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📄 qgl_x11.cpp

📁 qtopia-phone-2.2.0 下支持的opengl源程序。
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/****************************************************************************** $Id: qt/src/opengl/qgl_x11.cpp   2.3.12   edited 2005-10-27 $**** Implementation of OpenGL classes for Qt**** Created : 970112**** Copyright (C) 1992-2002 Trolltech AS.  All rights reserved.**** This file is part of the opengl module of the Qt GUI Toolkit.**** This file may be distributed under the terms of the Q Public License** as defined by Trolltech AS of Norway and appearing in the file** LICENSE.QPL included in the packaging of this file.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** Licensees holding valid Qt Enterprise Edition licenses for Unix/X11 may** use this file in accordance with the Qt Commercial License Agreement** provided with the Software.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for**   information about Qt Commercial License Agreements.** See http://www.trolltech.com/qpl/ for QPL licensing information.** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include "qgl.h"#if defined(Q_GLX)#include <qpixmap.h>#include <qapplication.h>#include <qintdict.h>#define INT8  dummy_INT8#define INT32 dummy_INT32#include <GL/glx.h>#undef  INT8#undef  INT32#include <X11/Xlib.h>#include <X11/Xutil.h>#include <X11/Xos.h>#include <X11/Xatom.h>#include <X11/Xmu/StdCmap.h>/*  The choose_cmap function is internal and used by QGLWidget::setContext()  and GLX (not Windows).  If the application can't find any sharable  colormaps, it must at least create as few colormaps as possible.  The  dictionary solution below ensures only one colormap is created per visual.  Colormaps are also deleted when the application terminates.*/struct CMapEntry {    CMapEntry();   ~CMapEntry();    Colormap		cmap;    bool		alloc;    XStandardColormap	scmap;};CMapEntry::CMapEntry(){    cmap = 0;    alloc = FALSE;    scmap.colormap = 0;}CMapEntry::~CMapEntry(){    if ( alloc )	XFreeColormap( QPaintDevice::x11AppDisplay(), cmap );}static QIntDict<CMapEntry> *cmap_dict = 0;static bool		    mesa_gl   = FALSE;static void cleanup_cmaps(){    if ( !cmap_dict )	return;    cmap_dict->setAutoDelete( TRUE );    delete cmap_dict;    cmap_dict = 0;}static Colormap choose_cmap( Display *dpy, XVisualInfo *vi ){    if ( !cmap_dict ) {	cmap_dict = new QIntDict<CMapEntry>;	const char *v = glXQueryServerString( dpy, vi->screen, GLX_VERSION );	if ( v )	    mesa_gl = strstr(v,"Mesa") != 0;	qAddPostRoutine( cleanup_cmaps );    }    CMapEntry *x = cmap_dict->find( (long)vi->visualid );    if ( x )					// found colormap for visual	return x->cmap;    x = new CMapEntry();    XStandardColormap *c;    int n, i;    //qDebug( "Choosing cmap for vID %0x", vi->visualid );    if ( vi->visualid == 	 XVisualIDFromVisual( (Visual*)QPaintDevice::x11AppVisual() ) ) {	//qDebug( "Using x11AppColormap" );	return QPaintDevice::x11AppColormap();    }    if ( mesa_gl ) {				// we're using MesaGL	Atom hp_cmaps = XInternAtom( dpy, "_HP_RGB_SMOOTH_MAP_LIST", TRUE );	if ( hp_cmaps && vi->visual->c_class == TrueColor && vi->depth == 8 ) {	    if ( XGetRGBColormaps(dpy,RootWindow(dpy,vi->screen),&c,&n,				  hp_cmaps) ) {		i = 0;		while ( i < n && x->cmap == 0 ) {		    if ( c[i].visualid == vi->visual->visualid ) {			x->cmap = c[i].colormap;			x->scmap = c[i];			//qDebug( "Using HP_RGB scmap" );		    }		    i++;		}		XFree( (char *)c );	    }	}    }#if !defined(_OS_SOLARIS_)    if ( !x->cmap ) {	if ( XmuLookupStandardColormap(dpy,vi->screen,vi->visualid,vi->depth,				       XA_RGB_DEFAULT_MAP,FALSE,TRUE) ) {	    if ( XGetRGBColormaps(dpy,RootWindow(dpy,vi->screen),&c,&n,				  XA_RGB_DEFAULT_MAP) ) {		i = 0;		while ( i < n && x->cmap == 0 ) {		    if ( c[i].visualid == vi->visualid ) {			x->cmap = c[i].colormap;			x->scmap = c[i];			//qDebug( "Using RGB_DEFAULT scmap" );		    }		    i++;		}		XFree( (char *)c );	    }	}    }#endif    if ( !x->cmap ) {				// no shared cmap found	x->cmap = XCreateColormap( dpy, RootWindow(dpy,vi->screen), vi->visual,				   AllocNone );	x->alloc = TRUE;	//qDebug( "Allocating cmap" );    }    cmap_dict->insert( (long)vi->visualid, x ); // associate cmap with visualid    return x->cmap;}struct TransColor{    VisualID	vis;    long	color;};static QArray<TransColor> trans_colors;static int trans_colors_init = FALSE;static void find_trans_colors(){    struct OverlayProp {	long  visual;	long  type;	long  value;	long  layer;    };    trans_colors_init = TRUE;    Display* appDisplay = QPaintDevice::x11AppDisplay();    QWidget* rootWin = QApplication::desktop();    if ( !rootWin )	return;					// Should not happen    Atom overlayVisualsAtom = XInternAtom( appDisplay,					   "SERVER_OVERLAY_VISUALS", True );    if ( overlayVisualsAtom == None )	return;					// Server has no overlays    Atom actualType;    int actualFormat;    ulong nItems;    ulong bytesAfter;    OverlayProp* overlayProps = 0;    int res = XGetWindowProperty( appDisplay, rootWin->winId(),				  overlayVisualsAtom, 0, 10000, False, 				  overlayVisualsAtom, &actualType, 				  &actualFormat, &nItems, &bytesAfter,				  (uchar**)&overlayProps );    if ( res != Success || actualType != overlayVisualsAtom	 || actualFormat != 32 || nItems < 4 || !overlayProps )	return;					// Error reading property	    int numProps = nItems / 4;    trans_colors.resize( numProps );    int j = 0;    for ( int i = 0; i < numProps; i++ ) {	if ( overlayProps[i].type == 1 ) {	    trans_colors[j].vis = (VisualID)overlayProps[i].visual;	    trans_colors[j].color = (int)overlayProps[i].value;	    j++;	}    }    XFree( overlayProps );    trans_colors.truncate( j );}/*****************************************************************************  QGLFormat UNIX/GLX-specific code *****************************************************************************/bool QGLFormat::hasOpenGL(){    return glXQueryExtension(qt_xdisplay(),0,0) != 0;}bool QGLFormat::hasOpenGLOverlays(){    if ( !trans_colors_init )	find_trans_colors();    return trans_colors.size() > 0;}/*****************************************************************************  QGLContext UNIX/GLX-specific code *****************************************************************************/bool QGLContext::chooseContext( const QGLContext* shareContext ){    Display* disp = paintDevice->x11Display();    vi = chooseVisual();    if ( !vi )	return FALSE;    if ( deviceIsPixmap() && 	 (((XVisualInfo*)vi)->depth != paintDevice->x11Depth() ||	  ((XVisualInfo*)vi)->screen != paintDevice->x11Screen() ||	  ((XVisualInfo*)vi)->visualid != 	        XVisualIDFromVisual( (Visual*) paintDevice->x11Visual() )) )     {	XFree( vi );	XVisualInfo appVisInfo;	memset( &appVisInfo, 0, sizeof(XVisualInfo) );	appVisInfo.visualid = XVisualIDFromVisual( (Visual*)paintDevice->x11Visual() );	int nvis;	vi = XGetVisualInfo( disp, VisualIDMask, &appVisInfo, &nvis );	if ( !vi )	    return FALSE;		int useGL;	glXGetConfig( disp, (XVisualInfo*)vi, GLX_USE_GL, &useGL );	if ( !useGL )	    return FALSE;	//# Chickening out already...    }    int res;    glXGetConfig( disp, (XVisualInfo*)vi, GLX_LEVEL, &res );    glFormat.setPlane( res );    glXGetConfig( disp, (XVisualInfo*)vi, GLX_DOUBLEBUFFER, &res );    glFormat.setDoubleBuffer( res );    glXGetConfig( disp, (XVisualInfo*)vi, GLX_DEPTH_SIZE, &res );    glFormat.setDepth( res );    glXGetConfig( disp, (XVisualInfo*)vi, GLX_RGBA, &res );    glFormat.setRgba( res );    glXGetConfig( disp, (XVisualInfo*)vi, GLX_ALPHA_SIZE, &res );    glFormat.setAlpha( res );    glXGetConfig( disp, (XVisualInfo*)vi, GLX_ACCUM_RED_SIZE, &res );    glFormat.setAccum( res );    glXGetConfig( disp, (XVisualInfo*)vi, GLX_STENCIL_SIZE, &res );    glFormat.setStencil( res );    glXGetConfig( disp, (XVisualInfo*)vi, GLX_STEREO, &res );    glFormat.setStereo( res );    Bool direct = format().directRendering() ? True : False;        if ( shareContext && 	 ( !shareContext->isValid() || !shareContext->cx ) ) {#if defined(CHECK_NULL)	    qWarning("QGLContext::chooseContext(): Cannot share with invalid context");#endif	    shareContext = 0;    }    // sharing between rgba and color-index will give wrong colors    // Also, if one context is doing direct rendering and the other renders    // via the X server things will go terribly wrong.    if ( shareContext &&          ((format().rgba() != shareContext->format().rgba()) ||          (direct != shareContext->format().directRendering()) ) )	shareContext = 0;    cx = 0;    if ( shareContext ) {	cx = glXCreateContext( disp, (XVisualInfo *)vi,			       (GLXContext)shareContext->cx, direct );	if ( cx )	    sharing = TRUE;    }    if ( !cx )	cx = glXCreateContext( disp, (XVisualInfo *)vi, None, direct );    if ( !cx )	return FALSE;    glFormat.setDirectRendering( glXIsDirect( disp, (GLXContext)cx ) );    if ( deviceIsPixmap() ) {#if defined(GLX_MESA_pixmap_colormap) && defined(QGL_USE_MESA_EXT)	gpm = glXCreateGLXPixmapMESA( disp, (XVisualInfo *)vi,				      paintDevice->handle(),				      choose_cmap( disp, (XVisualInfo *)vi ) );#else	gpm = (Q_UINT32)glXCreateGLXPixmap( disp, (XVisualInfo *)vi,					    paintDevice->handle() );#endif	if ( !gpm )	    return FALSE;    }    return TRUE;}/*  <strong>X11 only</strong>: This virtual function tries to find a  visual that matches the format, reducing the demands if the original  request cannot be met.  The algorithm for reducing the demands of the format is quite  simple-minded, so override this method in your subclass if your  application has spcific requirements on visual selection.  \sa chooseContext()*/void *QGLContext::chooseVisual(){    static int bufDepths[] = { 8, 4, 2, 1 };	// Try 16, 12 also?     //todo: if pixmap, also make sure that vi->depth == pixmap->depth    void* vis = 0;    int i = 0;    bool fail = FALSE;    QGLFormat fmt = format();    bool tryDouble = !fmt.doubleBuffer();  // Some GL impl's only have double    bool triedDouble = FALSE;    while( !fail && !( vis = tryVisual( fmt, bufDepths[i] ) ) ) {	if ( !fmt.rgba() && bufDepths[i] > 1 ) {	    i++;	    continue;	}	if ( tryDouble ) {	    fmt.setDoubleBuffer( TRUE );	    tryDouble = FALSE;	    triedDouble = TRUE;	    continue;	}	else if ( triedDouble ) {	    fmt.setDoubleBuffer( FALSE );	    triedDouble = FALSE;	}	if ( fmt.stereo() ) {	    fmt.setStereo( FALSE );	    continue;	}	if ( fmt.accum() ) {	    fmt.setAccum( FALSE );	    continue;	}	if ( fmt.stencil() ) {	    fmt.setStencil( FALSE );	    continue;	}	if ( fmt.alpha() ) {	    fmt.setAlpha( FALSE );	    continue;	}	if ( fmt.depth() ) {	    fmt.setDepth( FALSE );	    continue;	}	if ( fmt.doubleBuffer() ) {	    fmt.setDoubleBuffer( FALSE );	    continue;	}	fail = TRUE;    }    glFormat = fmt;    return vis;}	  /*  <strong>X11 only</strong>: This virtual function chooses a visual  that matches the OpenGL \link format() format\endlink. Reimplement this  function in a subclass if you need a custom visual.  \sa chooseContext()*/void *QGLContext::tryVisual( const QGLFormat& f, int bufDepth ){    int spec[40];    int i = 0;    spec[i++] = GLX_LEVEL;    spec[i++] = f.plane();#if defined(GLX_VERSION_1_1) && defined(GLX_EXT_visual_info)    static bool useTranspExt = FALSE;    static bool useTranspExtChecked = FALSE;    if ( f.plane() && !useTranspExtChecked && paintDevice ) {	QCString estr( glXQueryExtensionsString( paintDevice->x11Display(),						 paintDevice->x11Screen() ) );	useTranspExt = estr.contains( "GLX_EXT_visual_info" );	//# (A bit simplistic; that could theoretically be a substring)	if ( useTranspExt ) {	    QCString cstr( glXGetClientString( paintDevice->x11Display(),					       GLX_VENDOR ) );	    useTranspExt = !cstr.contains( "Xi Graphics" ); // bug workaround	}	useTranspExtChecked = TRUE;    }    if ( f.plane() && useTranspExt ) {	// Required to avoid non-transparent overlay visual(!) on some systems	spec[i++] = GLX_TRANSPARENT_TYPE_EXT;	spec[i++] = GLX_TRANSPARENT_INDEX_EXT; //# Depending on format, really    }#endif    if ( f.doubleBuffer() )	spec[i++] = GLX_DOUBLEBUFFER;    if ( f.depth() ) {	spec[i++] = GLX_DEPTH_SIZE;	spec[i++] = 1;    }    if ( f.stereo() ) {

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