📄 statusbar.h
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// Windows/Control/StatusBar.h
#ifndef __WINDOWS_CONTROL_STATUSBAR_H
#define __WINDOWS_CONTROL_STATUSBAR_H
#include "Windows/Window.h"
#include "Windows/Defs.h"
namespace NWindows {
namespace NControl {
class CStatusBar: public NWindows::CWindow
{
public:
bool Create(LONG style, LPCTSTR text, HWND hwndParent, UINT id)
{ return (_window = ::CreateStatusWindow(style, text, hwndParent, id)) != 0; }
bool SetParts(int numParts, const int *edgePostions)
{ return LRESULTToBool(SendMessage(SB_SETPARTS, numParts, (LPARAM)edgePostions)); }
bool SetText(LPCTSTR text)
{ return CWindow::SetText(text); }
bool SetText(int index, LPCTSTR text, UINT type)
{ return LRESULTToBool(SendMessage(SB_SETTEXT, index | type, (LPARAM)text)); }
bool SetText(int index, LPCTSTR text)
{ return SetText(index, text, 0); }
void Simple(bool simple)
{ SendMessage(SB_SIMPLE, BoolToBOOL(simple), 0); }
#ifndef _UNICODE
bool Create(LONG style, LPCWSTR text, HWND hwndParent, UINT id)
{ return (_window = ::CreateStatusWindowW(style, text, hwndParent, id)) != 0; }
bool SetText(LPCWSTR text)
{ return CWindow::SetText(text); }
bool SetText(int index, LPCWSTR text, UINT type)
{ return LRESULTToBool(SendMessage(SB_SETTEXTW, index | type, (LPARAM)text)); }
bool SetText(int index, LPCWSTR text)
{ return SetText(index, text, 0); }
#endif
};
}}
#endif
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