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📄 sfxwin.dsp

📁 7z一个高压缩比的压缩程序源代码,重要的是里面的算法值得学习
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# Microsoft Developer Studio Project File - Name="SFXWin" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=SFXWin - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "SFXWin.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "SFXWin.mak" CFG="SFXWin - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "SFXWin - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "SFXWin - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "SFXWin - Win32 ReleaseD" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "SFXWin - Win32 Release"

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# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /Gz /MD /W3 /GX /O1 /I "..\..\..\\" /D "NDEBUG" /D "_SFXWIN32" /D "_WINDOWS" /D "_MBCS" /D "EXTRACT_ONLY" /D "NO_REGISTRY" /D "NO_READ_FROM_CODER" /D "_SFX" /Yu"StdAfx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD RSC /l 0x419 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LINK32=link.exe
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"C:\Util\7z.sfx" /opt:NOWIN98
# SUBTRACT LINK32 /pdb:none

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# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
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# PROP Use_Debug_Libraries 1
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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LINK32=link.exe
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"C:\Util\7z.sfx" /pdbtype:sept

!ELSEIF  "$(CFG)" == "SFXWin - Win32 ReleaseD"

# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "SFXWin___Win32_ReleaseD"
# PROP BASE Intermediate_Dir "SFXWin___Win32_ReleaseD"
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# PROP Use_MFC 0
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# PROP Output_Dir "SFXWin___Win32_ReleaseD"
# PROP Intermediate_Dir "SFXWin___Win32_ReleaseD"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /Gz /MT /W3 /GX /O1 /I "..\..\..\\" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "EXTRACT_ONLY" /D "EXCLUDE_COM" /D "NO_REGISTRY" /D "FORMAT_7Z" /D "COMPRESS_LZMA" /D "COMPRESS_BCJ_X86" /D "COMPRESS_BCJ2" /D "COMPRESS_COPY" /D "COMPRESS_PPMD" /D "_SFX" /D "CRYPTO_7ZAES" /D "CRYPTO_AES" /Yu"StdAfx.h" /FD /c
# ADD CPP /nologo /Gz /MD /W3 /GX /O1 /I "..\..\..\\" /D "NDEBUG" /D "_SFXWIN32" /D "_WINDOWS" /D "_MBCS" /D "EXTRACT_ONLY" /D "NO_REGISTRY" /D "NO_READ_FROM_CODER" /D "_SFX" /Yu"StdAfx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x419 /d "NDEBUG"
# ADD RSC /l 0x419 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"C:\Util\7z.sfx" /opt:NOWIN98
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"C:\Util\7zD.sfx" /opt:NOWIN98
# SUBTRACT LINK32 /pdb:none

!ENDIF 

# Begin Target

# Name "SFXWin - Win32 Release"
# Name "SFXWin - Win32 Debug"
# Name "SFXWin - Win32 ReleaseD"
# Begin Group "Spec"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"StdAfx.h"
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "7z"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\Archive\7z\7zDecode.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Archive\7z\7zDecode.h
# End Source File
# Begin Source File

SOURCE=..\..\Archive\7z\7zExtract.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Archive\7z\7zFolderOutStream.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Archive\7z\7zFolderOutStream.h
# End Source File
# Begin Source File

SOURCE=..\..\Archive\7z\7zHandler.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Archive\7z\7zHandler.h
# End Source File
# Begin Source File

SOURCE=..\..\Archive\7z\7zHeader.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Archive\7z\7zHeader.h
# End Source File
# Begin Source File

SOURCE=..\..\Archive\7z\7zIn.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Archive\7z\7zIn.h
# End Source File
# Begin Source File

SOURCE=..\..\Archive\7z\7zRegister.cpp
# End Source File
# End Group
# Begin Group "Archive Common"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\Archive\Common\CoderMixer2.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Archive\Common\CoderMixer2.h
# End Source File
# Begin Source File

SOURCE=..\..\Archive\Common\CoderMixer2MT.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Archive\Common\CoderMixer2MT.h
# End Source File
# Begin Source File

SOURCE=..\..\Archive\Common\CrossThreadProgress.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Archive\Common\CrossThreadProgress.h
# End Source File
# Begin Source File

SOURCE=..\..\Archive\Common\ItemNameUtils.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Archive\Common\ItemNameUtils.h
# End Source File
# Begin Source File

SOURCE=..\..\Archive\Common\OutStreamWithCRC.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Archive\Common\OutStreamWithCRC.h
# End Source File
# End Group
# Begin Group "Compress"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\Compress\Bcj2Coder.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Compress\Bcj2Register.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Compress\BcjCoder.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Compress\BcjRegister.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Compress\BranchCoder.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Compress\CopyCoder.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Compress\CopyRegister.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Compress\LzmaDecoder.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Compress\LzmaRegister.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Compress\PpmdDecoder.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Compress\PpmdRegister.cpp
# End Source File
# End Group
# Begin Group "Crypto"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\Crypto\7zAes.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Crypto\7zAes.h
# End Source File
# Begin Source File

SOURCE=..\..\Crypto\7zAesRegister.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Crypto\MyAes.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Crypto\MyAes.h
# End Source File
# End Group
# Begin Group "Dialogs"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\UI\FileManager\MessagesDialog.cpp
# End Source File
# Begin Source File

SOURCE=..\..\UI\FileManager\MessagesDialog.h
# End Source File
# Begin Source File

SOURCE=..\..\UI\FileManager\OverwriteDialog.cpp
# End Source File
# Begin Source File

SOURCE=..\..\UI\FileManager\OverwriteDialog.h
# End Source File
# Begin Source File

SOURCE=..\..\UI\FileManager\PasswordDialog.cpp
# End Source File
# Begin Source File

SOURCE=..\..\UI\FileManager\PasswordDialog.h
# End Source File
# Begin Source File

SOURCE=..\..\UI\FileManager\ProgressDialog.cpp
# End Source File
# Begin Source File

SOURCE=..\..\UI\FileManager\ProgressDialog.h
# End Source File
# End Group
# Begin Group "7zip Common"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\..\Common\CreateCoder.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Common\CreateCoder.h
# End Source File
# Begin Source File

SOURCE=..\..\Common\FilePathAutoRename.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Common\FilePathAutoRename.h
# End Source File
# Begin Source File

SOURCE=..\..\Common\FileStreams.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Common\FileStreams.h
# End Source File
# Begin Source File

SOURCE=..\..\Common\FilterCoder.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Common\FilterCoder.h
# End Source File
# Begin Source File

SOURCE=..\..\Common\InBuffer.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Common\InBuffer.h
# End Source File
# Begin Source File

SOURCE=..\..\Common\LimitedStreams.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Common\LimitedStreams.h
# End Source File
# Begin Source File

SOURCE=..\..\Common\LockedStream.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Common\LockedStream.h
# End Source File
# Begin Source File

SOURCE=..\..\Common\OutBuffer.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Common\OutBuffer.h
# End Source File
# Begin Source File

SOURCE=..\..\Common\ProgressUtils.cpp
# End Source File
# Begin Source File

SOURCE=..\..\Common\ProgressUtils.h
# End Source File
# Begin Source File

SOURCE=..\..\Common\StreamBinder.cpp

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