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📄 attgraph.java

📁 Short description: GUI Ant-Miner is a tool for extracting classification rules from data. It is an u
💻 JAVA
字号:
package guiAntMiner;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.geom.Rectangle2D;

/**
 * Copyright (C) 2006  Fernando Meyer
 * 
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * A full copy of the license is available in gpl.txt and online at
 * http://www.gnu.org/licenses/gpl.txt
 */

class AttGraph extends Canvas {
	/**
	 * 
	 */
	private static final long serialVersionUID = 1L;
	public AttGraph(){
		
	}
    // This method is called whenever the contents needs to be painted
	public void paint(Graphics g) {
        // Retrieve the graphics context; this object is used to paint shapes
        Graphics2D g2d = (Graphics2D)g;
        int width = getSize().width-1;
        int height = getSize().height-1;
        int x = 0;
        int y = 0;
        g.setClip(x,y,width+1,height+1);
        
        g2d.setPaint(Color.white);
        g2d.fill(new Rectangle2D.Double(x, y,
                width, height));
        
        //g2d.setColor(Color.white);

        // Draw an oval that fills the window
        
        g2d.setPaint(Color.black);
        //g2d.drawOval(x, y, width, height);
    }
}

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