( 2 ); bLeft.resize( 2 ); bLeft.putPoints( 0, 2, 0,0, 0,dim-1 ); bTop.putPoints( 0, 2, 1,0, dim-1, dim/2); bBot.putPoints( 0, 2, 1,dim-1, dim-1, dim/2); if ( dim > 6 ) { // dim>6: must fill interior bFill.putPoints( 0, 2, 1,dim-1, 1,1 ); if ( dim & 1 ) // if size is an odd number bFill.setPoint( 2, dim - 2, dim / 2 ); else bFill.putPoints( 2, 2, dim-2,dim/2-1, dim-2,dim/2 ); } } else { if ( dim == 3 ) { // 3x3 arrow pattern bLeft.setPoints( 4, 0,0, 0,2, 1,1, 1,1 ); bTop .setPoints( 2, 1,0, 1,0 ); bBot .setPoints( 2, 1,2, 2,1 ); } else { // 2x2 arrow pattern bLeft.setPoints( 2, 0,0, 0,1 ); bTop .setPoints( 2, 1,0, 1,0 ); bBot .setPoints( 2, 1,1, 1,1 ); } } if ( type == UpArrow || type == LeftArrow ) { matrix.translate( x, y ); if ( vertical ) { matrix.translate( 0, h - 1 ); matrix.rotate( -90 ); } else { matrix.translate( w - 1, h - 1 ); matrix.rotate( 180 ); } if ( down ) colspec = horizontal ? 0x2334 : 0x2343; else colspec = horizontal ? 0x1443 : 0x1434; } else if ( type == DownArrow || type == RightArrow ) { matrix.translate( x, y ); if ( vertical ) { matrix.translate( w-1, 0 ); matrix.rotate( 90 ); } if ( down ) colspec = horizontal ? 0x2443 : 0x2434; else colspec = horizontal ? 0x1334 : 0x1343; } QColor *cols[5]; if ( enabled ) { cols[0] = 0; cols[1] = (QColor *)&g.button(); cols[2] = (QColor *)&g.mid(); cols[3] = (QColor *)&g.light(); cols[4] = (QColor *)&g.dark(); } else { cols[0] = 0; cols[1] = (QColor *)&g.button(); cols[2] = (QColor *)&g.button(); cols[3] = (QColor *)&g.button(); cols[4] = (QColor *)&g.button(); }#define CMID *cols[ (colspec>>12) & 0xf ]#define CLEFT *cols[ (colspec>>8) & 0xf ]#define CTOP *cols[ (colspec>>4) & 0xf ]#define CBOT *cols[ colspec & 0xf ] QPen savePen = p->pen(); // save current pen QBrush saveBrush = p->brush(); // save current brush QWMatrix wxm = p->worldMatrix(); QPen pen( NoPen ); QBrush brush = g.brush( enabled?QColorGroup::Button:QColorGroup::Mid ); p->setPen( pen ); p->setBrush( brush ); p->setWorldMatrix( matrix, TRUE ); // set transformation matrix p->drawPolygon( bFill ); // fill arrow p->setBrush( NoBrush ); // don't fill p->setPen( CLEFT ); p->drawLineSegments( bLeft ); p->setPen( CBOT ); p->drawLineSegments( bBot ); p->setPen( CTOP ); p->drawLineSegments( bTop ); p->setWorldMatrix( wxm ); p->setBrush( saveBrush ); // restore brush p->setPen( savePen ); // restore pen#undef CMID#undef CLEFT#undef CTOP#undef CBOT}/*!\reimp */void QCDEStyle::drawIndicator( QPainter* p, int x, int y, int w, int h, const QColorGroup &g, int s, bool down, bool /* enabled */ ){ bool showUp = !down && s == QButton::Off; QBrush fill = down ? g.brush( QColorGroup::Mid ) : g.brush( QColorGroup::Button ); qDrawShadePanel( p, x, y, w, h, g, !showUp, defaultFrameWidth(), &fill ); if (s != QButton::Off) { QPointArray a( 7*2 ); int i, xx, yy; xx = x+3; yy = y+5; for ( i=0; i<3; i++ ) { a.setPoint( 2*i, xx, yy ); a.setPoint( 2*i+1, xx, yy+2 ); xx++; yy++; } yy -= 2; for ( i=3; i<7; i++ ) { a.setPoint( 2*i, xx, yy ); a.setPoint( 2*i+1, xx, yy+2 ); xx++; yy--; } if ( s == QButton::NoChange ) p->setPen( g.dark() ); else p->setPen( g.foreground() ); p->drawLineSegments( a ); }}#define QCOORDARRLEN(x) sizeof(x)/(sizeof(QCOORD)*2)/*!\reimp */void QCDEStyle::drawExclusiveIndicator( QPainter* p, int x, int y, int w, int h, const QColorGroup &g, bool on, bool down, bool /* enabled */ ){ static const QCOORD pts1[] = { // up left lines 1,9, 1,8, 0,7, 0,4, 1,3, 1,2, 2,1, 3,1, 4,0, 7,0, 8,1, 9,1 }; static const QCOORD pts4[] = { // bottom right lines 2,10, 3,10, 4,11, 7,11, 8,10, 9,10, 10,9, 10,8, 11,7, 11,4, 10,3, 10,2 }; static const QCOORD pts5[] = { // inner fill 4,2, 7,2, 9,4, 9,7, 7,9, 4,9, 2,7, 2,4 }; p->eraseRect( x, y, w, h ); QPointArray a( QCOORDARRLEN(pts1), pts1 ); a.translate( x, y ); p->setPen( (down||on) ? g.dark() : g.light() ); p->drawPolyline( a ); a.setPoints( QCOORDARRLEN(pts4), pts4 ); a.translate( x, y ); p->setPen( (down||on) ? g.light() : g.dark() ); p->drawPolyline( a ); a.setPoints( QCOORDARRLEN(pts5), pts5 ); a.translate( x, y ); QColor fillColor = on ? g.dark() : g.background(); p->setPen( fillColor ); p->setBrush( on ? g.brush( QColorGroup::Dark ) : g.brush( QColorGroup::Background ) ); p->drawPolygon( a );}#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -