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📄 chapter16n1.java

📁 JAVA源代码程序aashjkjhkjhkjhjkhkj
💻 JAVA
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/** * * demonstration of AWT - animated smiley face * * Written by: Roger Garside * * First Written: 11/July/96 * Last Rewritten: 30/May/97 * */import java.awt.* ;import java.awt.event.* ;public class Chapter16n1 extends Frame                         implements WindowListener, ActionListener    {    Canvas1 canvas ;    Button change, quit ;    String name ;    boolean isSmiling ;    /**     *     * constructor     *     */    public Chapter16n1(String n)	{	name = n ;	isSmiling = true ;	// set up basic window	setTitle("Chapter16n1") ;        setBackground(Color.green) ;        setSize(500, 400) ;        addWindowListener(this) ;	// set up area for face	canvas = new Canvas1(this) ;	add("Center", canvas) ;	// set up area with buttons	Panel p = new Panel() ;	p.setLayout(new FlowLayout()) ;        change = new Button("Change") ;	p.add(change) ;        change.addActionListener(this) ;        quit = new Button("Quit") ;	p.add(quit) ;        quit.addActionListener(this) ;	add("South", p) ;	} // end of constructor method    /**     *     * main     *     */    public static void main(String[] args)        {        Chapter16n1 f ;        if (args.length == 0)            f = new Chapter16n1("World") ;        else            f = new Chapter16n1(args[0]) ;        f.setVisible(true) ;        } // end of main method    /**     *     * actionPerformed     *     */    public void actionPerformed(ActionEvent event)        {	// deal with "Quit" button	if (event.getSource() == quit)	    {	    dispose();	    System.exit(0);	    }	// deal with "Change" button	else if (event.getSource() == change)	    {	    isSmiling = !isSmiling ;	    canvas.repaint() ;	    }        } // end of method actionPerformed    /**     *     * windowClosing     *     */    public void windowClosing(WindowEvent event)        {        dispose();        System.exit(0);        } // end of method windowClosing    public void windowOpened(WindowEvent event) {}    public void windowIconified(WindowEvent event) {}    public void windowDeiconified(WindowEvent event) {}    public void windowClosed(WindowEvent event) {}    public void windowActivated(WindowEvent event) {}    public void windowDeactivated(WindowEvent event) {}    } // end of class Chapter16n1class Canvas1 extends Canvas    {    Chapter16n1 parent ;    /**     *     * constructor     *     */    public Canvas1(Chapter16n1 f)        {	parent = f ;	} // end of constructor method    /**     *     * paint     *     */    public void paint(Graphics g)        {	// set up some dimensions for the drawing        Dimension d = getSize() ;        int cx = d.width / 2,	    cy = d.height /2,	    faceRadius = 50,	    noseLength = 20,	    mouthRadius = 30,	    mouthAngle = 50,	    eyeRadius = 5 ;	// draw the frame        g.setColor(Color.black) ;        g.drawRoundRect(2, 2, d.width - 5, d.height - 5, 20, 20) ;	// draw the face        g.setColor(Color.red) ;        g.drawOval(cx - faceRadius,		   cy - faceRadius,		   faceRadius * 2,		   faceRadius * 2) ;        g.setColor(Color.blue) ;        g.fillOval(cx - 30 - eyeRadius,		   cy - 20,		   eyeRadius * 2,		   eyeRadius * 2) ;        g.fillOval(cx + 30 - eyeRadius,		   cy - 20,		   eyeRadius * 2,		   eyeRadius * 2) ;        g.setColor(Color.red) ;        g.drawLine(cx, cy - (noseLength / 2), cx, cy + (noseLength / 2)) ;        if (parent.isSmiling)            g.drawArc(cx - mouthRadius,		      cy - mouthRadius,		      mouthRadius * 2,		      mouthRadius * 2,		      270 - mouthAngle,		      mouthAngle * 2) ;        else            g.drawArc(cx - mouthRadius,		      cy - mouthRadius + 50,		      mouthRadius * 2,		      mouthRadius * 2,		      90 - mouthAngle,		      mouthAngle * 2) ;	// write the text        Font f1 = new Font("TimesRoman", Font.PLAIN, 14) ;        Font f2 = new Font("TimesRoman", Font.ITALIC, 14) ;        FontMetrics fm1 = g.getFontMetrics(f1) ;        FontMetrics fm2 = g.getFontMetrics(f2) ;        String s1 = "Hello, " ;        String s2 = parent.name ;        int w1 = fm1.stringWidth(s1) ;        int w2 = fm2.stringWidth(s2) ;        g.setColor(Color.black) ;        g.setFont(f1) ;        int ctx = cx - ((w1 + w2) / 2) ;        int cty = cy + faceRadius + 30 ;        g.drawString(s1, ctx, cty) ;        ctx += w1 ;        g.setFont(f2) ;        g.drawString(s2, ctx, cty) ;        } // end of method paint    } // end of class Canvas1

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