📄 fps_counter.cpp
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//////////////////////////////////////////////////////////////////////////////////////////
// FPS_COUNTER.cpp
// functions to calculate frames per second
// Downloaded from: www.paulsprojects.net
// Created: 20th July 2002
//
// Copyright (c) 2006, Paul Baker
// Distributed under the New BSD Licence. (See accompanying file License.txt or copy at
// http://www.paulsprojects.net/NewBSDLicense.txt)
//////////////////////////////////////////////////////////////////////////////////////////
#include <windows.h>
#include "LOG.h"
#include "FPS_COUNTER.h"
extern LOG errorLog;
void FPS_COUNTER::Update(void)
{
//keep track of time lapse and frame count
time = timeGetTime()*0.001f; //get current time in seconds
++frames; //increase frame count
if(time-lastTime>1.0f) //if it has been 1 second
{
fps = frames/(time-lastTime); //update fps number
lastTime= time; //set beginning count
frames = 0L; //reset frames this second
}
}
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