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📄 gatetriscontrol.csproj

📁 game tetris :), this file is a little too big but it s run well, besides, it also has file descripti
💻 CSPROJ
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <ProjectType>Local</ProjectType>
    <ProductVersion>8.0.50727</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{A9805921-87C9-4655-AEAD-4F2185DE5EBF}</ProjectGuid>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ApplicationIcon>
    </ApplicationIcon>
    <AssemblyKeyContainerName>
    </AssemblyKeyContainerName>
    <AssemblyName>GATetrisControl</AssemblyName>
    <AssemblyOriginatorKeyFile>
    </AssemblyOriginatorKeyFile>
    <DefaultClientScript>JScript</DefaultClientScript>
    <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
    <DefaultTargetSchema>IE50</DefaultTargetSchema>
    <DelaySign>false</DelaySign>
    <OutputType>Library</OutputType>
    <RootNamespace>GATetrisControl</RootNamespace>
    <RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
    <StartupObject>
    </StartupObject>
    <FileUpgradeFlags>
    </FileUpgradeFlags>
    <UpgradeBackupLocation>
    </UpgradeBackupLocation>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <OutputPath>bin\Debug\</OutputPath>
    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
    <BaseAddress>285212672</BaseAddress>
    <CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
    <ConfigurationOverrideFile>
    </ConfigurationOverrideFile>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <DocumentationFile>
    </DocumentationFile>
    <DebugSymbols>true</DebugSymbols>
    <FileAlignment>4096</FileAlignment>
    <NoStdLib>false</NoStdLib>
    <NoWarn>
    </NoWarn>
    <Optimize>false</Optimize>
    <RegisterForComInterop>false</RegisterForComInterop>
    <RemoveIntegerChecks>false</RemoveIntegerChecks>
    <TreatWarningsAsErrors>false</TreatWarningsAsErrors>
    <WarningLevel>4</WarningLevel>
    <DebugType>full</DebugType>
    <ErrorReport>prompt</ErrorReport>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <OutputPath>bin\Release\</OutputPath>
    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
    <BaseAddress>285212672</BaseAddress>
    <CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
    <ConfigurationOverrideFile>
    </ConfigurationOverrideFile>
    <DefineConstants>TRACE</DefineConstants>
    <DocumentationFile>
    </DocumentationFile>
    <DebugSymbols>false</DebugSymbols>
    <FileAlignment>4096</FileAlignment>
    <NoStdLib>false</NoStdLib>
    <NoWarn>
    </NoWarn>
    <Optimize>true</Optimize>
    <RegisterForComInterop>false</RegisterForComInterop>
    <RemoveIntegerChecks>false</RemoveIntegerChecks>
    <TreatWarningsAsErrors>false</TreatWarningsAsErrors>
    <WarningLevel>4</WarningLevel>
    <DebugType>none</DebugType>
    <ErrorReport>prompt</ErrorReport>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System">
      <Name>System</Name>
    </Reference>
    <Reference Include="System.Data">
      <Name>System.Data</Name>
    </Reference>
    <Reference Include="System.Design">
      <Name>System.Design</Name>
    </Reference>
    <Reference Include="System.Drawing">
      <Name>System.Drawing</Name>
    </Reference>
    <Reference Include="System.Windows.Forms">
      <Name>System.Windows.Forms</Name>
    </Reference>
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="About.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="AssemblyInfo.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="BestPlayers.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="BestPlayersCollection.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="EnterName.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Figures\Figure.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Figures\LeftT.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Figures\Line.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Figures\LThunder.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Figures\RightT.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Figures\RThunder.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Figures\Square.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Figures\Triangle.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="GATetris.cs">
      <SubType>UserControl</SubType>
    </Compile>
    <Compile Include="GATetrisDesigner.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Options.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Player.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Properties\Resources.Designer.cs">
      <AutoGen>True</AutoGen>
      <DesignTime>True</DesignTime>
      <DependentUpon>Resources.resx</DependentUpon>
    </Compile>
    <Compile Include="Serializer.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Settings.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="SingleSquare.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="TetrisGrid.cs">
      <SubType>Component</SubType>
    </Compile>
    <EmbeddedResource Include="About.resx">
      <DependentUpon>About.cs</DependentUpon>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <EmbeddedResource Include="BestPlayers.resx">
      <DependentUpon>BestPlayers.cs</DependentUpon>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <EmbeddedResource Include="EnterName.resx">
      <DependentUpon>EnterName.cs</DependentUpon>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <EmbeddedResource Include="GATetris.resx">
      <DependentUpon>GATetris.cs</DependentUpon>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <EmbeddedResource Include="Options.resx">
      <DependentUpon>Options.cs</DependentUpon>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <EmbeddedResource Include="Properties\Resources.resx">
      <SubType>Designer</SubType>
      <Generator>ResXFileCodeGenerator</Generator>
      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
    </EmbeddedResource>
    <EmbeddedResource Include="TetrisGrid.resx">
      <DependentUpon>TetrisGrid.cs</DependentUpon>
      <SubType>Designer</SubType>
    </EmbeddedResource>
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <PropertyGroup>
    <PreBuildEvent>
    </PreBuildEvent>
    <PostBuildEvent>
    </PostBuildEvent>
  </PropertyGroup>
</Project>

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