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📄 tetris.cs

📁 game tetris :), this file is a little too big but it s run well, besides, it also has file descripti
💻 CS
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using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.IO;

using GATetrisControl;

namespace GATetris
{
	/// <summary>
	/// Summary description for Tetris.
	/// </summary>
	public class Tetris : System.Windows.Forms.Form
	{
		#region Constructor

		public Tetris()
		{
			//
			// Required for Windows Form Designer support
			//
			InitializeComponent();

			//
			// TODO: Add any constructor code after InitializeComponent call
			//
		}


		#endregion

		#region Overriden Methods

		protected override void Dispose( bool disposing )
		{
			if( disposing )
			{
				if(components != null)
				{
					components.Dispose();
				}
			}
			base.Dispose( disposing );
		}


		#endregion

		#region Generated code
		/// <summary>
		/// Required method for Designer support - do not modify
		/// the contents of this method with the code editor.
		/// </summary>
		private void InitializeComponent()
		{
            this.components = new System.ComponentModel.Container();
            System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Tetris));
            this.mainMenu1 = new System.Windows.Forms.MainMenu(this.components);
            this.menuFile = new System.Windows.Forms.MenuItem();
            this.menuNewGame = new System.Windows.Forms.MenuItem();
            this.menuEndGame = new System.Windows.Forms.MenuItem();
            this.menuSaveGame = new System.Windows.Forms.MenuItem();
            this.menuLoadGame = new System.Windows.Forms.MenuItem();
            this.menuExit = new System.Windows.Forms.MenuItem();
            this.menuOptions = new System.Windows.Forms.MenuItem();
            this.menuSettings = new System.Windows.Forms.MenuItem();
            this.menuHelp = new System.Windows.Forms.MenuItem();
            this.menuAbout = new System.Windows.Forms.MenuItem();
            this.menuHuongDan = new System.Windows.Forms.MenuItem();
            this.menuItem8 = new System.Windows.Forms.MenuItem();
            this.menuHighScore = new System.Windows.Forms.MenuItem();
            this.gaTetris = new GATetrisControl.GATetris();
            this.SuspendLayout();
            // 
            // mainMenu1
            // 
            this.mainMenu1.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
            this.menuFile,
            this.menuOptions,
            this.menuHelp});
            // 
            // menuFile
            // 
            this.menuFile.Index = 0;
            this.menuFile.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
            this.menuNewGame,
            this.menuEndGame,
            this.menuSaveGame,
            this.menuLoadGame,
            this.menuExit});
            this.menuFile.Text = "&File";
            // 
            // menuNewGame
            // 
            this.menuNewGame.Index = 0;
            this.menuNewGame.Shortcut = System.Windows.Forms.Shortcut.F2;
            this.menuNewGame.Text = "&New Game";
            this.menuNewGame.Click += new System.EventHandler(this.menuItem2_Click);
            // 
            // menuEndGame
            // 
            this.menuEndGame.Index = 1;
            this.menuEndGame.Shortcut = System.Windows.Forms.Shortcut.F3;
            this.menuEndGame.Text = "&End Game";
            this.menuEndGame.Click += new System.EventHandler(this.menuItem5_Click);
            // 
            // menuSaveGame
            // 
            this.menuSaveGame.Index = 2;
            this.menuSaveGame.Shortcut = System.Windows.Forms.Shortcut.CtrlS;
            this.menuSaveGame.Text = "Save Game";
            this.menuSaveGame.Click += new System.EventHandler(this.menuItem10_Click);
            // 
            // menuLoadGame
            // 
            this.menuLoadGame.Index = 3;
            this.menuLoadGame.Shortcut = System.Windows.Forms.Shortcut.CtrlL;
            this.menuLoadGame.Text = "Load Game";
            this.menuLoadGame.Click += new System.EventHandler(this.menuItem11_Click);
            // 
            // menuExit
            // 
            this.menuExit.Index = 4;
            this.menuExit.Shortcut = System.Windows.Forms.Shortcut.CtrlX;
            this.menuExit.Text = "Exit Game";
            this.menuExit.Click += new System.EventHandler(this.menuItem12_Click);
            // 
            // menuOptions
            // 
            this.menuOptions.Index = 1;
            this.menuOptions.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
            this.menuSettings});
            this.menuOptions.Text = "&Options";
            // 
            // menuSettings
            // 
            this.menuSettings.Index = 0;
            this.menuSettings.Shortcut = System.Windows.Forms.Shortcut.CtrlO;
            this.menuSettings.Text = "&Settings...";
            this.menuSettings.Click += new System.EventHandler(this.menuItem4_Click);
            // 
            // menuHelp
            // 
            this.menuHelp.Index = 2;
            this.menuHelp.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
            this.menuAbout,
            this.menuHuongDan,
            this.menuItem8,
            this.menuHighScore});
            this.menuHelp.Text = "&Help";
            // 
            // menuAbout
            // 
            this.menuAbout.Index = 0;
            this.menuAbout.Text = "&About...";
            this.menuAbout.Click += new System.EventHandler(this.menuItem7_Click);
            // 
            // menuHuongDan
            // 
            this.menuHuongDan.Index = 1;
            this.menuHuongDan.Text = "Help";
            this.menuHuongDan.Click += new System.EventHandler(this.menuHuongDan_Click);
            // 
            // menuItem8
            // 
            this.menuItem8.Index = 2;
            this.menuItem8.Text = "-";
            // 
            // menuHighScore
            // 
            this.menuHighScore.Index = 3;
            this.menuHighScore.Text = "&Hall Of Fame...";
            this.menuHighScore.Click += new System.EventHandler(this.menuItem9_Click);
            // 
            // gaTetris
            // 
            this.gaTetris.Location = new System.Drawing.Point(0, 0);
            this.gaTetris.Name = "gaTetris";
            this.gaTetris.Padding = new System.Windows.Forms.Padding(2);
            this.gaTetris.TabIndex = 0;
            // 
            // Tetris
            // 
            this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
            this.ClientSize = new System.Drawing.Size(344, 239);
            this.Controls.Add(this.gaTetris);
            this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
            this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
            this.MaximizeBox = false;
            this.Menu = this.mainMenu1;
            this.Name = "Tetris";
            this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
            this.Text = "GATetris";
            this.ResumeLayout(false);

		}
		#endregion

		#region Event Handlers

		private void menuItem2_Click(object sender, System.EventArgs e)
		{
			gaTetris.TetrisGrid.InitNewGame();
		}

		private void menuItem4_Click(object sender, System.EventArgs e)
		{
			gaTetris.ShowOptions();
		}

		private void menuItem5_Click(object sender, System.EventArgs e)
		{
			gaTetris.TetrisGrid.InitGameOver();
		}

		private void menuItem7_Click(object sender, System.EventArgs e)
		{
			gaTetris.ShowAbout();
		}

		private void tetrisGrid_Load(object sender, System.EventArgs e)
		{
		
		}

		private void menuItem9_Click(object sender, System.EventArgs e)
		{
			gaTetris.ShowBestPlayers(null);
		}

        private void menuItem12_Click(object sender, EventArgs e)
        {
            Close();
        }
        private void menuItem10_Click(object sender, EventArgs e)
        {
            gaTetris.TetrisGrid.OnPause();
            gaTetris.TetrisGrid.InitGameSave();
        }

        private void menuItem11_Click(object sender, EventArgs e)
        {
            gaTetris.TetrisGrid.OnPause();
            gaTetris.TetrisGrid.InitGameLoad();
            gaTetris.RefreshScore();            
        }

		#endregion

		#region Fields

		private System.Windows.Forms.MainMenu mainMenu1;
		private System.Windows.Forms.MenuItem menuFile;
		private System.Windows.Forms.MenuItem menuNewGame;
		private System.Windows.Forms.MenuItem menuOptions;
		private System.Windows.Forms.MenuItem menuSettings;
		private System.Windows.Forms.MenuItem menuEndGame;
		private System.Windows.Forms.MenuItem menuHelp;
		private System.Windows.Forms.MenuItem menuAbout;
		private System.Windows.Forms.MenuItem menuItem8;
		private System.Windows.Forms.MenuItem menuHighScore;
        private GATetrisControl.GATetris gaTetris;

		#endregion
        private MenuItem menuSaveGame;
        private MenuItem menuLoadGame;
        private MenuItem menuExit;
        private MenuItem menuHuongDan;
        private IContainer components;

		/// <summary>
		/// The main entry point for the application.
		/// </summary>
		[STAThread]
		static void Main() 
		{
			Application.Run(new Tetris());
		}

        private void menuHuongDan_Click(object sender, EventArgs e)
        {
            string duongDan = Application.StartupPath;
            if (File.Exists(duongDan + "\\Tetris.chm"))
                System.Diagnostics.Process.Start(duongDan + "\\Tetris.chm");
            else MessageBox.Show("Không tìm thấy đường dẫn này", "Lỗi");
        }
       
	}
}

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