📄 qgl.h
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/****************************************************************************** $Id: qt/src/opengl/qgl.h 2.3.12 edited 2005-10-27 $**** Definition of OpenGL classes for Qt**** Created : 970112**** Copyright (C) 1992-2000 Trolltech AS. All rights reserved.**** This file is part of the opengl module of the Qt GUI Toolkit.**** This file may be distributed under the terms of the Q Public License** as defined by Trolltech AS of Norway and appearing in the file** LICENSE.QPL included in the packaging of this file.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** Licensees holding valid Qt Enterprise Edition licenses may use this** file in accordance with the Qt Commercial License Agreement provided** with the Software.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for** information about Qt Commercial License Agreements.** See http://www.trolltech.com/qpl/ for QPL licensing information.** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef QGL_H#define QGL_H#ifndef QT_H#include <qwidget.h>#endif // QT_H#define QGL_VERSION 450#define QGL_VERSION_STR "4.5"Q_EXPORT const char *qGLVersion();#if !(defined(Q_WGL) || defined(Q_GLX))#if defined(_OS_WIN32_)#define Q_WGL#else#define Q_GLX#endif#endif#if defined(Q_WGL)#include <qt_windows.h>#endif#include <GL/gl.h>#include <GL/glu.h>class QGLColorMap;class QPixmap;#if defined(Q_GLX)class QGLOverlayWidget;#endif// Namespace class:class Q_EXPORT QGL{public: enum FormatOption { DoubleBuffer = 0x0001, DepthBuffer = 0x0002, Rgba = 0x0004, AlphaChannel = 0x0008, AccumBuffer = 0x0010, StencilBuffer = 0x0020, StereoBuffers = 0x0040, DirectRendering = 0x0080, HasOverlay = 0x0100, SingleBuffer = DoubleBuffer << 16, NoDepthBuffer = DepthBuffer << 16, ColorIndex = Rgba << 16, NoAlphaChannel = AlphaChannel << 16, NoAccumBuffer = AccumBuffer << 16, NoStencilBuffer = StencilBuffer << 16, NoStereoBuffers = StereoBuffers << 16, IndirectRendering = DirectRendering << 16, NoOverlay = HasOverlay << 16 };};class Q_EXPORT QGLFormat : public QGL{public: QGLFormat(); QGLFormat( int options, int plane = 0 ); bool doubleBuffer() const; void setDoubleBuffer( bool enable ); bool depth() const; void setDepth( bool enable ); bool rgba() const; void setRgba( bool enable ); bool alpha() const; void setAlpha( bool enable ); bool accum() const; void setAccum( bool enable ); bool stencil() const; void setStencil( bool enable ); bool stereo() const; void setStereo( bool enable ); bool directRendering() const; void setDirectRendering( bool enable ); bool hasOverlay() const; void setOverlay( bool enable ); int plane() const; void setPlane( int plane ); void setOption( FormatOption opt ); bool testOption( FormatOption opt ) const; static QGLFormat defaultFormat(); static void setDefaultFormat( const QGLFormat& f ); static QGLFormat defaultOverlayFormat(); static void setDefaultOverlayFormat( const QGLFormat& f ); static bool hasOpenGL(); static bool hasOpenGLOverlays(); friend Q_EXPORT bool operator==( const QGLFormat&, const QGLFormat& ); friend Q_EXPORT bool operator!=( const QGLFormat&, const QGLFormat& ); private: uint opts; int pln;};Q_EXPORT bool operator==( const QGLFormat&, const QGLFormat& );Q_EXPORT bool operator!=( const QGLFormat&, const QGLFormat& );class Q_EXPORT QGLContext : public QGL{public: QGLContext( const QGLFormat& format, QPaintDevice* device ); virtual ~QGLContext(); virtual bool create( const QGLContext* shareContext = 0 ); bool isValid() const; bool isSharing() const; virtual void reset(); QGLFormat format() const; virtual void setFormat( const QGLFormat& format ); virtual void makeCurrent(); virtual void swapBuffers() const; QPaintDevice* device() const; QColor overlayTransparentColor() const; static const QGLContext* currentContext();protected: virtual bool chooseContext( const QGLContext* shareContext = 0 ); virtual void doneCurrent(); #if defined(Q_WGL) virtual int choosePixelFormat( void* pfd, HDC pdc );#elif defined(Q_GLX) virtual void* tryVisual( const QGLFormat& f, int bufDepth = 1 ); virtual void* chooseVisual();#endif bool deviceIsPixmap() const; bool windowCreated() const; void setWindowCreated( bool on ); bool initialized() const; void setInitialized( bool on ); uint colorIndex( const QColor& c ) const;protected:#if defined(Q_WGL) HGLRC rc; HDC dc; WId win; int pixelFormatId; QGLColorMap* cmap;#elif defined(Q_GLX) void* vi; void* cx; Q_UINT32 gpm;#endif QGLFormat glFormat;private: bool valid; bool sharing; bool initDone; bool crWin; QPaintDevice* paintDevice; QColor transpColor; static QGLContext* currentCtx; friend class QGLWidget; private: // Disabled copy constructor and operator= QGLContext() {} QGLContext( const QGLContext& ) {} QGLContext& operator=( const QGLContext& ) { return *this; }};class Q_EXPORT QGLWidget : public QWidget, public QGL{ Q_OBJECTpublic: QGLWidget( QWidget* parent=0, const char* name=0, const QGLWidget* shareWidget = 0, WFlags f=0 ); QGLWidget( const QGLFormat& format, QWidget* parent=0, const char* name=0, const QGLWidget* shareWidget = 0, WFlags f=0 ); ~QGLWidget(); void qglColor( const QColor& c ) const; void qglClearColor( const QColor& c ) const; bool isValid() const; bool isSharing() const; virtual void makeCurrent(); bool doubleBuffer() const; virtual void swapBuffers(); QGLFormat format() const;#if 1 virtual void setFormat( const QGLFormat& format ); // OBSOLETE#endif const QGLContext* context() const;#if 1 virtual void setContext( QGLContext* context, const QGLContext* shareContext = 0, bool deleteOldContext = TRUE ); // OBSOLETE#endif virtual QPixmap renderPixmap( int w = 0, int h = 0, bool useContext = FALSE ); virtual void makeOverlayCurrent(); const QGLContext* overlayContext() const; void setMouseTracking( bool enable ); static QImage convertToGLFormat( const QImage& img );public slots: virtual void updateGL(); virtual void updateOverlayGL();protected: virtual void initializeGL(); virtual void resizeGL( int w, int h ); virtual void paintGL(); virtual void initializeOverlayGL(); virtual void resizeOverlayGL( int w, int h ); virtual void paintOverlayGL(); void setAutoBufferSwap( bool on ); bool autoBufferSwap() const; void paintEvent( QPaintEvent* ); void resizeEvent( QResizeEvent* ); virtual void glInit(); virtual void glDraw(); private: void init( const QGLFormat& fmt, const QGLWidget* shareWidget ); bool renderCxPm( QPixmap* pm ); QGLContext* glcx; bool autoSwap;#if defined(Q_WGL) QGLContext* olcx;#elif defined(Q_GLX) QGLOverlayWidget* olw; friend class QGLOverlayWidget;#endifprivate: // Disabled copy constructor and operator=#if defined(Q_DISABLE_COPY) QGLWidget( const QGLWidget& ); QGLWidget& operator=( const QGLWidget& );#endif};//// QGLFormat inline functions//inline bool QGLFormat::doubleBuffer() const{ return testOption( DoubleBuffer );}inline bool QGLFormat::depth() const{ return testOption( DepthBuffer );}inline bool QGLFormat::rgba() const{ return testOption( Rgba );}inline bool QGLFormat::alpha() const{ return testOption( AlphaChannel );}inline bool QGLFormat::accum() const{ return testOption( AccumBuffer );}inline bool QGLFormat::stencil() const{ return testOption( StencilBuffer );}inline bool QGLFormat::stereo() const{ return testOption( StereoBuffers );}inline bool QGLFormat::directRendering() const{ return testOption( DirectRendering );}inline bool QGLFormat::hasOverlay() const{ return testOption( HasOverlay );}//// QGLContext inline functions//inline bool QGLContext::isValid() const{ return valid;}inline bool QGLContext::isSharing() const{ return sharing;}inline QGLFormat QGLContext::format() const{ return glFormat;}inline QPaintDevice* QGLContext::device() const{ return paintDevice;}inline bool QGLContext::deviceIsPixmap() const{ return paintDevice->devType() == QInternal::Pixmap;}inline bool QGLContext::windowCreated() const{ return crWin;}inline void QGLContext::setWindowCreated( bool on ){ crWin = on;}inline bool QGLContext::initialized() const{ return initDone;}inline void QGLContext::setInitialized( bool on ){ initDone = on;}inline const QGLContext* QGLContext::currentContext(){ return currentCtx;}//// QGLWidget inline functions//inline QGLFormat QGLWidget::format() const{ return glcx->format();}inline const QGLContext *QGLWidget::context() const{ return glcx;}inline bool QGLWidget::doubleBuffer() const{ return glcx->format().doubleBuffer();}inline void QGLWidget::setAutoBufferSwap( bool on ){ autoSwap = on;}inline bool QGLWidget::autoBufferSwap() const{ return autoSwap;}#endif // QGL_H
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